Wonderful map.
Despite its size, and large fronts, the layout of the frontline airfields are set so that it takes concentrated team efforts against multiple strategic points to really 'push' the front deep. Hoardes of people clogged up in a single place will achieve almost nothing in this map. Also, while it is still early to really determine how it is, it seems there is no real 'reset corner' in this map. It is obvious that designers knew how MA capture sequence works out.
Even though it is fairly large, the fights are spread out in a logical manner, easy to grasp the where the front is set, and how - not like the total chaos the Pizza brings.
The GV spawn points and VHs are also an improvement over what we had in pizza. Some of the GV spawn sequences in Pizza made sense, others did not. However, in this clover map, there is also a logical 'path' which leads and connects GV fights in a sensible fashion.
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Overall, it is a wonderful map for team effort, and I like it very much.