Author Topic: Snowflake  (Read 1910 times)

Offline gatso

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Snowflake
« Reply #15 on: December 30, 2002, 01:20:10 PM »
I'd rather stick my own in Freeze, its on the list of things I need to find out. Making some now, finding them pretty easy. Hardest part is finding appropriate overhead photos. All credit to Nuttz' tile making 101 thread.

Green is good but snow might be fun too... maybe work it like the top of a globe so the center island is like an ice cap and it gradually gets warmer (greener) the further towards the edge you go... I'm playing with some stuff and I'll see. Nothing decided for final yet.

Gatso

Offline fffreeze220

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Snowflake
« Reply #16 on: December 30, 2002, 01:42:19 PM »
Maybe devide each country in zones with different terrains.
Make Desert, Forrest, Snow.
Would be fun for sure
Freeze

Offline gatso

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Snowflake
« Reply #17 on: December 30, 2002, 01:43:10 PM »
Esme, What would you classify as 'too high'? As I've got it set up at the moment most of the terrain is 0-6k with peaks of 10k, The very center of the middle island is a large plateau at 6k. I've got a couple of really high hilly islands and a couple with soft rolling terrain and the big main islands got both.

Personally I like the hills of Mindinoa, lots of terrain which can be used to fight around and hills for goons to hide behind. Having said that SFMA is pretty flat and there are some great GV battles so I'm trying to put a bit of both in.

Gatso

Offline gatso

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Snowflake
« Reply #18 on: December 30, 2002, 01:46:34 PM »
Freeze thats pretty much impossible I'm afraid. there are only 7 main tiles to work with. :(

2 types max. I like snow/green but we'll see.

Gatso

Offline hitech

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Snowflake
« Reply #19 on: December 31, 2002, 07:05:46 PM »
Gatso mainly avoid fields over 6k or so.

Also before you put the objects down for real, give me a call, might be able to prevent a few mistakes along the way.

Mainly having to do with zone numbering and field numbering.


HiTech

Offline weazel

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Try here
« Reply #20 on: December 31, 2002, 07:30:32 PM »
Quote
Originally posted by gatso
So far finding directly overhead photos of appropriate bits of countryside is harder than making the tiles themselves. hehe.


Gatso


Images

Offline Bullethead

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Snowflake
« Reply #21 on: December 31, 2002, 09:33:17 PM »
I really like it, Gatso :).

My favorite MA map in use now is NDisles because I really enjoy naval battles.  The near utter lack of such is my main complaint with the pizza map, way more so than all the funky elevations.  So the reason I've been trying to learn the editor is to make a big map along the lines of NDisles, with lots of scope for many CVs and multiple CV battles.  Looks like you've beaten me to the punch, however, which is fine with me.  This way I get to play it sooner :).

Offline gatso

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Snowflake
« Reply #22 on: December 31, 2002, 09:37:30 PM »
Quote
Originally posted by hitech
Gatso mainly avoid fields over 6k or so.

Also before you put the objects down for real, give me a call, might be able to prevent a few mistakes along the way.

Mainly having to do with zone numbering and field numbering.


HiTech


Absolutely 100% Will do. Everything I've been doing so far has been very basic stuff. As soon as I think i have to take decicions that I think are essential to the terrain I'll give you a call. I've taken notice of a lot of early posts you've made about other peoples terrains and I'm hoping to get all the basic stuff and a few semi advanced items out the way before I submit my concept which I'm hoping will blow your socks off :D

I really am hoping I can get this to work. I know a few people have posted concepts that are good in the initial phase but have not been seen through. Hopefully I'll be different. I don't want to submit this concept 1/2 done and 1/2 thought out. I have an understanding how much work creating an MA terrain is so it may be a week or so before I'm happy with what I've thought through.

I have your phone and address, Do you have an email that you would like me to submit this too? gatso@99thastag.com will reach me directly.

Weazel, Thanks for the link.

Gatso

Offline gatso

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Snowflake
« Reply #23 on: December 31, 2002, 09:52:28 PM »
Bullethead,

Yup, that was pretty much the reason for attempting this. All the small maps have their good points. I want to try and get all the best bits of each onto a single map.

I like AKdesert, It is unique in some aspects it offers and I don't want to copy it directly, that would be boring. I want to create a terrain which is different.

CV battles are a bit restricted on AKdesert, probably one of my main gripes with that specific terrain, hence the attempt at breaking up the terrain into large islands.

At this stage I'll consider any sensible suggestons how my concept can be improved but you haven't got long to make those suggestions.

Gatso

Offline Bullethead

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Snowflake
« Reply #24 on: January 01, 2003, 01:44:30 AM »
gatso said:
Quote
At this stage I'll consider any sensible suggestons how my concept can be improved but you haven't got long to make those suggestions.


Well, the only thing I wonder about is why the big, outer islands for each country don't have a port?  Why not put one on the end of the peninsula that protrudes toward the center of the map, into that channel between the next 2 inner islands?  Did I say I love CVs? :D  But that's just a nit.  Drive on!

If you need somebody to go around and make sure all the spawn points work, let me know.  I'm especially talking about remote GV spawn points.  The pizza map has quite a few of those that are in bad places, either on very steep slopes that you slide helplessly down, or in the middle of 500 acres of huge boulders you can't drive through, or both.

Offline Esme

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Snowflake
« Reply #25 on: January 01, 2003, 10:18:49 AM »
Gatso, with regard to my remark about elevations, the thing to bear in mind is aircraft performance.  Bombers don't climb as well as fighters, so some people think that the solution is to have high-alt airfields for them. The trouble with that is that bombers then have difficulties actually taking off at the high-altitude places.  The things are designed to start off at the bottom of the atmosphere, work their way up, then come back down again. If they were designed to start off from high altitude (and even 3000ft ASL is unusually high altitude for an airfield! 0-1000ft is more like it) they'd be designed and built differently.

By all means put in a few high-alt airfields, but if you do, please make them rare. But what would be better IMO would be to have just VH's up at high altitude, give those wanting some ground action more chance of setting to without too frequent interruption from those pesky pilots... :-). High-alt terrain - sure; I've had plenty of fun trying to struggle over mountain ranges with buffs or paratroops in the past, but taking off on mountain tops? No!

I have to say that whilst the MA isn't generally my cup of tea - it's not what I have a sub to AH for - I quite like the Mindanao terrain, because there are some nice  large bays where one can do a spot of ocean patrolling in B17s or suchlike, looking for enemy CVs - and the CVs have plenty of room to try sneaking up to enemy territory unseen.  Flying over and through the mountainous terrain is fun, but I dislike the mountaintop airfields - due to teh performance issues noted above, they just make things too easy for fighter pilots and too hard for bomber pilots.

Now, if we could just have bomber airfields at sea level and drop fighter airfields about 5k BELOW sea level... ;-) (chuckle...)

Y'know, it might even be an idea one day for someone to do a terrain of this sort with GVs primarily in mind, then add in airfields in sensible places and amounts.  That'd encourage more of a ground war, which gives the JABO ers something to keep em ocupied whilst us buffers types can try striking the logistics of the foe, AND it'd make airfields more prized.  Could also lead to teh interesting prospect of a side losing its last airfield but still having enough VH sites to fight back and recapture a field, maybe...

Esme

PS. If you had high mountains andsnow in the centre, then a temperate zone, with deserts around the outside, it'd be rather like the Discworld, setting of a comedy/fantasy series by the author Terry Pratchett.  Heck, once I DO get to grips with the TE, I might just give that a shot... just so's people could bomb the village where the character that my nickname comes from lives... :-)  Hmmm... that upside-down mountain in Uberwald might be tricky to model...

Esme (any relation to Ms Weatherwax being purely the result of not enough dried frog pills affecting the readers mind )
« Last Edit: January 01, 2003, 10:25:08 AM by Esme »

Offline Wlfgng

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Snowflake
« Reply #26 on: January 02, 2003, 09:26:31 AM »
why the aversion to high-alt fields ?

I think it mixes up the plane set a bit when there are higher fields.
6k isn't even that high.

Offline gatso

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Snowflake
« Reply #27 on: January 02, 2003, 11:23:19 AM »
Esme, thanks for replying in depth. RE discworld, I'm a bit of a fan, I actually looked at the map as one of my starting points for doing all this lol! Unfortunately it hasn't really got the right distribution of land water to make a decent MA map  :( shame. Might make an interesting project though.

It's an interesting point about V fields, Putting them as some of the highest bases makes a lot of sense to me at least.

I think I understand most peoples reasononing RE the high alt fields thing. Without posting the elevation files (which I'm not going to do) I can really show you all what exactly I've got in mind but to give you an idea there are 3 fields that I would classify as 'high' for each country on my plan at the moment as well as a few medium alt. Final altitude of these will I guess depend on whatever happens after I get in contact directly with HTC.

Thanks for the effort in making suggestions guys. I appreciate it.

Gatso

Offline Wlfgng

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Snowflake
« Reply #28 on: January 03, 2003, 04:20:31 PM »
Quote
why the aversion to high-alt fields ?


was kinda' hoping HT would tell me his thoughts on this...

Offline pokie

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Snowflake
« Reply #29 on: January 03, 2003, 10:26:48 PM »
Quote
Originally posted by Wlfgng
was kinda' hoping HT would tell me his thoughts on this...


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=51021

Pokie