Author Topic: Maintence Hangar  (Read 1452 times)

Offline Creamo

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« Reply #15 on: December 28, 2002, 03:37:48 PM »
As for the rest of you're equally moronic post about waiting overnight, why not lets have someone stood behind us with a gun to shoot us when we get shot down..no wait that would have to be an American only option.

Minus?

Offline bomber6969

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« Reply #16 on: December 28, 2002, 03:48:45 PM »
Its not that bad of an idea...but i just as soon land it and get a brand new shiny AC rather than wait a minute or two waiting for a flap or elevator to appear.

just my 2 cents

Offline Creamo

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« Reply #17 on: December 28, 2002, 03:59:10 PM »
So why land? Your logic is counterpoint to the entire gameplay ideal.

Nice sig though.

Offline AKDejaVu

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« Reply #18 on: December 28, 2002, 04:02:34 PM »
Quote
Originally posted by Creamo
I think your too consumed by stats Deja. How could a system just like HTC’s new returning 2 kills for an actual kill message buffer and a older but just as viable rearming so a player can have a reason to actually survive and continue, differ from spending a few perk points to repair a gun, or other damage via the proposed mtx hangar?
Consumed by stats?  Hmmm... isn't the basic premise of this suggestion purely statistics based?  Keeping kill streaks allive... extending sorties... those are not statistical incentives?
Quote
It’s not an idea to pad scores, I bet 90% of AH players don’t even care about them. Staying alive and streaking however is real time, rewarding ‘now’ in-game, and more than any cold numerical stat page incentive outside of the game itself could possibly provide.

Or am I missing something?
Tell me what purpose it serves other than to pad scores Creamo.  Just one purpose.

If kill streaks can be tracked in another manner, then do it... because there is absolutely nothing even remotely realistic about this function and it does nothing other than extend a sortie.  Absolutely nothing.

Anyone arguing that it will track kill streaks in the MA is simply wishing for a "Citabria has killed 180 straight planes" kill message which is, once again, being stats absorbed.

AKDejaVu

Offline SOB

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« Reply #19 on: December 28, 2002, 04:11:29 PM »
Read your post again Revvin, then read mine.  Tell me our posts weren't equally moronic in opposite directions.  That was the point.

As for upping the re-arm time, I wouldn't be opposed to upping it to 60 seconds, but three minutes is a bit much.  For some of us, re-arming has nothing to do with padding scores.  It's just fun to see how many kills you can get before getting shot to hell.  For me that's generally 0 to 1 so I don't get the chance to re-arm all that often.


SOB
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Offline Revvin

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« Reply #20 on: December 28, 2002, 05:10:35 PM »
My post was tongue in cheek like so many others made on this board it's funny how people become so sensitive after being so brash themselves in other threads.

I wonder how many minutes it took via a WW2 refuelling rig to refuel a plane and then mechanics to re-arm. I think 2 minutes wait is fair to go on and pad your score. I have no problem with there being a wait to replane either and have suggested adding attrition and other ways to make the arena's a little more realistic it might make your virtual life a little more important to players and maybe stop kamikaze players on fields and CV's.

Offline Creamo

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« Reply #21 on: December 28, 2002, 05:24:04 PM »
lol Revvin! Booze on brother.

Now that the Eagles lost, make the Chiefs at least entertain me.

Offline Kweassa

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« Reply #22 on: December 28, 2002, 05:30:26 PM »
I was thinking that it is good to see it done, with perk points to pay for repairs, because I thought it would be good to give the FHs some use, other than being just a target to jabos. People would have to steer around, taxiing into the hangars, and somehow, that seems to me it would add a lot in immersion.

 If artificially padding the score is the problem with refuel/rearm and repairs, can't  there be just another parameter within the scores that also calculates the number of rearm/refuel/repairs into the equation?

Offline Golfer

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« Reply #23 on: December 28, 2002, 06:05:54 PM »
Alright we're throwing around a lot of ideas and thats what this was for.  I know a good bit of warbird restoration myself, personally i've had a hand an AT-6, SNJ, A-26 Invader, and soon will get to work on a DC-3 converted to civilian transport, which we will convert back to military transport.  I know the intracies and time consuming labor of love warbird restoration brings.  With that said...


Score...

To hell with my score and screw points.  Ever since the free Air Warrior on AOL days, score has been the last thing on my mind.  Fortunately for myself I've been blessed to fly with two amazing squadrons in my Online Sim Career, both of which are still flourishing.  The 444th Air Mafia back when *Pak* was the CO after founding it on Brett Favre's Jersey number times 3 superbowls (theres a little tidbit most of ya didn't know) and currently I fly with the U.S.M.C.  As I said, score and points are the last thing on my mind.  I could care less about where I am ranked especially when the squadron is trying to accomplish something worthwhile.  I'd sooner be shot down than return to base to salvage myself a few measley perk points than leave a squaddie in a situation where chances of survival are Zero, or worse.

I didn't suggest that a maintence hangar be added so I could boost my scores, my ranking, or get 1,000,000 perk points.  I'd simply like to see the feature added because in my opinion, it would add another cool little thing to do and as someone said earlier, it would give the fighter and bomber hangars a purpose rather than just sit and wait for bombs to blow them to bits.  I think the option would go well recieved by the entire community, whether or not they ever used the feature.  Its just one more option for them (and it is especially annoying when you get those 1 ping radiator hits that happen very often in P-51's) to do one more thing to their aircraft.  I wouldn't like to see a perk cost associated with repairs or maintence, as thats not the point.  If you're going to do that, you may as well charger perk ponts for rearming.  I feel that the more options you have, the more fun and different everything can be.  I'd also like to see a few more varations for loadouts but thats a whole other chapter in the aces high saga.

Keep kicking ideas around guys!  hopefully HT will listen and we'll get some new things added.  Good Hunting.

Offline SOB

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« Reply #24 on: December 28, 2002, 07:29:24 PM »
Sensitive?  I'll let ya know when I'm in need of some group therapy with you...for now I think I'll be OK.

I could wait 60 seconds for anything...re-planing, re-arming, whatever.  Anything more than that and it starts sucking the fun out of the game.


SOB
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Offline Raubvogel

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« Reply #25 on: December 28, 2002, 07:31:01 PM »
Quote
Originally posted by AKDejaVu
Anyone arguing that it will track kill streaks in the MA is simply wishing for a "Citabria has killed 180 straight planes" kill message which is, once again, being stats absorbed.

AKDejaVu


Bit late for that :rolleyes:

Offline Revvin

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« Reply #26 on: December 28, 2002, 07:46:04 PM »
Quote
Sensitive? I'll let ya know when I'm in need of some group therapy with you


It wasn't an offer you're far to fragile a character.

Offline SOB

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« Reply #27 on: December 28, 2002, 07:49:43 PM »
Indeed.


SOB
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Offline bloodstain

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« Reply #28 on: December 29, 2002, 11:49:53 AM »
Why argue the point of a maintence hangar and the time it would take in real life to repair? This is a flight sim, yes. Also a game, for all intent and purposes you are suppossed to have fun, right?

If you want to factor in rearm times and time it would take to repair a damaged bird, then how about how long it takes to manufacture one also! Realisticly you get shot down or killed you wouldn't be magically transported back to your tower and get another plane just like that!

So IMO I say bring on the maintence hangars, they will only add to the fun of the game as did the rearm pads:p

Offline AKDejaVu

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« Reply #29 on: December 29, 2002, 12:25:26 PM »
Quote
Originally posted by Raubvogel
Bit late for that :rolleyes:
The ole gunner bail bug... it happens.

Or were you talking something that wasn't bug based?  I was.

AKDejaVu