First he talks about acradish flight models and laser gunnery, then he objects to the content of someone's uneducated opinion regarding his amateurware (which is an accurate description considering that the dev team are part-timers). Whenever someone talks about laser gunnery, I start to think they are either
a) completely inexperienced with AH
b) trawling for attention
In your case, I believe it is both. If the former was untrue, you would know that each round is modelled and bullet drop is accounted for. We even have a useful tool that pulls up a target on screen, set at any distance you want, which you fire at. You can then examine the results. Despite this, the unaware (or the unwilling to be aware) continue to pull out a very tired line that doesn't hold a thimble-ful of water. Whatever.
The prodigies (you paint them as such) developing your game have been working on it for how long? Two years? And there isn't a smidgeon of progress for the public to see. Even Mozart had a higher productivity rate - are your guys trying to unite classical and quantum physics or something?
If you want people to take a look at your product and come to like it, I suggest some sort of demo or movie is released. We're all flight sim enthusiasts and I'm sure we'd appreciate a quality product for what it is. Until such time that we can see it in action for ourselves, I suggest you refrain from the cliquey 'I've seen it and it beats your arcade game programmed by a monkey, but you can't see it yet' statements. It just looks a little sad. It's also very divisive.
The accusations of 'fanboi' are not only a little hysterical, they are also juvenile and tired. I like AH, I like the development cycle and the rapidity of updates. I like where it is going. It's not perfect, but nothing ever is.