Author Topic: Mission "Leader"  (Read 1270 times)

Offline Arlo

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Mission "Leader"
« Reply #45 on: February 07, 2003, 05:16:51 PM »
Players ejecting players? Neh. Award mission points with modifiers.

 Say the mission succeeds. Everyone gets a base set of points depending on whatever "difficulty level" the mission was. In other words, the further flown, the harder the target, the higher the resistance, the more "base points". On top of that, players get their kill points, target points and rtb modifier (like now). Mission fails - no mission points.

 As far as dead wood on missions go. There's bound to be a way the server can tell that someone isn't actively participating in a mission. Perhaps when they make it to within visual sight of the target the server gives a green flag. Ok ... now they're officially a "participant" in the mission. If they choose not to stick their necks out after going that far, well, what can ya do? Some people have no shame. Cluck at `em on the mission vox channel. ;)

Offline BlkKnit

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Mission "Leader"
« Reply #46 on: February 07, 2003, 08:04:07 PM »
A thought......and I am sure this argument is moot, but here it is.

On the mission set up there could be a flight (#1?) which is the "command" flight....limit of 2 (CO & XO) with the ability to bump out anyone of lower rank......if you wish (you could decide to let the lower ranked player have command this go).

Plus each flight could have a flight leader who would always appear at the top of the pilot list (highlited maybe?)

Now the CO / XO could help co-ordinate the mission and the FL's can help/ encourage/ direct the pilots in thier flight to the benefit of all ( heh...well it was a thought :D  )

Likely this has all been figured out already, but I couldn't help blurting out my unsolicited opinion.  And of course this will only work if the mission has multiple flights......anyone know what the format will be?

And no, I dont think the CO should be able to boot players.....part of the immersion is the fact that historically many pilots / commanders / sub-ordinates didn't see eye to eye or even like each other.  Trust might have been there though, and might not be on a game where we have had no, or little, formal training.
« Last Edit: February 07, 2003, 08:08:18 PM by BlkKnit »

Once a Knight is Never Enough

Offline Tilt

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Mission "Leader"
« Reply #47 on: February 08, 2003, 04:08:50 AM »
Quote
Originally posted by Batz
Who brings up the charges? If we are with out radar or gps and different icons this increases the odds that the mission may not come into contact with the enemy. What happens everyone gets court martialled? That shouldnt happen. The only people to make such a judgement are the guys in the mission.

The vote would only be used to eject someone from a mission already up. There should be no ability to prevent folks from joining any mission. They could only be ejected while in flight.

Again dont count on AI fighters, HT has only mentioned ai bombers and gvs.


Well in the instance I put forward (and its only one of many)


The server would bring the charges for either a) not following the mission route or b) not engaging the enemy after having recieved a server routed order to do so from the ML.

If the mission plan/route was followed and no engage order given then no one is court marshalled (which is really the loss of an indecent amount of points and rank) except perhaps the mission leader.

If the route was followed, and enemy was sighted but not ordered to engaged then the ML may be penalised. (both mission routes would be set to converge)

(IN AW you would get a server notice when enemy came within icon range..............eg Server: "190's high")

Differring missions may set differing criteria for the mission leader.

CAP...........follow route and engage enemy.

ESCORT.......... follow bombers and engage enemy

ATTACK.......... follow route hit ground target

and others


the ML has a range of commands which could be dot commands or brought up via the  clip board

/.fl launch
/.fee engage enemy
/.frr  return to route
/.feb escort bombers
/.frtb rtb

There could be others........... the ML is awarded points for individual stuff  but also on how well he issues the orders (this could be a time and distance thing............eg an escort mission ordered to leave its bombers to engage enemy could penalise the ML if they flew too far from the bombers before a /.feb was issued)

The core aspect of the above is that ML's are enabled either thru AI or via promotion into every mission and their orders set additional mission parameters.

The AI ML enables folk to learn the stuff that they may one day use as they get the points and rank to be one them selves.

AI drones would be required to always ensure folk get missions.

I noted in MPBT that the two most annoyiong things were.

1) the time lost hanging around trying to get into missions that were equally balanced.......whilst other small groups logged in and out of various mission rooms......... 30 secs before a mission is due to roll the opposing mission room empties and the mission is cancelled............

2) imbalance.............if a mission flight has upto eg 10 then there may well be an instance when only 1 or 2 actually go to the mission room...........then you get a escort of 2 v a CAP of 10 this is no fun for the 2......... and no fun for the 10 if the 2 leave their mission room prior to mission launch.

AI fills in the gaps to over come both the above.

I think I am just agin the vote out thing at a fundemental level............and hence do not consider its methodology able to make it acceptable...........you cannot/should not IMO give the power of mission ejection to the mob. It will be abused and cannot be monitored properly.
« Last Edit: February 08, 2003, 04:15:12 AM by Tilt »
Ludere Vincere

Offline Batz

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Mission "Leader"
« Reply #48 on: February 08, 2003, 11:30:23 AM »
the vote would be

Highest ranking guy in mission

.eject tard

msg pops up to the rest in the mission

Eject tard?

yes = y
no = n

If that means that once in a while I may get ejected by a guy who doesnt like me, so what. Its still better then putting up with a "real" tard for 40 min.


The vote could need 2/3 majority.

Abuse? not likely given the nature of the missions. A mission leader who thinks he is Patton and goes off ejecting everyone who doesnt click their heels at him isnt going to get any help. With out help he wont advance in rank. This is what "checks" his behavior. No one will fly with him.

All the rest is just getting 2 complicated. All we need are a mission "objectives" and some sort of "waypoints" (either on the map or a .vector command; ie .vnext, .venemy, .vhome....).

AI fighters and a bunch of hoopty box game commands while "neat" arent necessary. GVs and Bombers will be augmented by AI. Thats enough. If no one flies in AH2:ToD then having an arena where theres a few guys killing ai then it will be a failure. Besides there are better box games out there that wont cost you a monthly fee.

Anyway we will see...........