Originally posted by wetrat
The only thing wrong with killshooter is the lethality... it needs to be reduced.. a alot.
Agreed. The problem isnt any kind of damage multiplier, but that ALL k/s damage is applied to the tail of your plane. (5 .50 bullets will completly shear off the tail of any fighter)
Any shots hitting a friendly fighter should have the damage halved, and be applied to the same spot on your plane that it hit the friendly plane. In the cases where there is no equivalent places(such as hitting a 2 engine plane when you only have one, or hitting a GV while you're in an aircraft) should be applied to the most similar item(i..e hitting engine 2 on a multi-engined friendly will dammage engine 1 on your single-engine plane) In situations where there is no analog, THEN damage can be applied to a specific point.
Then the damage should be halved again, and applied to the friendly. (for a total of 25% hitting the friendly)
Also, KS should be completly disabled for rockets and bombs. If only to promote people actually using them.
KS Encounters should serve as a warning, they should end in parts being damaged, not instant death for a single round that hit some friendly hidden below you.