Author Topic: Maintence Hangar  (Read 1457 times)

Offline fffreeze220

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« Reply #30 on: December 30, 2002, 10:31:59 AM »
Quote
Originally posted by Raubvogel
Bit late for that :rolleyes:


lol thx to the second account
Freeze

Offline -duma-

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« Reply #31 on: December 30, 2002, 10:46:25 AM »
The rearm pad's the greatest thing about AH. I don't care about stats in general, but there are times when I want to stop dweebing around and actually pay some attention to keeping alive. At this point I use rearm pads to keep track of my pilot's 'life'. (Some might say that's the only life I have) :)

I can't see any way of abusing rearm points, and therefore I'm confident HTC won't be removing them.

Offline BNM

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« Reply #32 on: December 30, 2002, 10:55:56 AM »
Sounds like it might be fun. I'd make it 60 seconds after taxiing to the hanger.

Offline Wlfgng

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« Reply #33 on: December 30, 2002, 10:56:42 AM »
land, get a new plane, re-up...

see.. the plane is fixed


yeah I  know.. don't even go there

Offline TPIguy

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« Reply #34 on: December 30, 2002, 11:09:39 AM »
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how long before AH get's floating power ups?


GV's have had those for over a year.

Well they don't float... but you get the idea.

Offline oboe

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« Reply #35 on: April 30, 2003, 12:35:47 PM »
Was just thinking about it this morning, and low and behold a search revealed this thread.    I think its a great idea, and I'd like it as much as I like the rearm pads.   It'd be neat too, to have a wav file mixed in while you're waiting in the hangar- air wrenches, banging on metal, muted mechanic's chat, laughter, curses, etc.   I think AW? had a wav file like this when you went to the hangar screen to pick an a/c.

As far as whether its realistic or not, well, neither is screeching to a halt on the runway, exiting the plane and hopping back in a new one in just a few seconds.   I don't see what the big deal is about that.

Offline BadRad1

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« Reply #36 on: April 30, 2003, 01:54:24 PM »
Hey Gang ! :)
AH is my favorite online flight SIM. It is a game. Where else could I die 50 times in one night and live to tell about it? I think the repair Hangers would be a good idea if I would be able to continue my "single mission" score. I say bring 'em on ! :)

If not, Oh well, nothing lost, nothing gained. just a game.

p.s. I am NOT a points dweeb. I have and do still auger on purpose if one of my squadies need me somewhere else, or if I see a need to do something else. after all .. it's just a game, and I intend to have fun for my money .:)

Offline boxboy28

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« Reply #37 on: April 30, 2003, 02:24:36 PM »
My 2 cents
Granted i think its a good idea but lets be realistic. If a real fighter landed damaged there not gonna pull up to the repair hanger and sit in the plane waiting for it to be fix , they would have to jump out and get a new plane!  
So i say no to the idea !:D
^"^Nazgul^"^    fly with the undead!
Jaxxo got nice tata's  and Lyric is Andre the giant with blond hair!

Offline BadRad1

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« Reply #38 on: April 30, 2003, 02:44:29 PM »
True, True .:D :D

Offline oboe

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« Reply #39 on: April 30, 2003, 03:35:23 PM »


I have to admit I don't understand this "less realistic" perception.   To me, it's less realistic to hit ".ef" on the runway and be whisked back to the tower, where I have a choice of any brand-new plane in AH, click fly and be rolling down the runway in seconds.

OTOH it seems more realistic to me that if I bring back a bent or broken bird, I have to sit around and wait while the mechanics work on it.   The fact that it takes much less time than it would in real life doesn't bother me, many things are faster in AH than they would be in real life.    

Of course the beautiful thing about this idea is those who like it can take advantage of it, while those who don't can just ignore the feature....

And for the Navy flyers, I'd like to see an operable deck elevator feature put in on the CVs.  I think the CVs are modelled with below deck spaces, aren't they?    Just land, taxi to the elevator pad, hit a key, and be lowered into the below deck hangar, where the same repair routine and sound effects could take place.
« Last Edit: April 30, 2003, 03:42:09 PM by oboe »

Offline J_A_B

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« Reply #40 on: April 30, 2003, 03:44:38 PM »
"It takes 30 seconds to rearm and refuel which is rediculously short anyway and now you want to repair damage too, how long before AH get's floating power ups"

--Revvin

And it takes about 2 seconds to hit "tower" than "fly" again, which is why I don't use the re-arm pad.  Far from being too fast (as far as AH is concerned), use of the re-arm pad actually slows down the player.    I see nothing at all wrong with it--it's a useful tool for those players who like that sort of thing with absolutely no gameplay drawback.



J_A_B

Offline AcidFunk

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« Reply #41 on: April 30, 2003, 06:15:47 PM »
It seems like some people are trying to make a virtual flight sim game, that is impossible to make realistic, an make it realistic as possible.  I don't see how we can can say "lets add this because in real life it was this way, but don't add this because it would take to long."  You either make it realistic or you don't.  
      Now since this is a game I say add the hangars and gice the game a little more flavor.  Plus it make capping your base a little moreof a challange.  I mean you are not going to want to jump in a hangar that is being jabo so you might fight a little more carefully so you won't damage your ride.  Now if you stillhave the problem with the whole "well just jump out your ride and grab a new one"  then perhaps we can make only so many planes available at the air fields.  So that way if you land your bird and and try to leave there might be a chance that the same plane may not be available.  Just an idea.
  Soooo.......  I guess this is the part when the idea gets shot ful of holes and thrown back into the "worst thing I have ever heard pile".

Please be gentle
:D


DG

Offline 10Bears

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« Reply #42 on: May 01, 2003, 12:06:32 AM »
Oboe's idea is way cool actualy
:D

Offline Tilt

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« Reply #43 on: May 01, 2003, 03:25:24 AM »
Quote
Originally posted by SOB
I'm sorry Revvin, but I think that Powerups is about the most retarded analogy I've heard.  I, for example, don't give a crap about rank or scores, but I think the re-arm pads are great.  It's nice to be able to continue your sortie and get some more kills.  Pilots in WWII in some instances were re-armed/re-fueled to get them back in the air, why not here?





The re arm pad does not take field attrition into account............... it should IMO.

Other than that, in the MA, it is just a mechanism to assist in the development of a "kill streak" and serves no purpose.............

In scenarios it allows fields to remain closed and AC to re arm/refuel

With respect to a maintenance hanger.............

GV's can already be repaired............ when stationary and supplied are near by.

The same system could also be used for AC but not for all levels of damage................. infact a cluster of M'3 could make a temporary refuel/ refit airfield close to their spawn point.
« Last Edit: May 01, 2003, 03:37:05 AM by Tilt »
Ludere Vincere

Offline Zanth

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« Reply #44 on: May 01, 2003, 09:25:53 AM »
Quote
Originally posted by Tilt
The same system could also be used for AC but not for all levels of damage................. infact a cluster of M'3 could make a temporary refuel/ refit airfield close to their spawn point.


I like idea of requiring a second players involvement.  Have Aircraft Supplies for the M3 such as they have Vehicle Supplies already.