Author Topic: .squelch 2 and/or .permasquelch  (Read 487 times)

Offline popeye

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.squelch 2 and/or .permasquelch
« on: February 20, 2003, 08:53:38 AM »
Please.  With the large numbers in the MA, and so many newbies (who apparently have never heard of HELP files), we need some way to limit the chatter.

Please.
KONG

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Offline Zazen13

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.squelch 2 and/or .permasquelch
« Reply #1 on: February 20, 2003, 09:15:39 AM »
I gotta agree on this one. I find myself squeclhing the same handfull of people everytime I log in. It must just be an...umm..err...personality conflict yea that's the ticket. Anyhow, some sort of persistant squelch is a wonderfull idea, this can't be too overly hard to impliment I would imagine.

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Offline ZOSO

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.squelch 2 and/or .permasquelch
« Reply #2 on: February 20, 2003, 11:54:13 AM »
It's hard to believe I've been gone a year and this still hasn't been implemented.  HTC, please tell us why these options aren't going to be put in.

Offline ccvi

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.squelch 2 and/or .permasquelch
« Reply #3 on: February 20, 2003, 12:21:52 PM »
I'd like a .forcetotypesomething dot-command.

Most rooks are that uncooperative that they deserve to be spammed with channel 2 chatter. Unfortunately there usually are more kill landing messages than channel-2 comms.

Offline popeye

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.squelch 2 and/or .permasquelch
« Reply #4 on: February 20, 2003, 01:22:17 PM »
How about  .squelchgunner  -- to squelch any readio message that contains the word "gunner"?  That would cut readio traffic by at least 25%.
KONG

Where is Major Kong?!?

Offline MrLars

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.squelch 2 and/or .permasquelch
« Reply #5 on: February 20, 2003, 01:58:27 PM »
Quote
Originally posted by ZOSO
It's hard to believe I've been gone a year and this still hasn't been implemented.  HTC, please tell us why these options aren't going to be put in.


The reason AH doesn't have perma squelch has been explained lots of times...the fact that you haven't kept up with HTC's postings on this subject isn't their fault.

That said, I'd like to have perma squelch also but I do see why HTC doesn't want to include a function that puts a band-aid on the problem rather than solve it.

One of the main reasons that I understand and agree with is the fact that when you can perm squelch someone it will give them a reason to continue their verbal diharrea because 'you can always squelch me if you don't like what I'm saying' will become the norm in the arena.

The need for perma squelch is just an indication of a larger issue that needs and is being addressed.

Offline popeye

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« Reply #6 on: February 20, 2003, 02:26:33 PM »
Maybe we could have a "range" channel for the readio, that would be limited to a couple of sectors, as an alternative to the "country" channel?  With 150 plus players all using the same channel there is so much traffic that it becomes mostly useless, and makes the other "squad" and "mission" channels just as useless as the text goes flying by.
KONG

Where is Major Kong?!?

Offline MrLars

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« Reply #7 on: February 20, 2003, 03:06:27 PM »
Quote
Originally posted by popeye
Maybe we could have a "range" channel for the readio, that would be limited to a couple of sectors, as an alternative to the "country" channel?  With 150 plus players all using the same channel there is so much traffic that it becomes mostly useless, and makes the other "squad" and "mission" channels just as useless as the text goes flying by.


Sounds good. As it is now, it's difficult to glean the important country info from the usless banter in the text buffer.

Offline DmdNexus

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.squelch 2 and/or .permasquelch
« Reply #8 on: February 20, 2003, 04:11:22 PM »
Please put this list of squelched IDs in a CFG or INI file, so we can edit it in a text editor.

I have a long list of diarhea mouths I would like to squelch automatically when I come online.

Please add a permenant ".squelch 1"

Thanks,


DmdNexus

Offline ZOSO

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.squelch 2 and/or .permasquelch
« Reply #9 on: February 20, 2003, 04:23:06 PM »
A quick search for posts by hitech with the subject permasquelch and sqelch yeilded nothing.  If you could please point me to a post where they explain why these things won't be implemented I would appreciate it.

What is this larger issue that permasquelch would be a band-aid fix for?

Edit:  I did find a post by Hitech explaining his thoughts about the language filter, is that what you paraphrased below?  It doesn't have anything to do with permasquelch as far as I can tell.  Unlike the filter, there's no trick to getting around the permasquelch, which essentialy removes the offender from my community and improves my gaming experience.

"One of the main reasons that I understand and agree with is the fact that when you can perm squelch someone it will give them a reason to continue their verbal diharrea because 'you can always squelch me if you don't like what I'm saying' will become the norm in the arena. "

Huh? How is that a bad thing?  What do I care if they continue to type garbage if I can't read it.  Anyone else who is offended can do likewise.  When I politely and privately explained to another player that I play AH to escape from the real world, and would he please stop giving news updates on the mission channel, I was told that if I didn't like it I could squelch him, so as far as I can tell, the attitude you're talking about is already the norm.

Popeye's suggestion is a good one, but it's also as old as this debate, yet never acted upon.  Again I ask why.

« Last Edit: February 20, 2003, 04:59:46 PM by ZOSO »

Offline MrLars

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.squelch 2 and/or .permasquelch
« Reply #10 on: February 20, 2003, 06:36:45 PM »
Quote
Originally posted by ZOSO
A quick search for posts by hitech with the subject permasquelch and sqelch yeilded nothing.  If you could please point me to a post where they explain why these things won't be implemented I would appreciate it.


Although HT hasn't started a thread about this subject, there are a few...few because from what I've seen, HT doesn't like to debate nor respond to every Perma squelch demand in these forums. Sorry, but I don't have time to dig but the info's there.

[/B][/QUOTE] What is this larger issue that permasquelch would be a band-aid fix for?[/B][/QUOTE]

Foul language, masked profanity and disruptive behaviour to name a few.


[/B][/QUOTE] Edit:  I did find a post by Hitech explaining his thoughts about the language filter, is that what you paraphrased below?  It doesn't have anything to do with permasquelch as far as I can tell.  Unlike the filter, there's no trick to getting around the permasquelch, which essentialy removes the offender from my community and improves my gaming experience.[/B][/QUOTE]

That is where your logic doesn't pan...substitute 'my gaming experience' for the communities gaming experience and you should see more clearly that, although a perma squelch would be good for those who know whom to squelch, it does absolutly nothing for the newbie...hence it's a band-aid and not a fix.

"One of the main reasons that I understand and agree with is the fact that when you can perm squelch someone it will give them a reason to continue their verbal diharrea because 'you can always squelch me if you don't like what I'm saying' will become the norm in the arena. "

[/B][/QUOTE] Huh? How is that a bad thing?  What do I care if they continue to type garbage if I can't read it.  Anyone else who is offended can do likewise.  When I politely and privately explained to another player that I play AH to escape from the real world, and would he please stop giving news updates on the mission channel, I was told that if I didn't like it I could squelch him, so as far as I can tell, the attitude you're talking about is already the norm.[/B][/QUOTE]

Read my response above.

[/B][/QUOTE] Popeye's suggestion is a good one, but it's also as old as this debate, yet never acted upon.  Again I ask why. [/B][/QUOTE]

No, Pops sugestion, AFAIK, is either new or seldom requested. Being able to either read your countries comms in whole or just by what is typed within range channel would be a welcome addition...and as most additions go, we won't know if it's been included until the next version or patch is released.

Offline BNM

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.squelch 2 and/or .permasquelch
« Reply #11 on: February 23, 2003, 12:33:04 PM »
Here's the answer I got, your mileage may vary...

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=73700

Offline llyr69

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lars
« Reply #12 on: March 04, 2003, 10:38:26 AM »
You need to practice your HTML coding a bit-you're using all closing tags.....

I fully realize that the problem of foul mouthed little kiddies will not be solved by a permasquelch function. However, it will allow me some ability to fly with my grandchildren during that period of time needed for HT to take action.



I think that it's the same 2% of semiliterate juveniles that cause 90% of the filth


Offline SKurj

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« Reply #13 on: March 04, 2003, 02:09:15 PM »
wanted a squelch list since 1.04 i think...

Its obvious the 'problem' isn't going to go away, so a bandaid maybe the only solution


SKurj

Offline fffreeze220

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.squelch 2 and/or .permasquelch
« Reply #14 on: March 04, 2003, 02:16:33 PM »
Quote
Originally posted by ccvi
I'd like a .forcetotypesomething dot-command.

Most rooks are that uncooperative that they deserve to be spammed with channel 2 chatter. Unfortunately there usually are more kill landing messages than channel-2 comms.


Switch to Knights :)
Then u would end my conflict killing a m8 :D
Freeze