Originally posted by Kweassa
For all we know, HT says 10 points are given out on a successful mission. I'd like to assume that means no points if your assigned mission was a failure. (maybe additional scores for kills achieved, only when mission is successful?)
I have serious issues with a scoring system designed this way. If you lose 100 points for dying, but you lost nothing for utterly failing your mission objectives, players will exhibit unrealistic flying styles.
In other words, flying to live will become
the single most important thing in the game, even more important than fulfilling mission objectives or protecting the lives of others. Players would be more likely to cut and run than help out wingmen under such a system; they could abort potentially dangerous missions early and easily. It would also benefit those who use fellow countrymen as "chum." And since such behavior would be rewarded (or at least not penalized), those who practice it would be those who advance in rank and wield control and influence over others.
Just my early thoughts anyway.
-- Todd/Leviathn