Originally posted by ccvi
AH2 will have a two sided war (axis-allied), with a plane set that progresses with time, aka rps.
good point.
Seems to me judging by what you can see every time we get close to a reset is that:
There is a huge contingent of players who merely wish to be on the winning side.
They will change countries either to gain the extra perks for the win or simply to have more chances of easy fights.
You can see this happen when your country starts to lose.Suddenly your numbers dwindle and the other country,usually those closest to a win, start to increase in number.
So HTC need a way of stopping this 'side switching' mentality without making it impossible to change.
MY SUGGESTIONS:
either:
a) When a player changes country It COSTS them perks.(would prevent frequent switchers but not squads who switch for the benefit of the game.They would be willing to pay i think if they are indeed doing it to 'even th numbers')
b) For a short period a player who has just joined a country cannot earn perk points.(this would make switching in the final stages of the war totally profitless).
c) Give benefits to players who remain with ONE country longer.Perhaps a perk modifier that very slowly increases the longer you remain LOYAL to one country.
basically before you start raving about how its not right to stop players switching consider what switching in the numbers we see (ie 40 or 50 people at a time) causes.Pretty much misery for the players who stick it out and fight to the end of the war for the losing country.Extra perk points for players who switch but have done nothing to really help win the war.Who benefits from the late stage switching?.I think HTC has already made it impossible to gain the war win perk bonus if you switch over within the last (30?) minutes of the war but it doesnt seem to be discouraging anyone.
Lets make it unappealing to switch sides and rewarding to stay loyal.
Players who have been on one country (for years in some cases)would have a slightly better perk earning potential.
Players who constantly switch sides earn LESS.
Some will say the perk points mean nothing to them but after seeing this last minute switching pattern over and over as the war ends. I would say they actually do care, or at least enough do to reduce the trend significantly if it became profitless to switch.
My personal opinion of these players who quickly leave as soon as it gets a bit tough is that they are 'rats leaving the sinking ship'.
Lets treat them as such

once you have a more stable population you can then possibly use a system where HTC invites (with an incentive of some kind) a certain number to change countries to even up the numbers.If once people settle in to their respective countries and one side has less consistanly HTC could give that country score modifiers or even perhaps a special weapon?
If we had a V2 or V1 flying bomb it would be cool if only the country that has very few members is allowed to use it. Anyway i digress, I hope HTC considers this.