Author Topic: Trinity Strangeness  (Read 378 times)

Offline Bullethead

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Trinity Strangeness
« on: February 07, 2003, 01:39:59 PM »
Don't get me wrong, I'm really glad to have a new map and Trinity looks like it'll be a lot of fun.  However, I ran into a number of technical problems last night with it that somewhat undercut my enjoyment of the debut.  While these might have been the result of hundreds of 3+meg downloads going on while I was trying to fly, maybe some of them need looking into.

Problems noticed:

1.  HQ RESUPPLY
Despite at least a dozen C47 loads dumped on the Rook HQ between about 1900 and 2000 US Central time, radar still remained down.  During the drops, all HQ buildings appeared to be intact, and quite often pilots received 0 perks for a drop.

2.  FIELD RESUPPLY
All the Rook fields in the NE area of the map were incredibly porked, apparently thanks to a continual carpet bombing campaign by a squad of B17 afficionados.  Problem was, however, the damage never repaired.  Convoys didn't do anything, nor did supply drops.

3.  HUGE TEXT LAG
I was in the arena from about 1900 to 2045.  During this time, there were numerous episodes of text lag ranging anywhere from 15 seconds to several minutes.  While these were happening, vox still worked in realtime and there was no change in the frequency or number of warping planes.  Numerous squaddies reported similar observations.

4.  BIG WARPS
These were sporadic and generally limited to only 1 visible plane at a time.  But when they happened, they were quite severe, the plane zipping miles at a time, or freezing in place for many seconds.  Numerous squaddies reported similar observations.

5.  DELAYED DAMAGE
Often times, it took a very long time for damage to register.  This worked both when you shot somebody and when somebody shot you.  This wasn't constant, and most damage occurred immediately.  But when damage was delayed, it was often by a very long time.  Damage delay seemed directly to correspond with text lag.  

For instance, near the start of a 5+ minute text lag, I thought I'd successfully dodged an attack.  The nme plane came in without warping, I heard his motor and also heard his guns, but saw no tracer and felt no pings.  I figured he had tracers turned off and had missed me clean.  Then I egressed 1.5 sectors without further attack, taking at least 5 minutes, with no new text the whole time.  But when I was on final approach, suddenly PINGPINGPINGBOOM as a storm of tracer came at me from the high 6.  But there was nobody there.  And the text started working again just as I was dying.  So I figure it was the bullets from the guy I "dodged" finally getting through to me.

6.  ARENA "CLOSED"
After this happened, I quit AH and tried to come back, hoping for a better connection.  But the MA showed up as CLOSED on the menu so I couldn't get back in.  However, several squaddies told me via ICQ that the MA was in fact still operating.

SUMMARY
All in all, the whole experience was very similar to being in the arena after a reset.  The same warps, the same sporadic lagged text and damage, and then the arena finally being closed.  So at 1st I thought maybe the nits or bish had been reset without me noticing.  But squaddies still in the arena while it was "closed" for me said all sides were still pretty even so it wasn't a reset.  So I dunno, but I didn't like it, regardless :)

Offline ra

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Trinity Strangeness
« Reply #1 on: February 07, 2003, 02:19:34 PM »
These all sound like server problems, not terrain problems.

Offline SKurj

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Trinity Strangeness
« Reply #2 on: February 07, 2003, 02:31:48 PM »
Was HQ dar completely down?

We rooks encountered this on other maps as well where if HQ Dar was down partially its impossible to repair.  

Only if its 100% down did repair have any effect.


SKurj

Offline Soda

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Trinity Strangeness
« Reply #3 on: February 07, 2003, 02:47:38 PM »
I notice some bouncy terrain and a couple of spawn-points where I started summersaulting instantly when I spawned... can't remember the numbers offhand.

-Soda
The Assassins.

Offline Bullethead

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Trinity Strangeness
« Reply #4 on: February 07, 2003, 06:49:55 PM »
SKurj said:
Quote
Was HQ dar completely down?


Nope, it was showing bars but nothing else.

As you say, it was just like before.  Without HQ being 100%, repairs don't work.  Dunno if this is just a Rook problem, but it's still going on even as we speak.

Offline ramzey

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Trinity Strangeness
« Reply #5 on: February 07, 2003, 08:16:40 PM »
imho 3,4,5,6,7 are your ISP foult

Offline ET

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Trinity Strangeness
« Reply #6 on: February 08, 2003, 05:49:08 AM »
Your right on field supply. I dropped 3 loads of supplies and got 4 points each time but nothing came up.

Offline ALF

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Trinity Strangeness
« Reply #7 on: February 08, 2003, 08:15:10 AM »
Quote
Originally posted by ramzey
imho 3,4,5,6,7 are your ISP foult



I you were not there (which you evidently were not), its not usually a good idea to assume that the original poster doesnt know what they are talking about.  There was clearly an issue with the server last night (friday), everyone was having huge issues, and I mean  E V E R Y O N E.

rubber bullet issue

cant get back into tower

text buffer lag (we are talking 2-5 minutes)

It was very evident that there was something the game was having a problem with.  Weather the new map is directly at fault I cannot know (and will not just to conclusions on), but it was there.

My squad gave up and once again went to the Combat Theater.

Offline ramzey

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Trinity Strangeness
« Reply #8 on: February 08, 2003, 11:54:50 AM »
Alf,

1mmonth ago i have trouble with my ISP
Ping  was over 900 ms, up to 1200 ms
with 20-30% packet lost, and have SAME problem described  by Bullethead.

Text delay, delayed domage, lags etc.
When my squadies have everything ok

Thats why i type IMHO. And from my expiriencre its looks like ISP trouble, not server


ramzey

Offline SKurj

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Trinity Strangeness
« Reply #9 on: February 08, 2003, 04:08:00 PM »
the text lag, rubber bullets, etc occured both thursday night and friday night.  

The server logs will prove this as #'s in the MA dropped drastically as a result.


SKurj

Offline Bullethead

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Trinity Strangeness
« Reply #10 on: February 08, 2003, 05:22:05 PM »
Yeah, it's not just me.  Had the same problems Friday night, but not as bad.  HQ and field resupply not working, delayed damage, serious warps of individual guys, and huge text lags of several minutes duration.  During these long text lags, many folks got dumped and then couldn't get back in because the arena said it was "closed".