>1. Why DOES the Mauser 20mm seem to have no effect on tanks?
I dunno, depends on who you talk to I guess. Some people say the .50 is effective against tanks and this round is more powerful than that one. In relation to the Hispano, it's not as effective against armor.
Here's a comparison of the AP rounds of the Hispano 20mm vs MG 151/20. 1st figure for Hispano, 2nd figure for 151.
Case Length - 110mm, 82mm
AP projectile weight - 2548 gr, 1775 gr
AP muzzle velocity - 2620 FPS, 2329 FPS
>2. Are you going to experiment with reducing icons anytime soon?
We plan on implementing two different host settings for icons. One for the main and another for events.
>3. How high on the list is the "relative turning abilty" FM recheck?
We're planning on taking a detailed look at how drag is calculated through the entire range of AoA. This is scheduled to be done before 1.04, but we don't yet know what the outcome of this will be. We're also looking at changing the format of some of the data entries in the engine in order to make it easier and more reliable.
>1. Will we ever get the F4U-4?
Yes.
>2. Will we ever get the Tempest V?
Yes.
>3. Can you give us an idea how strategy will be influenced by game structure in the near future?
The only change in structure coming out in the near future is the implementation of naval forces.
>2)Is a HA under consideration?
Not on a full time basis. Additional arenas with the idea of full time participation are not viable with the current size of our player base. We have about 2 dozen CMs now with Vermillion chairing that group. They are currently in the process of getting organized and planning out a number of weekly events as well as scenarios. This is where these types of setups will be held.
>1), Why do Troops have Icons, when other AI does not?
Troops are given an icon because we really have no other means to make them visible.
>2), Why isn't vehicle control done by Rudder & Throttle (Allowing full control even when manning a gun)?
Vehicle implementation has been intentionally simplistic to date. Some things may change in time as we get around to putting more attention into that. Even so, it will always be a secondary part of the game.
>3), Are we ever going to get Axis Troop Transports?
Probably.
>1. Are there any plans to port AH to Unix/Linux?
Nope.
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Doug "Pyro" Balmos
HiTech Creations