Originally posted by WineMan
Anytime damage has been done, I think you should be awarded the kill if the GV ditches, regardless of territory. After all, a ditched GV is an "effective" kill - as it is taken out of action.
If it were up to me, I'd set it so that exiting a damaged GV at any location except
in a hangar (any kind -- fighter, bomber, or vehicle) counts as a kill according to the existing mechanism based on who did the most damage, while the landing status for the player driving the vehicle remains as it is now. Exiting an undamaged vehicle would remain as it is now. I agree, though; if you unass your tank anywhere in the field, that's a mission kill, even if the tank is recoverable and repairable.
It would be interesting if HTC would implement a 'bail' function that put a figure on the ground, like a bailed pilot, and changed the damage effects so that a penetration that (now) kills the tank outright has more varied effects, like starting a fire, giving the crew the chance to bail the tank before it explodes.
I'd also like to see loaders have to unload the shell in the gun whenever you switch shell types -- you're firing AP rounds, and with a single keypress, the AP round in the breech magically and instantly changes to HE or smoke.
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer. Many times the guy who disabled me gets a kill, many times he doesn't. I think it only fair that the guy who disabled me gets the kill instead of getting jipped out of it by my not wanting to sit idle for ten minutes.
It depends on the situation when my turret gets knocked out -- one run, I got four kills sitting in the hull gunner position (two pilot-error augers, one outright blow-the-wing-off kill, and one pilot-error auger during repeated attacks after I'd popped his oil). Another (pre-1.11) run, I'd lost my turret to an Ostwind while camped near a spawn point, and got three kills on this twit from being able to break his turret with my hull gun and watching him bail for a new ride before I ran out of ammo for the hull gun. I don't always get a good angle for the hull gun, nor do I get accommodating (and stupid) enemies that often, but when I do, it can be profitable to hang around in a turret-killed panzer.