Author Topic: Karnak's v1.12 unit wish list  (Read 5162 times)

Offline Virage

  • Silver Member
  • ****
  • Posts: 1097
Karnak's v1.12 unit wish list
« Reply #30 on: January 17, 2003, 07:12:47 PM »
STUKA !!!

srry couldn't resist.  

I think I'll just go stare at it offline. :D
JG11

Vater

Offline iwojima

  • Copper Member
  • **
  • Posts: 313
Karnak's v1.12 unit wish list
« Reply #31 on: January 18, 2003, 01:14:42 AM »
M4A3 Sherman (75mm): Better AA than Panzer IV H, comparable armor and speed but worse main gun

Add the firefly insead...should even the matchup a little more
or even the big 105mm

Offline -tronski-

  • Gold Member
  • *****
  • Posts: 2825
Karnak's v1.12 unit wish list
« Reply #32 on: January 18, 2003, 07:24:58 AM »
Beaufighter Mk21

 Tronsky
God created Arrakis to train the faithful

Offline Kevin14

  • Silver Member
  • ****
  • Posts: 917
Re: Karnak's v1.12 unit wish list
« Reply #33 on: January 18, 2003, 09:07:42 AM »
Quote
Originally posted by Karnak
I-16-24: Neat little early war Russian fighter with a usable armament

Ki.84-I-Ko Hayate "Frank": Very good mass produced late war Japanese fighter...

...Mosquito B.Mk XVI: Late war Mosquito-Bomber, cookie carrier

P-38F/G Lightning: Earlier P-38 version so that the P-38 can be used in scenarios when it was most important...



Definately these three

Offline thrila

  • Gold Member
  • *****
  • Posts: 3190
      • The Few Squadron
Karnak's v1.12 unit wish list
« Reply #34 on: January 18, 2003, 10:31:20 AM »
There are 4 planes there.....hehehe.:)
"Willy's gone and made another,
Something like it's elder brother-
Wing tips rounded, spinner's bigger.
Unbraced tailplane ends it's figure.
One-O-nine F is it's name-
F is for futile, not for fame."

Offline illo

  • Nickel Member
  • ***
  • Posts: 374
Karnak's v1.12 unit wish list
« Reply #35 on: January 18, 2003, 01:32:53 PM »
B-239
I-16
KI-84
FW 190A-6
P-39

Offline Kevin14

  • Silver Member
  • ****
  • Posts: 917
Karnak's v1.12 unit wish list
« Reply #36 on: January 18, 2003, 02:36:55 PM »
Quote
Originally posted by thrila
There are 4 planes there.....hehehe.:)


Lol, I know

Offline Urchin

  • Platinum Member
  • ******
  • Posts: 5517
Karnak's v1.12 unit wish list
« Reply #37 on: January 18, 2003, 04:15:33 PM »
Quote
Originally posted by LLv34_Snefens
Hazed, that's not a satisfactory solution.
The barbettes could cover 70 degree's up/down (so 35 degree's down i guess) and 40 degrees to each side. If you can only aim at what you can see from the rear seat, fighters can just come up on low six where you should be able to see them, but can't.

Brady's suggestion with two gun positions is a more workable solution to me. Maybe a compromise. Position 2 would put you in rear cockpit, with an "ad-hoc" sight like you suggest. If the enemy planes fly to where you can't see him from there, you can jump to pos 3 or 4 that i located directly at the barbette. If you want you can do all the gunning from here of course, and when you point to a direction that both guns can fire, backwards, they should.

It's a little cumbersome, but anything to get the Me410 in AH :)



Maybe I'm dense... how how did the rear gunner shoot at people coming from low 6 if he couldn't SEE them to aim the guns?  Did the 410 have some kind of primitive radar guided rear guns?  Or an actual rear gunner like the 110 had?  Even if the guns could operate through a +-70 degree radius.. if the gunner couldn't see through the tail to aim at a plane... they couldn't shoot at it anyway, right?

Offline Wotan

  • Platinum Member
  • ******
  • Posts: 7201
Karnak's v1.12 unit wish list
« Reply #38 on: January 18, 2003, 04:46:10 PM »
Hes not talking aboput lo 6 where you cant see umm.

Hes talking splitting the 410 run gunner into 3 positions

1 that covers 35 degrees to the left

1 covers 6 like the 110 now

1 that covers 35 degrees right

So if you loose a con off to left or right you jump to the correct position top reaquire.

So the gun position cover the dead 6 would fire both guns, the left and 1 right just one.

it would seem a bit clumsy but like he said anything to get a 410 in game. They are struggling with this in il2 to get the rear gunners modelled in il2. Most likely they will release forward battles with out the gunner pos modelled.

HT hasnt figured how to get the pariscope site to work in the 234. That periscope was also used as a glide bomb site. The tu-2 has a similiar site for the rear gunner and maybe a possibility as to why that hasnt been added to the planeset.

Offline BUG_EAF322

  • Gold Member
  • *****
  • Posts: 3153
      • http://bug322.startje.com
Karnak's v1.12 unit wish list
« Reply #39 on: January 18, 2003, 09:07:29 PM »
-Beaufighter

-P39 (russian marking)

-Pe-2(at last russians get a bomber)

-B25(some late version)

-H8K2 (nice flyingboat it is)

-Vickers Wellington (good for scenario's)

-He-111 (scenario)

-Ki- 84

-Uhm the Oscar (scenario land based planes)

-B24

-B29 (perk)

-Me 410

-Catalina

-A26

-More italian stuff

More variants of the Ju-88 Ju-87 Il-2 P38 and Mosquito

Offline LLv34_Snefens

  • Nickel Member
  • ***
  • Posts: 728
      • Lentolaivue 34
Karnak's v1.12 unit wish list
« Reply #40 on: January 18, 2003, 09:31:24 PM »
Quote
Originally posted by Urchin
Maybe I'm dense... how how did the rear gunner shoot at people coming from low 6 if he couldn't SEE them to aim the guns?  Did the 410 have some kind of primitive radar guided rear guns?  Or an actual rear gunner like the 110 had?  Even if the guns could operate through a +-70 degree radius.. if the gunner couldn't see through the tail to aim at a plane... they couldn't shoot at it anyway, right?


Well, that's the whole problem of this thing.
No it didn't have a radar to operate those guns, but the gunner had a periscope sight to be able to aim the guns. Sitting in the rear cockpit he had "screens" where he could see what each gun could see. How much he could see and how that screen looked is one of the problems when trying to model the Me 210/410.

"Two  13mm MG 131 guns in faired blisters, one on each side of the fuselage, remotely sighted and controlled by the rear-gunner. These two blisters are mounted on the ends of a barrel set across the fuselage and carried on annular ball-bearings on inner walls of fuselage. Through a torque multiplier, driven by a small electric motor and trains of gears, this barrel may be revolved to elevate or depress the guns, or further gearing within the barrel may traverse the guns. All movements of the gun is controlled by a pistol grip in gunner's cockpit. The guns may be elevated or depressed through a range of about 70 degrees and traversed independently of each other through about 40 degrees from the side of the fuselage. The guns may also be fired together towards the rear. A contact-breaker device interrupts firing when the guns, which are electrically fired, are pointing at any part of the aeroplane structure.

I agree with Wotan. IL-2 already have AI-gunners in the game, so in FB they are just letting the ai do the gunning and save the trouble. In IL-2 they did the same with one of the IL-2 field-models that had the gunner basically sitting in the rear fuselage, in "opne air".
AH doesn't have the "luxuray" of ai-gunners (if you want to call it that), and like we have seen with the Ar234, the periscope sights is not something that is a top priority of HTC.
__________________
Ylil. Snefens
Lentolaivue 34
My AH homepage
« Last Edit: January 18, 2003, 09:39:58 PM by LLv34_Snefens »
Snefens, Lentolaivue 34.
Location: Aarhus, Denmark

"Luck beats skill anytime"

Offline Kweassa

  • Platinum Member
  • ******
  • Posts: 6425
Karnak's v1.12 unit wish list
« Reply #41 on: January 19, 2003, 08:48:49 AM »
Yak-7B
 Yak-1B
 LaGG-3
 P-39N
 Ki-84
 Ki-44
 Ki-43
 P-38F

 4 for the VVS, 3 for the IJAAF, and 1 for the USAAF(AAC)..

 these eight planes will close some incredibly large gaps in VVS and IJAAF... plus, an early P-38...

 ...

ps) Spitfire LF Mk.IX, and Bf109G-14 as a 'maybe' option.. those two also close the huge gaps in RAF and LW set..

Offline Kevin14

  • Silver Member
  • ****
  • Posts: 917
Karnak's v1.12 unit wish list
« Reply #42 on: January 19, 2003, 09:21:44 AM »
Quote
Originally posted by BUG_EAF322

...-More italian stuff...

...and Mosquito


Amen, once again

Offline -aper-

  • Nickel Member
  • ***
  • Posts: 369
Karnak's v1.12 unit wish list
« Reply #43 on: January 19, 2003, 09:24:57 PM »
He-51
Bf-109B
Bf-109D
Fiat Cr.32
Fiat Cr.42
MC.200
I-15
I-153
I-16
Ki-27
A5M
Ms.406
D.520
MB.152
Fokker DXXI
B-239
Hawk-75

And $5 / month  special arena for them :)

Offline J_A_B

  • Gold Member
  • *****
  • Posts: 3012
Karnak's v1.12 unit wish list
« Reply #44 on: January 19, 2003, 09:31:16 PM »
Why not just model the Me-410 like any other plane, but classify it as a "bomber" for coding purposes...

That would allow it to use external view mode in the MA and hence the gunner view problem disappears.  The guns would already work as they should because they won't fire when they're pointed at the plane.


The rear gunner could still shoot everywhere if the external view were to be disabled, but wouldn't be able to see everywhere...not ideal, but certainly better than simply not adding the plane because of a silly minor issue  :)

J_A_B