"If i pounce a F4u and shoot it up, but he escaped me... i did NOT get the kill. He escaped me, beat me out in the ACM. if he dies 10 mins later 25 miles away someone else... that person who killed him killed him, not me.. he escaped me"
Yes, that's exactly what I mean Warchild.
HT, thanks for posting here!

could you please tell us how the kill is awarded? Is it by hit count or by damage inflicted? Its one of the biggest questions I have.
I was just wondering if there is a way to include a "critical hit" recognition into the current kill system. Like I said above, ripping wing/tail/making plane explode would be the only things that count as "critical damage"... and if at all possible, have the server assign the kill to the person that inflict the "critical hit" the instant it happens (so as to not have you ripping a wing and someone else making it blow on the way down and you getting an assist while the steal-killer gets the kill).
I dont cry foul for this problem, but it certainly gets my "murderous rampage" hormones rolling when I see my kill taken by someone who just sprayed the target with more lead than I did.
