Author Topic: Thoughts on Trinity....  (Read 1298 times)

Offline NoBaddy

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Thoughts on Trinity....
« on: February 08, 2003, 03:30:45 PM »
First, I would like to thank everyone that contributed to making Trinity happen.

Hitech for his time and patience when attempting to explain the workings of the editor and the great mysteries of trigonometry.

AKWabbit for his bmp to data converter. It allowed me to ‘paint’ my terrain instead of trying to calculated it. (of course this meant that HT’s time on Trig was wasted….but what the hell :D ) Additionally, all of the crap that Wabbit and his mates have endured with the release of the Desert allowed me to side step a lot of the problems with the Desert.

SuperFly (HTC) for the time he put in laying in the fields, strat objects and spawn points. I would still be working on it if not for him :) .

NateDog (HTC) for his great terrain tiles.  (Nate…move the fargin gas gauge on the Fw’s :D )

DmdCoach, Silat and Boozer for taking the time to look at what I was doing and giving me valuable input.

DmdHorn for checking the spawns.

Kanttori (and any of the other CT terrain crew that helped with Finn/Russ) for the Euro camo for the German gvs. (adds a whole new level to gv fighting :) )

Finally, the rest of my Damned squaddies for their support.

Ok, this started with my desire to do something more than just play the game. The explosion in the player base had really taken off and resets were happening faster than you could get a BigMac at a McDonald’s drive thru.

The high mountains stem from two ideas. First, I wanted to create an area where gv’s could have battles and be relatively free of vulchers in planes. Second, I wanted to try my hand at influencing the conquest part of the game and slowing down the BigMac resets. The mountains surrounding Crater City seem to be fairly effective at keeping planes out and letting the grognards have fun. I’m not yet sure about the mountains dividing the zones. The ones on the country borders are high and only have 2 passes through. This is makes capturing the first enemy field a little tough. The mountains dividing the country zones are broken, with lots of passes in between. The objective is to make the first few field captures relatively hard. Once you have a couple of fields, it should be fairly easy to roll up the rest in the zone. The field alts in each zone are very close to the same. If you look at the field alts in the back zone for each country, you will find that, on average, they are higher than the forward zones. Once again, this is to make it hard to get started, but, relatively easy to roll once you do.

There are 3 seas in Trinity. Each country has ports/fleets. On each sea, one country will have 2 ports/fleets and the other will have 1. The 2 fleets will each be standard carrier TG’s. The single fleet will have an additional cruiser. I call this ‘asymmetrical balance’. Each country starts with an advantage in one area and a disadvantage in another. I am hoping that this will make for some interesting fleet ops.

There are tons of gv/pt spawns in Trinity. I love the ‘wild card’ affect this can have on the game. I also tried to put in lots of ‘counter spawns’. This is where, instead of spawning at a field, you can spawn from a different field and attempt to interdict an enemy spawn point. This is something I have a blast doing in the AK Desert. I am hoping that it works well in Trinity.

Now, none of this stuff is etched in stone (it just seems that way :D ). If you have suggestions, I would like to hear them. If you have complaints, offer a solution and I will gladly consider them. Hopefully, at some point in the not too distant future, postive changes can be make. My objective was to create a terrain for the MA that would offer plenty of options for everyone and have some staying power.

When the bug update comes, there should be a new clipboard map. It should make terrain details (ie.. the mountains) stand out better and reduce some of the problems people are having with them.
NoBaddy (NB)

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"Ego is the anesthetic that dulls the pain of stupidity."

Offline T0J0

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Thoughts on Trinity....
« Reply #1 on: February 08, 2003, 05:16:26 PM »
Cool.. we were wondering about the terrain view in clipboard last night.. Very positive move forward IMO... Great job all of you involved... We have been having a Hoot in the center city GV battles.... The terrain is easier for me then the AKsheppards pie map... And has given me a reason to log in everynight again...
 Thanks!!
T0J0

Offline Paxil

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Thoughts on Trinity....
« Reply #2 on: February 08, 2003, 05:26:50 PM »
NB... thanks to you and & your crew for all the work you put into this map.

Offline Steve

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« Reply #3 on: February 08, 2003, 05:58:12 PM »
I have a suggestion:  Can you make bish dar work?  Strat will say HQ 100%...etc.... no dar. In fact, the 3 times I've logged onto this map.. for a total of a lil over 3 hours... bish have never had dar...I'd sure like dar please.  :)
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Offline ALF

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Thoughts on Trinity....
« Reply #4 on: February 08, 2003, 06:08:28 PM »
Quote
Originally posted by T0J0
Cool.. we were wondering about the terrain view in clipboard last night.. Very positive move forward IMO...


Yea sure its pretty....but people at higher resolutions cant READ THE THING.  I really like some of the ideas on the map...and heck, even if its not my favorite, variety is good.  The clipboard map however has some severe, enjoyment killing problems.

 [list=1]
  • It gives no indication of elivation


making bomber missions near impossible and normal fighter ops a guessing game as a 20k+ hill appears when you dont expect one.


  • Is impossible to read at 1600x1200


the limited font size HT restricts the clipboard too has always been "ok" for higher resolutions, but on the bright speckled clipboard map, its impossible to see much of the field and alt info without zooming all the way in and pressing your nose to the monitor (no Im not kidding)

[/list=1]


I think the map has great potential, but the clipboad view is driving me INSANE.

Offline Steve

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« Reply #5 on: February 08, 2003, 06:20:45 PM »
Being able to stay logged on would be nice too.  Booted within 15 seconds 7 times in a row just now... all other web sites including HTC work norammly... just can't stay in game...that sure would be nice.
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Offline Quick

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Thoughts on Trinity....
« Reply #6 on: February 08, 2003, 06:25:38 PM »
Bummer about the connections, but please, let's stay focused on the topic. (-;


Totally rocks, NB. to all involved!

Offline wetrat

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« Reply #7 on: February 08, 2003, 08:49:54 PM »
I've found quite a few good fights... I particularly like fighting at A1... The poor bastids have no way out :)
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Offline NoBaddy

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Thoughts on Trinity....
« Reply #8 on: February 08, 2003, 09:21:12 PM »
Quote
Originally posted by ALF
Yea sure its pretty....but people at higher resolutions cant READ THE THING.  I really like some of the ideas on the map...and heck, even if its not my favorite, variety is good.  The clipboard map however has some severe, enjoyment killing problems.

 [list=1]
  • It gives no indication of elivation


making bomber missions near impossible and normal fighter ops a guessing game as a 20k+ hill appears when you dont expect one.


  • Is impossible to read at 1600x1200


the limited font size HT restricts the clipboard too has always been "ok" for higher resolutions, but on the bright speckled clipboard map, its impossible to see much of the field and alt info without zooming all the way in and pressing your nose to the monitor (no Im not kidding)

[/list=1]


I think the map has great potential, but the clipboad view is driving me INSANE.


Quote
Originally posted by NB
When the bug update comes, there should be a new clipboard map. It should make terrain details (ie.. the mountains) stand out better and reduce some of the problems people are having with them.


Ok, here is the problem with the clipboard map. When John shot the picture, he forgot to move the sun. Therefore, you get no shadows. I have sent in another version of the map. The shadows make most of the major terrain details visible and I also 'softened' the picture, this will take care of the pixelation (I hope). I would also recommend that you dink with the icon colors some. You might find that changing them will help a lot with visiblity. Frankly, red just does not work for me on green.

Quote
Originally posted by Steve
I have a suggestion: Can you make bish dar work? Strat will say HQ 100%...etc.... no dar. In fact, the 3 times I've logged onto this map.. for a total of a lil over 3 hours... bish have never had dar...I'd sure like dar please.


Steve...sorry bud, not my department. If the radar is consistantly hosed, it is something HTC will have to fix. (no, I didn't try to stick it to the Bish...but, who knows next time :D)
NoBaddy (NB)

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Offline ALF

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Thoughts on Trinity....
« Reply #9 on: February 08, 2003, 10:39:19 PM »
Quote
Ok, here is the problem with the clipboard map. When John shot the picture, he forgot to move the sun. Therefore, you get no shadows. I have sent in another version of the map. The shadows make most of the major terrain details visible and I also 'softened' the picture, this will take care of the pixelation (I hope). I would also recommend that you dink with the icon colors some. You might find that changing them will help a lot with visiblity. Frankly, red just does not work for me on green.


And they say christmas only comes once a year :)

Offline kanttori

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Thoughts on Trinity....
« Reply #10 on: February 09, 2003, 02:09:30 AM »
This "Fairy tales" looking Trinity brought me back to Main Arena: Thank You, Sir!:D

Ps. NB, read carefully the e-mail I send to you...;)
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Offline Octavius

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Thoughts on Trinity....
« Reply #11 on: February 09, 2003, 03:13:38 AM »
Quote
Originally posted by NoBaddy
Ok, here is the problem with the clipboard map. When John shot the picture, he forgot to move the sun. Therefore, you get no shadows. I have sent in another version of the map. The shadows make most of the major terrain details visible and I also 'softened' the picture, this will take care of the pixelation (I hope). I would also recommend that you dink with the icon colors some. You might find that changing them will help a lot with visiblity. Frankly, red just does not work for me on green.
 


Sweet!  

After dweebing around for a few hours tonight I realized I love this map even more every time I log on.  Due to its size, there are still plenty of hours to go before discovering the entire map (without going offline).  Excellent work again !!
octavius
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Offline fffreeze220

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Thoughts on Trinity....
« Reply #12 on: February 09, 2003, 04:44:04 AM »
Isnt it possible to let DUX make the Clipbopard map ?
I mean his CT's CLipboard's are awesome beautifull.

If he would do it, would there be a chance of implementing it ? HT ?
Freeze

Offline spiegel

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« Reply #13 on: February 09, 2003, 05:03:13 AM »
TRINITY MAP SUCKS JUST LIKE REST OF ACES HIGH!

Offline BNM

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Thoughts on Trinity....
« Reply #14 on: February 09, 2003, 10:13:01 AM »
Appreciate your's and others efforts.