Author Topic: NMY Tanks damaged then Exiting  (Read 621 times)

Offline Yeager

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NMY Tanks damaged then Exiting
« on: December 25, 2002, 11:13:12 PM »
Dont give a kill when they should.  I can take this when they exit for a successfull landing but when they are ditched the person who damaged them should get the kill or the assist.

Its bogus for ditches not to get scored as kills for the people who disabled them.

That is all.
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Offline Ecliptik

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« Reply #1 on: December 25, 2002, 11:38:57 PM »
As far as I know, if someone ditches after having received damage, the kill is awarded to the person who dealt that damage.

Offline Urchin

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« Reply #2 on: December 26, 2002, 01:13:56 AM »
Not if the damaged tank ditches in friendly territory.  Then you could be sitting 3 feet from the guy you just disabled, and you get no credit for disabling him.

Offline Booky

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« Reply #3 on: December 26, 2002, 05:08:47 AM »
I agree, and have posted about this when HT first started this crap. Was wayyyy back in like 1.06 or so.

Booky

Offline AKDejaVu

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« Reply #4 on: December 26, 2002, 07:42:04 AM »
This was changed so that ditching resulted in an awarded kill if some damage had been done a while ago... and then at some point it reverted back.

Some kill should be awarded for making the vehicle ditch.

AKDejaVu

Offline whels

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« Reply #5 on: December 26, 2002, 10:42:41 AM »
Quote
Originally posted by AKDejaVu
This was changed so that ditching resulted in an awarded kill if some damage had been done a while ago... and then at some point it reverted back.

Some kill should be awarded for making the vehicle ditch.

AKDejaVu



a GV or Plane ditching in friendly land will not award a kill.

maybe need a seperate catagory. ditch kills or something.

Offline Yeager

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« Reply #6 on: December 26, 2002, 01:05:34 PM »
Dumb question (I dont pay as much attention as I should):

If I ditch my damaged TIGER in friendly territory, do I lose the perks?  If I dont then way cool!

If I do then I might just as well award the kill to whoever killed me.
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline Midnight

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« Reply #7 on: December 26, 2002, 03:05:45 PM »
You loose something like 1/2 perks for ditching... I lost 40 something the other night trying to find the right spawn point. (I could give exact number, but I forget what the perk multiplier was at the time)

Offline DREDIOCK

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« Reply #8 on: January 06, 2003, 11:52:12 AM »
No near as I can tell you can only land your damaged GV and not loose the perks of youu are at a friendly base or next to the maproom.  Move off the base or too far away from the maproom (at Vbases) and you get a ditch and loose the perks)
Just like if you had landed your damaged plane at a friendly base.

Drediock

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Quote
Originally posted by Yeager
Dumb question (I dont pay as much attention as I should):

If I ditch my damaged TIGER in friendly territory, do I lose the perks?  If I dont then way cool!

If I do then I might just as well award the kill to whoever killed me.
Death is no easy answer
For those who wish to know
Ask those who have been before you
What fate the future holds
It ain't pretty

Offline WineMan

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« Reply #9 on: January 06, 2003, 12:12:25 PM »
Anytime damage has been done, I think you should be awarded the kill if the GV ditches, regardless of territory.  After all, a ditched GV is an "effective" kill - as it is taken out of action.

I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer.  Many times the guy who disabled me gets a kill, many times he doesn't.  I think it only fair that the guy who disabled me gets the kill instead of getting jipped out of it by my not wanting to sit idle for ten minutes.

Offline Shiva

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« Reply #10 on: January 07, 2003, 09:38:59 AM »
Quote
Originally posted by WineMan
Anytime damage has been done, I think you should be awarded the kill if the GV ditches, regardless of territory.  After all, a ditched GV is an "effective" kill - as it is taken out of action.


If it were up to me, I'd set it so that exiting a damaged GV at any location except in a hangar (any kind -- fighter, bomber, or vehicle) counts as a kill according to the existing mechanism based on who did the most damage, while the landing status for the player driving the vehicle remains as it is now. Exiting an undamaged vehicle would remain as it is now. I agree, though; if you unass your tank anywhere in the field, that's a mission kill, even if the tank is recoverable and repairable.

It would be interesting if HTC would implement a 'bail' function that put a figure on the ground, like a bailed pilot, and changed the damage effects so that a penetration that (now) kills the tank outright has more varied effects, like starting a fire, giving the crew the chance to bail the tank before it explodes.

I'd also like to see loaders have to unload the shell in the gun whenever you switch shell types -- you're firing AP rounds, and with a single keypress, the AP round in the breech magically and instantly changes to HE or smoke.

Quote
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer.  Many times the guy who disabled me gets a kill, many times he doesn't.  I think it only fair that the guy who disabled me gets the kill instead of getting jipped out of it by my not wanting to sit idle for ten minutes.


It depends on the situation when my turret gets knocked out -- one run, I got four kills sitting in the hull gunner position (two pilot-error augers, one outright blow-the-wing-off kill, and one pilot-error auger during repeated attacks after I'd popped his oil). Another (pre-1.11) run, I'd lost my turret to an Ostwind while camped near a spawn point, and got three kills on this twit from being able to break his turret with my hull gun and watching him bail for a new ride before I ran out of ammo for the hull gun. I don't always get a good angle for the hull gun, nor do I get accommodating (and stupid) enemies that often, but when I do, it can be profitable to hang around in a turret-killed panzer.

Offline maxtor

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« Reply #11 on: January 07, 2003, 09:55:56 AM »
Quote
Originally posted by WineMan
I ditch all the time once my turret is disabled - gets kinda boring waiting for the death blow when you're in a panzer.  


Try asking for supplies?  Works for me, 75% of the time someone will bring you some if you ask.  

Besides, if you still have your other guns - heck even if not - it is somethign to see all those airplanes try to strafe you with small caliber guns and crash.

Offline Lizard3

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« Reply #12 on: January 07, 2003, 10:48:04 AM »
Thing is, I believe that in war, if a crew ditched in friendly territory they had a decent chance, maybe 50/50 of fighting again another day. The tank hulk was a tool, but the crew was of infinetly more value. I'm thinking that the way it is now is closer to "right" than wrong.

Offline Shiva

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« Reply #13 on: January 07, 2003, 11:33:19 AM »
Quote
Originally posted by Lizard3
Thing is, I believe that in war, if a crew ditched in friendly territory they had a decent chance, maybe 50/50 of fighting again another day. The tank hulk was a tool, but the crew was of infinetly more value. I'm thinking that the way it is now is closer to "right" than wrong.


If you bailed from a damaged tank, you could survive to get another one, but the other side still counted that as a kill. That's why I suggested separating kill/ditch/land into two separate parts; if you bail from a damaged GV, whoever damaged it would get a kill for it unless you drove it back to a limited number of tightly-defined areas before bailing. However, for the person bailing out, they would still have the normal landing zones to be able to bail without it getting counted as a ditch for them.

This provides a limited disincentive for people to continually re-up from a VH that's overwatched; as it is, continually re-upping and driving just out of the GV, and bailing as soon as you take damage is a viable tactic to suck down an attacker's ammo load -- they expend ammo to incapacitate your GV, but then you exit and land, denying them the kill.

Offline ccvi

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« Reply #14 on: January 07, 2003, 11:44:32 AM »
Quote
Originally posted by whels
maybe need a seperate catagory. ditch kills or something.


forcing someone down should be a kill, expecially in planes.