Author Topic: Specialised weapons!........  (Read 1187 times)

Offline hazed-

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Specialised weapons!........
« on: February 22, 2003, 07:17:54 PM »
We keep seeing requests for atomic weapons which only saw use twice in WW2 but what about the other super-weapons????

I recently saw a programme about the Vengence weapons from the Germans during WW2 and i was very suprised by the numbers that were involved!!

It wasnt just one or two of these crazy rocket bombs! they fired hundreds!

The documentory mentioned the V1. The worlds first intercontinental missile which left the earths atmosphere and crashes to the ground at some 4000mph! totally unstoppable.

Many missed the mark or failed on re-entry but get this!...... At the height of their use they were firing THIRTY a day!!.

Surely if they were used so often and in such large numbers they should be perfectly ok to consider for this game?. I realise weapons like these can be unsuitable but stop a moment and consider.

If we had V1 or V2 as a perk weapon we could make it so that they can only be fired from one or two locations and require that the player who fires them has to spawn on these locations but have to wait say 10 minutes for fueling and launch sequence.
This way they would sit there totally exposed to attack.The enemy have a chance to send a specialised ground attack to stop the launches.I think this could really be fun.
As the bombs dont really cause enough damage to total a base they wouldnt upset play much.

Also their price could be so high that a single player is unlikely to afford one. Make it so a few players have to club together to buy one.
say they cost 1000 perks(or 900) and three players put in 330 perks in to build one.all 3 have to sit and watch their baby prepare for launch as others attempt to blow it up on the runway!
it could even destroy half the base if its stopped just for fun :)

whaddaya think?

Offline Albacore

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« Reply #1 on: February 22, 2003, 07:23:09 PM »
I like the idea but I thought the V2s only carried 2k of high explosive. With that payload, you'd need a pretty direct hit to do much of anything on the AH map.

Offline AGJV44_Rot 1

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« Reply #2 on: February 22, 2003, 07:28:24 PM »
2000 poudns reentering the atmosphere at ungodly mach numbers.  It did a lot more damage then a normal 2k bomb would.

The V2 would be cool but I wouldn't use it.  Now V1's yes those would be cool.  What about the Fritz and the other  glider bombs?

Offline Albacore

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« Reply #3 on: February 22, 2003, 07:38:08 PM »
COuld V1s be multiple air-dropped from bombers? The only real problem I can see with that is dozens of stray buzz bombs flying off the map.

Offline hazed-

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« Reply #4 on: February 22, 2003, 07:38:09 PM »
oops sorry got the v1 and v2 mixxed up

the 30 a day was for the rocket based missile(V2?). the numbers for the smaller flying bomb (V1?) were more of course.

the 2000lbs of explosive wasnt that much but it did arrive at 4000mph! :) that would total pretty much any of the buldings we have. And really it would be used on strategic targets like factories or the city or the HQ id guess. These bases have a nice dense area of targets to hit.

Basically id like to see them so that
a) we could have low level rocket/bomb attacks in fighters or bombers on the fueling missiles with the SPECTACULAR explosion as we destroy it :)
b) if its the flying bomb versionn we could chase it with tempests and other fast planes and perhaps even tip the gyro like they did by flying close or even touching the wings over. A great new skill to learn and fun to try.
c) As the war comes to an end and the enemy are down to last few bases perhaps they could be allowed more missiles for less perks in order to have fun striking back even though they are about to lose.(just like the dang germans) :D
d) it would be a great perk weapon to save up for.I'd really like to have some sort of camera for the players to sit in the bomb for the ride. Not realistic maybe but it would be spectacular to watch.
e) possibilities for scenarios. ie same missions the allies tried in order to stop them.
« Last Edit: February 22, 2003, 07:43:00 PM by hazed- »

Offline Tony Williams

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« Reply #5 on: February 22, 2003, 08:50:39 PM »
The V-2 did less damage than the V-1. They were travelling so fast that they were buried in the ground before the warhead went off, so made a deep but narrow crater. V-1s detonated on the surface and did far more damage to surrounding buildings.

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Offline Tony Williams

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« Reply #6 on: February 22, 2003, 08:51:43 PM »
Quote
Originally posted by Albacore
COuld V1s be multiple air-dropped from bombers? The only real problem I can see with that is dozens of stray buzz bombs flying off the map.


Many V-1s were launched from He 111s, but IIRC they only carried one each - and they were even less accurate than land-launched ones.

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Offline palef

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« Reply #7 on: February 22, 2003, 10:36:46 PM »
The V2 had a large impact as a terror weapon. It arrived and went off before you could hear it coming, and there was absolutely no warning for the populace, unlike the V1 which would trigger the air raid warning system.

Imagine a 1 ton explosion THEN the sound of it arriving well after the rubble has stopped falling.

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Offline Karnak

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« Reply #8 on: February 22, 2003, 11:52:57 PM »
Other special weapons could be:

Fritz X guided bomb dropped from the He177 or Do217 added with it.

12,000lb Tall Boy bomb dropped from the Lancaster.

12,000lb bomb that was basically three "Cookies" bolted together and dropped from the Lancaster.

22,000lb Grand Slam dropped from the Lancaster Mk I Special added with it.

Ohka "Baka" suicide rocket dropped from the G4M2 "Betty" added with it. (Would cost perks with no way of refunding them other than landing the G4M2 with the Ohka still attached)
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Offline Arlo

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« Reply #9 on: February 23, 2003, 12:02:16 AM »
"Cruise missles and CBMs High" :rolleyes:

Offline Kweassa

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« Reply #10 on: February 23, 2003, 12:35:58 AM »
Gotta admit, it'd make a fun mission for allied players in the new AH2:TOD.. Tempests chasing down V1s.. mmmm...

Offline TheManx

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« Reply #11 on: February 23, 2003, 01:59:31 AM »
I don't think I would want V1's or V2's unless their inadequacies were modelled as well (ie. almost no chance of hitting what they're aimed at). If terror were modelled in Aces High, I think it would be a great addition. But if it were done right, I can't see why something like this wouldn't be a fun thing to have.

Offline Tony Williams

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« Reply #12 on: February 23, 2003, 04:07:52 AM »
Quote
Originally posted by palef
The V2 had a large impact as a terror weapon. It arrived and went off before you could hear it coming, and there was absolutely no warning for the populace, unlike the V1 which would trigger the air raid warning system.
palef


I think that the V-1 had a worse effect on morale. Not only did you get the air raid sirens to get your nerves on edge, you could hear the damn things coming. The worst was when the noise stopped, because that meant that the autopilot had shut off the fuel and put the thing into a nose-dive. That was a real heart-stopper if it was close when the engine stopped...

With the V-2, OTOH, it was all over before you realised anything was happening. Still not easy on the nerves, I agree.

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Offline qts

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« Reply #13 on: February 23, 2003, 07:53:03 AM »
My father had a very close shave with a V1. It narrowly missed hitting the top of the hill he was on and went and descended into the town below, hitting a cinema, IIRC.

V2s and V1s might make an interesting addition to AH2, but I'd suggest that they be automated and not under player control.

Offline F4UDOA

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« Reply #14 on: February 23, 2003, 09:14:44 AM »
How about some 11.75" Tiny Tim Rockets for the USN.