We keep seeing requests for atomic weapons which only saw use twice in WW2 but what about the other super-weapons????
I recently saw a programme about the Vengence weapons from the Germans during WW2 and i was very suprised by the numbers that were involved!!
It wasnt just one or two of these crazy rocket bombs! they fired hundreds!
The documentory mentioned the V1. The worlds first intercontinental missile which left the earths atmosphere and crashes to the ground at some 4000mph! totally unstoppable.
Many missed the mark or failed on re-entry but get this!...... At the height of their use they were firing
THIRTY a day!!.
Surely if they were used so often and in such large numbers they should be perfectly ok to consider for this game?. I realise weapons like these can be unsuitable but stop a moment and consider.
If we had V1 or V2 as a perk weapon we could make it so that they can only be fired from one or two locations and require that the player who fires them has to spawn on these locations but have to wait say 10 minutes for fueling and launch sequence.
This way they would sit there totally exposed to attack.The enemy have a chance to send a specialised ground attack to stop the launches.I think this could really be fun.
As the bombs dont really cause enough damage to total a base they wouldnt upset play much.
Also their price could be so high that a single player is unlikely to afford one. Make it so a few players have to club together to buy one.
say they cost 1000 perks(or 900) and three players put in 330 perks in to build one.all 3 have to sit and watch their baby prepare for launch as others attempt to blow it up on the runway!
it could even destroy half the base if its stopped just for fun

whaddaya think?