Author Topic: Gameplay Issue - Map Rotation in the MA  (Read 1366 times)

Offline maxtor

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Re: Gameplay Issue - Map Rotation in the MA
« Reply #15 on: February 04, 2003, 02:52:08 PM »
Quote
Originally posted by Dago
Due to work constraints and other factors, I haven't been playing AH as much as usual.  I logged on today to find the Pizza map up.  It was up the last time I played to.

I noticed players coming on the game complaining about the Pizza map being up again.  Some mumbled something about Skuzzy doing a reset and putting it right back on the pizza.  

Lets be honest here, even if you like the pizza map, you probably dont want to play it all the time.  It seems to take far and away the longest to get a reset when the pizza is up.

I would like to suggest that no map be allowed to stay up past a certain length of time.  I am thinking 24hrs, maybe even 48hrs.  If no country has reset the map within 24hr (or 48hrs) of it's appearance, then the game should give an automatic 10 minute warning and move on to the next map in the rotation.

Anyone agree this might help the map stagnation?

dago


The "pizza" map was reset overnight the day you made this post.

Offline wetrat

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Gameplay Issue - Map Rotation in the MA
« Reply #16 on: February 04, 2003, 03:12:25 PM »
72 hour limit on maps... or we can go back to having 100 rooks on at peak hours :)
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Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #17 on: February 04, 2003, 03:15:52 PM »
Quote
The "pizza" map was reset overnight the day you made this post.


What does that have to do with this discussion?

That would only be the answer if I was talking about this moment.  But I am talking about day to day, week after week play.  About a problem that rises fairly often.

I never said there are no resets.  I never said we can't reset the pizza map.  I am talking about that times when a map doesnt change for a long period of time.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline popeye

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Gameplay Issue - Map Rotation in the MA
« Reply #18 on: February 04, 2003, 03:25:22 PM »
72 hours seems about right.
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Offline Grizzly

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Gameplay Issue - Map Rotation in the MA
« Reply #19 on: February 04, 2003, 05:11:16 PM »
The pizza map was reset last night because the Knights allowed it. Night after night we came close to winning only to be thwarted by the Bish protecting the Rooks. Then we had the lead again only to have the arena reset back to an even pizza map for the new tour.

So last night, Instead of letting the Rooks take our bases and fighting the Bish only (as the Bish would have done), the popular sentiment was to let the Bish have it to get rid of that darn map. Certainly not all felt that way, but enough did to affect the outcome.

The Bish deserve great credit for organizing and teamwork. No doubt it took a lot of work and leadership. Kudos to them. But what of the outcome?

The Rooks seem to still have the spirit of flag capture, but lack the numbers. Likely too many choose the Bish side because they are the best.

Many Knights don't care  enough about winning resets to bother with organization and capture orientated tactics like the Bish use.

The result is what the Bish want most, domination. Of course the Knights will put up a fight, but a fight focused more on fun than efficient arena distruction.

I have an idea that can make everyone happy. Let the Bish have their 30 perks. They worked hard to get so good, so they earned them. The Knights and Rooks will just have fun fighting each other. Cod only knows the Bish aren't any fun anyway, because they don't want to fight. They just want to overpower us and grab our bases. We can have more fun at the dentist.  =o)

Offline SKurj

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Gameplay Issue - Map Rotation in the MA
« Reply #20 on: February 04, 2003, 05:15:49 PM »
72 hours sounds good to me..

If ya can't reset it in 3 days too bad
I'd think it might add incentive, then ya gotta reset in 3 days or no perks for u


SKurj

Offline BNM

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Gameplay Issue - Map Rotation in the MA
« Reply #21 on: February 04, 2003, 06:23:03 PM »
72 hours works for me. I think after 72 hrs whoever has the most fields is declared the winner, gets the perks and it's on to the next map. Not bad........

Offline Hammy

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Gameplay Issue - Map Rotation in the MA
« Reply #22 on: February 04, 2003, 06:24:20 PM »
now that sounds like a good idea skurj  :)

Offline Mugzeee

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Gameplay Issue - Map Rotation in the MA
« Reply #23 on: February 04, 2003, 06:55:26 PM »
Although i didnt Like the Pizza Map at first.  I have discoverd a new hope. The bomber formations in AH are best suited to attacking the Complex AH Strat Re-Supply systems.    With the Added "Zones"  This type of Bombing is being accomadated by the Rich Strat Target environment offered by the Pizza Map.  Please Hurry and develop MORE Large Maps with these "Zone" Features.
Mugzeee
« Last Edit: February 05, 2003, 02:46:59 AM by Mugzeee »

Offline Taiaha

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Gameplay Issue - Map Rotation in the MA
« Reply #24 on: February 04, 2003, 09:54:36 PM »
Yep, 72 hours, team with most fields gets perks, BUT, perks are minimal (10 per category, something like that).  Bump the perks up for a reset a tad.

God, how did those guys in WWII do it, stuck on the same map for four years. . .  Their combat skills were impressive but their whining obviously needed a lot of work.

Offline DREDIOCK

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Gameplay Issue - Map Rotation in the MA
« Reply #25 on: February 05, 2003, 01:20:41 AM »
Naa I dont agree with a time limit.
 and being stuck on one map happens with all the maps from time to time not just the pizza one. the map prior to pizza we had for 4 days, Last tour same thing happened with the Isles map although that was only for 3 days LOL.what i'd really like ot see rather then a time limit is simply more maps.

Drediock
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Offline TheManx

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Gameplay Issue - Map Rotation in the MA
« Reply #26 on: February 05, 2003, 02:22:54 AM »
I say just keep rotating maps as usual, and just take Pizza map out of that rotation. Maybe make a new Pizza Map arena for those people that enjoy that type of fighting.

Offline lazs2

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Gameplay Issue - Map Rotation in the MA
« Reply #27 on: February 05, 2003, 08:10:22 AM »
Just give the reset to the bish after 72 hours if no one "wins"... The bish are the only ones who care anyway and .... any small group of knights or rooks that enjoy building battling can simply convert to bish.   simple really.  We can kill them and they can kill buildings.
lazs

Offline Dago

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Gameplay Issue - Map Rotation in the MA
« Reply #28 on: February 05, 2003, 11:07:18 AM »
72 hr max time on map would help a lot.

Also, (Skuzzy, you listening?) when the game has to be reset, don't always force us to return to the pizza, use some imagination and move the game to a differant map, maybe at least the one that was up at the time, or the next one that was due in the rotation from the one that was up at the time.

Imagine the frustration of everyone if they had been working hard to get rid of a map like pizza, working hard for a change, have it almost there, when you reset and start them back at square one.

Enough to drive someone up the wall, and if repeated a few times, maybe away from the game.

If HTC chooses to ignore that many players hate the pizza (and many like it of course) then they should at least be understanding enough to realize we dont want to stay on it for great lengths of time, we need a change.

Some comment from anyone at HTC on this issue would be welcome.

dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline RvrndMax

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Gameplay Issue - Map Rotation in the MA
« Reply #29 on: February 05, 2003, 01:37:49 PM »
I would be curious ... *IF* :

Every map were available simultaneously....which map would have the most population .

I know this goes against AH purist thought , because it steals a page from Air Warrior ( may it rest in peace) but this might solve a few things .... a few smaller servers ( or server farms ) are sometimes cheaper to maintain than a single large one . With the population spread out over a few servers , Lag might just go away

... and everyone can fly what ever map they like , at any time . thus removing the irritating threads relating to map preference .