Author Topic: Awarding Kills/Assists  (Read 722 times)

Offline Suave1

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Awarding Kills/Assists
« Reply #15 on: July 24, 2000, 04:41:00 PM »
Well if the 190 tears your wing off or blows you up he did the most damage right .

Offline Tac

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« Reply #16 on: July 24, 2000, 05:54:00 PM »
No. The pony couldve pinged me with a dozen hits and blow off elevators, rudder, engine, wound pilot, destroy all guns, pierced my beer bottle, nuked my flaps, etc. But I can still fly (or glide) and with some effort land or ditch the plane.

When the 190 pings me once or twice and rips wing off, he isnt doing "the most damage", he is just breaking off a component that is more vital than all the above (the wing! lol).


Offline Suave1

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« Reply #17 on: July 24, 2000, 07:47:00 PM »
I think you made my point. A plane comes along and puts a 100 bb's in your plane and damages control surfaces. Another plane comes along say a 109 and puts 10 30mm rnds into you and turns you into confetti, yet only gets an assist . Nobody can contest that by blowing a plane up or shooting its wings off is doing the most damage . There is nothing more damaging you can do to an aircraft than blow its wings off or blow it up . So it seems that he who has hit the target with the most projos gets the kill .

Offline Tac

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« Reply #18 on: July 24, 2000, 11:13:00 PM »
Yeah that is what is happening now. A pony can spray you at long range with lots of pellets and do no significant damage (or none at all) and when someone else comes and gets in close and delivers the killing blow, that person gets the ASSIST!

Just now, I fired my entire ammo load of a P-38 into a buff from d1.2k and pinged the buff to kingdom come. Damage to buff? NONE.
Yet later on, when I was landing, I see a 109 dive and deliver a burst into the buff and make its wing tear off.

Guess who got the kill? ME. And this is exactly the problem Im putting up here.

Offline hitech

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« Reply #19 on: July 25, 2000, 10:18:00 AM »
Tac I belive your assumptions are wrong on how damage is counted. Under your desire for awarding kills if a wing was 99% damaged by anywone and a spit put 1 303 round into the plane, the spit would get the kill. Is this realy what you desire?

What it comes down to is that he who puts the most "lethality" into the plane is awarded the kill. I can't see a more fare way to award the kill.

HiTech

Offline WarChild

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« Reply #20 on: July 25, 2000, 10:49:00 AM »

Hitech...  If i pounce someone with my 205.. shoot em all up and end up lawndarting, and that same spit you mention puts a 303 round into it to finish it off, did that spit really get the kill or was it my 205?  The only difference is i lawndarted.  By the same token, If i pounce a F4u and shoot it up, but he escaped me... i did NOT get the kill.  He escaped me, beat me out in the ACM. if he dies 10 mins later 25 miles away someone else... that person who killed him killed him, not me.. he escaped me... I think thats TAC's point of view. Its my point of view as well to an extent... but i don't put much prority into it. Hard to program too maybe... either way its not TOO important... frequency of this problem is only moderate.

Killer sheep are a much greater problem   BAHHH BAHHH

BTW,  IF a tree falls in the forest and there was no one to see it fall, did it really fall?

Apply that logic to kill scoring!



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WarChild
VMF-323 ~Death Rattlers~
"Where's the Charmin!"

Offline Tac

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« Reply #21 on: July 25, 2000, 05:45:00 PM »
"If i pounce a F4u and shoot it up, but he escaped me... i did NOT get the kill. He escaped me, beat me out in the ACM. if he dies 10 mins later 25 miles away someone else... that person who killed him killed him, not me.. he escaped me"

Yes, that's exactly what I mean Warchild.

HT, thanks for posting here!   could you please tell us how the kill is awarded? Is it by hit count or by damage inflicted? Its one of the biggest questions I have.

I was just wondering if there is a way to include a "critical hit" recognition into the current kill system. Like I said above, ripping wing/tail/making plane explode would be the only things that count as "critical damage"... and if at all possible, have the server assign the kill to the person that inflict the "critical hit" the instant it happens (so as to not have you ripping a wing and someone else making it blow on the way down and you getting an assist while the steal-killer gets the kill).

I dont cry foul for this problem, but it certainly gets my "murderous rampage" hormones rolling when I see my kill taken by someone who just sprayed the target with more lead than I did.  

Offline BigJim

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« Reply #22 on: July 25, 2000, 06:00:00 PM »
Tac, here is an example from tonight's flying.  My wingman (Mr Bean) tore up a p47 and it was streaming gas and oil and would have eventually gone down, but because he was still flying I "finished" him off by taking off a wing, now Mr Bean got the kill and rightly so, all I did was make sure he didn't get a cheap shot on my wingie, but in fact Mr Bean had taken him out of the fight, I think HiTech is right, it is hard for us to tell how hard a con is hit and who should get the kill I just trust the system and fly on  

BigJim

Offline Tac

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« Reply #23 on: July 25, 2000, 08:45:00 PM »
That is a perfect examply bigjim. Note the word you used "eventually". That jug couldve been smoking and losing gas, but it could still have flown and fought and shoot down people if you had left him as he was thinking it would bite the sheep. In your example, and in my point of view, it wouldve been you that should have received the kill and Mr.Bean the assist. Had Mr.Bean inflicted fatal damage (without ripping stuff out or making it blow) on that P-47, it wouldve either augered quickly (if near deck), or gone into the dive-of-death or the pilot wouldve bailed out. In my opinion, Mr.Bean softened up the target but did not bring it down, literally "assisting" you in the kill.


As it is now, I can very well go around spraying the air with lead, hitting cons without really fighting them, and chances are, when they get shot down, I will get a kill. I do it all the time when im low on E and I know I will die soon.. I start spraying at any con within range. Many a time I hit a fighter which begins to lose some gas, perhaps lose a flap, but that plane keeps on fighting well and swell for a long time. When someone else does shoot it down I get a kill. Cool huh?   Therein lies the problem.

Offline Westy

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« Reply #24 on: July 25, 2000, 09:53:00 PM »
 If it streams white, it's still in the fight.  I try to make a bogy 'pop' as too many times there are vulchers waiting to pick the carcass for the kill.  
  For as many times as I've had assists on bogies I felt I truly dealt the death blow to. And there are other times I happily get kills awarded where all I did was put the golden BB into em. Probably the guy/gal who really hit them hard was already shot down.
 Even so. It all comes out even in the wash. Unless you're **MOL** in which case my squaddy bastidges steal ALL of my kills.

  -Westy
 

Offline Suave1

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« Reply #25 on: July 25, 2000, 11:46:00 PM »
What about the planes that aren't smoking, have no visible damage and you shoot them untill they explode and only get assist. Thats what I don't like .

Offline hitech

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« Reply #26 on: July 26, 2000, 10:08:00 AM »
Tac: It's by total damage inflicted not by bullet count or components destroyed.

Any way tac my basic premis on kill awarding is he who did the most work and is still living get's the kill.
Under your system it's who get's the lucky last hit gets the kill.

Both ideas have merits and flaws it's just my belife that what we currently have is the fair in most cases.

HiTech

Offline Trell

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« Reply #27 on: July 26, 2000, 12:23:00 PM »
lol thats one way to get your point across

Offline hitech

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« Reply #28 on: July 26, 2000, 12:51:00 PM »
Trell is refering to my posting same message 5 times. Was haveing some trouble with our internal web cashing making our posts not visible to us. I removed the other 4.

HiTech



Offline Trell

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« Reply #29 on: July 26, 2000, 01:23:00 PM »