Author Topic: ok.. i know we can't change current maps but..  (Read 1865 times)

Offline SirLoin

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ok.. i know we can't change current maps but..
« Reply #15 on: February 12, 2003, 03:36:54 PM »
I love this map and don't miss resets at all...There is something for everyone(except lazs)...:p

One thing I would add is in the middle of each body of water,have a small island with 2 ports(and cv's)
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Offline Lizard3

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ok.. i know we can't change current maps but..
« Reply #16 on: February 12, 2003, 03:44:13 PM »
Personally I like the map, I like the terrain. It just needs allot of tweaking.

1. Its un-resetable, defenders are highly favored. This a good thing for a Rook. Any base or string of bases is easily re-taken.

2. GV's seem to take a bit to much of the center stage. Literally and figuratively. You've almost always got 2 or 3 peskies harrassing 3 or 4 bases. I've spent way to much time putting their fires out. If you ignore them, you've lost 3 fields in 30 minutes. They need toning down a bit.

3. Mountains, valleys and canyons are cool. With this map thats all you get. Friggin Himilayas crossed with rabbit like breeding. Needs allitle flat land, or at least a big ol virtual foot poot on a few of em. A few Hundred maybe.

4. There are no interiour battles beyond GV's. See #2 above. All other combat is from CV's until a shore base is captured then its easily retaken. Unless your a fan of big and blue, its hard to take your favorite plane into a quick fight. Don't get me wrong, I like big and blue, but I thrive on variety.

5. Strat on this map seems buggy. Yesterday we had a field 216 that was under pretty steady attack for 2 or 3 hours. I resupplied that base 4 times and saw others doing the same, I got some good perks from it, but no other results. My first supply run was after an hour or so at 50% fuel. It wasn't coming up on its own, so I hit the tracks to help it out. No luck. Nothing came back up for at least another hour or so.  Other bases seem the same or nearly so. Once something pops, you can count on it being gone for a looooong time.

My observations only, ymmv.
« Last Edit: February 12, 2003, 03:48:21 PM by Lizard3 »

Offline Revvin

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ok.. i know we can't change current maps but..
« Reply #17 on: February 12, 2003, 04:10:22 PM »
I like the map just the way it is, the field distances are perfect.

Offline Jackal1

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ok.. i know we can't change current maps but..
« Reply #18 on: February 12, 2003, 04:59:23 PM »
This map is the best thing for gameplay to come down the pike. Once again, great work NB.
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline poopster

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ok.. i know we can't change current maps but..
« Reply #19 on: February 12, 2003, 08:12:26 PM »
This map is a HUGE improvement over the "other" large map.

I've been able, even if for a short time to get involved in a CV fight every time I've been on.

While the distance between the bases is a hop, "fights" propagate much better and "continue" in this map then the other.

In pizza there are no protracted fights. If one encounters opposition, they just go somewhere else where they DON'T.

Observations are the fights tend to take place on the coastlines more than anywhere else.

But they're FIGHTS :D

Much better than pizza..

Offline Mini D

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ok.. i know we can't change current maps but..
« Reply #20 on: February 12, 2003, 08:39:53 PM »
Quote
Originally posted by lazs2
deja...minid.. I think the proof that you are wrong is quite simple... look at the CV fights when the CV is close to a base or another CV.... these are by far the best furball action with the fights happening somewhere in the center and see sawing back and forth.  When you see the cv a sector of more from any opposition the effect is that same as with fields... people hang back and don't fight but suicider building battlers try to pork the cv or field.
Come now lazs... the last time you were in one of these CV battles coming from the shore side, what is the first thing the enemy you were attempting to sattle up on did?  He dove for the ack.  I say this like its fact because it is.

You said that fields closer together would move the fights away from the ack.  That is simply wrong.  It just means you have to chose between fighting in your ack, or fighting in someone else's.

MiniD

Offline poopster

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ok.. i know we can't change current maps but..
« Reply #21 on: February 12, 2003, 09:11:51 PM »
Mini D you don't do alot of CV fights do ya.

CV fight is the BEST meet in the middle fight there is.

But we're not talkin 10 people a side. That ain't a fight.

10 people a side I would expect to see what your talking about.

But a "fight" has a whole lot more people than that ;)

Finding my glasses...and grabbing my research thesis for my masters in furball...

Fluid dynamics of a "good" furball
Ingrediants are dependent on arena density. That's why this crack smoker can't get a "good" fix in the Large map.

There self propagating but are dependent on chance. Arena density increases the "chance".

Along the lines of a tornado. The ingrediants have to be there, but the tornado might not appear. The way it's fed is similar.

Perfect example is the Isle map last week and the fur between A1 and A4.

A catogory 5 furball
All the ingrediants were present and it took place. Saw many a furball addict there that night

For some reason water increases the chances

Numbers have to be even, sliding back and forth but staying for the most part even.

What you end up with is a fluid front that fluctuates back and forth between bases. Outgoing planes at medium altitudes meet along the fluid front. PT boats below, Pickers coming in from both sides high being sucked down into it. Base takers continually come into the enemies base with altitude and drop in to base defenses. A "circulation" is created.

Those at the "front" are in the fur. Exits rearword are covered by incoming fighters. Exits to the sides can be used to regain altitude, but the "pickers" inhabit the sides.....waiting...

Critical mass is required for propagation..

CV's tend to lend themselves to the event..

It is prized amongst the bretheran of the fur..

Brother lazs speaks the truth..

Much to the contrination of the masses..

Those of the fur are one..


« Last Edit: February 12, 2003, 09:55:23 PM by poopster »

Offline GPreddy

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ok.. i know we can't change current maps but..
« Reply #22 on: February 12, 2003, 09:22:20 PM »
Oh my goodness I agree with poopster and it had to happen on Lincolns birthday.

CV fight is the best fight there is. Thats one reason I would like to se HT come up with a fix for the suicide issue.

Offline loser

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ok.. i know we can't change current maps but..
« Reply #23 on: February 12, 2003, 10:07:56 PM »
good christ...


lazs i see your point when you said it was hard to find a fight in the AKdesert.

But holy poop.  Ever since this map has been around there has been many, many bases with a small frontline.

This map is made for furballing!  Each time i log on there is a 3 way front with stacked sector bars on all sides centered right in the middle of the terrain!

If you cant find a good fur there it is your flying not the map.

True, at most times it is a push and shove in the middle of the map.  But uneven fights are the best kind!


Lazs just make the best of it, get another bad tattoo, and have fun!  


Offline poopster

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ok.. i know we can't change current maps but..
« Reply #24 on: February 12, 2003, 10:19:58 PM »
Quote
But holy poop


DIVINITY HAS BEEN ACHIEVED !!!!

I've informed my family..

My lady has issues..

But she's gonna have to deal with it..

Offline Mini D

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ok.. i know we can't change current maps but..
« Reply #25 on: February 12, 2003, 11:13:04 PM »
I do fight CV fights often.  And its only partially a meet in the middle scenario.  You can find about 10% of the people there.  Stray too far to the wrong side and you'll find things have gotten quite disproportionate.  Dive in to help someone and watch the sprints for the ack commense.

Throw in a dash of 190 from a nearby base to pick off anyone paying attention and... well... you get pretty much what you'd get if you moved the bases in close.  Ack running, gang-banging and cherry picking.

But.. you'd get to the fight faster. :rolleyes:

MiniD

Offline Dead Man Flying

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ok.. i know we can't change current maps but..
« Reply #26 on: February 12, 2003, 11:16:40 PM »
Quote
Originally posted by Mini D
Throw in a dash of 190 from a nearby base to pick off anyone paying attention and... well... you get pretty much what you'd get if you moved the bases in close.  Ack running, gang-banging and cherry picking.

But.. you'd get to the fight faster. :rolleyes:


I'd rather fly two minutes to face ack running, gang-banging, and cherry picking than fly ten minutes to face just gang-banging and cherry picking.

If it's going to happen, it might as well happen quickly.  And it is going to happen regardless of base distances.

-- Todd/Leviathn

Offline Toad

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ok.. i know we can't change current maps but..
« Reply #27 on: February 12, 2003, 11:25:19 PM »
So far, I'm enjoying the CV fights the most, by a wide margin.
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Offline Mini D

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« Reply #28 on: February 12, 2003, 11:37:47 PM »
DMF...

I'm not the one saying it wouldn't happen.  I know its going to happen.  I'm saying its going to happen.  Re-read the initial post in this thread again.

And I've not said that CV fights weren't fun.  But they have pros and cons... and are not comparable to fixed bases.  You cannot capture a CV (well... not without a completely seprate capture) and the fights are temporary at best.

But, once again, this was about how moving bases closer together would simply make it more like CV fights, but not in the ack.  I'll still say that's a mistatement and a half.

MiniD

Offline Dead Man Flying

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« Reply #29 on: February 12, 2003, 11:54:51 PM »
Quote
Originally posted by Mini D
I'm not the one saying it wouldn't happen.  I know its going to happen.  I'm saying its going to happen.  Re-read the initial post in this thread again.
[/B]

I know, and I'm not disagreeing with you there at all.  Just stating a general truth for me fun-wise... that ceteris parebis, I'd prefer a short flight to a long one.

Quote
But, once again, this was about how moving bases closer together would simply make it more like CV fights, but not in the ack.  I'll still say that's a mistatement and a half.


I find that just about any time that ack's within visible range, be it on a carrier or on a field, it becomes a factor in how players engage others.  What I've noticed a lot more of lately is groups of players who refuse to leave ack at all, even if the numbers are even and the fight could, potentially, occur inbetween the two bases.  Instead of venturing forth, they spend the time that the others take to reach their base grabbing alt and remaining safely under an ack umbrella.

With that occurring (IMO) more frequently than before, greater distances between bases means longer commute times for one side and higher alt for the other.  Not exactly a recipe for fun.  Moving bases closer together is no prescription for this sort of behavior, but as I stated above... if they're going to do it, I'd rather they do it a couple of minutes away rather than 15 minutes away.

-- Todd/Leviathn