Author Topic: is it a good idea ???????  (Read 1223 times)

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
is it a good idea ???????
« on: January 02, 2003, 06:54:10 PM »
is it a good idea ???????
Hi

I have an idea for gameplay.
The problem in MA sometims is, it isn t very coordinated.
So my idea is if we get points for joining a mission we would join more missions and the MA get more coordinated.
as a result of these we need more perkplans but this isn t a problem.
I think it would be worked better as a special missions arena.

what did you think about this idea?

p.s.: sorry my bead english

cu guys in the endless war :-)

Offline Yeager

  • Plutonium Member
  • *******
  • Posts: 10165
is it a good idea ???????
« Reply #1 on: January 02, 2003, 07:46:31 PM »
Getting a perk bonus for joining missions?

Good idea, Yes!
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline fffreeze220

  • Silver Member
  • ****
  • Posts: 1033
is it a good idea ???????
« Reply #2 on: January 03, 2003, 05:46:16 AM »
I 3rd that
Freeze

Offline Wilbus

  • Platinum Member
  • ******
  • Posts: 4472
is it a good idea ???????
« Reply #3 on: January 03, 2003, 06:03:01 AM »
One of the best ideas I've heard :)
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Booky

  • Copper Member
  • **
  • Posts: 344
is it a good idea ???????
« Reply #4 on: January 03, 2003, 06:12:36 AM »
Great Idea:D  Sounds a lot like the Mission Theater thats is comming in 1.12;)

Booky

Offline Exile

  • Gold Member
  • *****
  • Posts: 2045
      • http://www.simladder.com/
Re: is it a good idea ???????
« Reply #5 on: January 03, 2003, 10:42:44 AM »
Quote
Originally posted by chris3
is it a good idea ???????
Hi

I have an idea for gameplay.
The problem in MA sometims is, it isn t very coordinated.
So my idea is if we get points for joining a mission we would join more missions and the MA get more coordinated.
as a result of these we need more perkplans but this isn t a problem.


The only problem I see is that for many people (me included), perk points mean very little and so are not a real incentive.

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
is it a good idea ???????
« Reply #6 on: January 03, 2003, 11:17:03 AM »
.........jes ok that were an problem if we dont have enouth perkplans.
But if P51 190d 109 g10 la7 yak and some others were perked.
the people need perkpoints more as this time.

cu

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12339
      • http://www.hitechcreations.com
is it a good idea ???????
« Reply #7 on: January 03, 2003, 11:56:19 AM »
We discused this idea when we created perk points and missions.

Problems with it, is that in the end all it will do is make people will create a perminate mission just to get more perks, hence will make real missions even less used.

And all that would happen is you end up creating a nuisance feature.

HiTech

Offline fffreeze220

  • Silver Member
  • ****
  • Posts: 1033
is it a good idea ???????
« Reply #8 on: January 03, 2003, 12:04:31 PM »
Hitech what about making Target selctions in the mission editor.

Example:

Mission goes for fuel and ammo.
Make buttons where u can select the target.
If the target has been destroyed the player will be awarded with perk points if he will be living 30sec after impact.
This will prevent people from makeing nonsense mission just to get perks.

Its just an idea and in no way perfect. But maybe a start to think about it.
Freeze

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12339
      • http://www.hitechcreations.com
is it a good idea ???????
« Reply #9 on: January 03, 2003, 12:21:28 PM »
And what about cap missions?

HiTech

Offline fffreeze220

  • Silver Member
  • ****
  • Posts: 1033
is it a good idea ???????
« Reply #10 on: January 03, 2003, 12:24:56 PM »
Most of the missions we do are Attack missions. There are IMO just a few CAP missions.
Maybe award perk ammount to the pilots who survive a CAP mission after at least, whatever 10 -15 minutes flight. Add extra points for shot down planes during the mission.

What u think.
IMO at least a try
Freeze

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
is it a good idea ???????
« Reply #11 on: January 03, 2003, 12:32:27 PM »
How about this, if the Mission Editor allows for a "Goal" field, say "Capture A10" or whatever, if the paticipant of that mission scores the field capture, all those enrolled in the mission (and still alive) receive xx amount of perks?

I see what you are saying, HiTech.  But cooperation is so far and between in the Main Arena, it would be cool if there was some sort of bonus to team up and capture a strategic target.

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
is it a good idea ???????
« Reply #12 on: January 03, 2003, 12:54:12 PM »
Thats a terrible idea. The main doesnt need more "missions". Theres already to many 50 man base rapes going on. Offerring these guys a "bonus" to do even more of umm would be the end of a2a combat in the main.

So your "mission" to "capture a10" would become mass rape everyone wanting to get their "points".

The mission planner isnt an organizational tool. Its a gangbang planner. It oughta cost ya perks to run a mission. If its successful you keep the perks. If it aint then the mission "general" losses umm.

Offline fffreeze220

  • Silver Member
  • ****
  • Posts: 1033
is it a good idea ???????
« Reply #13 on: January 03, 2003, 12:54:38 PM »
Good idea Paul.
But u should make the goals for the planes not for the hole mission.
U know with the current behaviour in the MA strat is some what useless. How many missions really capture a field ?
As long as people starting after they getting vulched u need a high ammount of player to cap a field. Normally only 20-30% of the people of a mission surviving.

I think it makes more sence to put the perks and the goal on the planes.

The targets the mission creator assigned to the plane is the "goal" for the plane and player.

Maybe add a "common" target as a bonus. Like Capture a field or destroy all assigned targets.
This will maybe bring the pilots to cooperate and to follow the orders.
Freeze

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
is it a good idea ???????
« Reply #14 on: January 03, 2003, 01:27:49 PM »
There's no real way to defend against attack missions. When they're up (visible on the dar) it's already way too late to get enough defenders to altitude. If there's a single con at the target most wont climib anyway.

Missions do not work with flight times of 5 minutes between fields. The time frame to syncronize defence is too small - using a mission editor to do so will only slow it down even further.