Author Topic: wulfies idea...  (Read 963 times)

Offline J_A_B

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wulfies idea...
« Reply #15 on: February 28, 2003, 02:51:25 PM »
As noted in the other thread, I think Wulfie had a great idea.




"perked jabo planes "


What do you mean by that GoFaster--every plane with an "attack" option, or simply the planes you don't like having to fight against?


J_A_B

Offline MotorOil

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wulfies idea...
« Reply #16 on: February 28, 2003, 03:08:21 PM »
No, this would change the gameplay.  Why would I want to come and take out your fuel if you can still up %100 anyway.  I don't care if you loose points, I want to make the field easier to take or spoil an attack on my own field.  This idea just makes furballing the objective of the game and there are tons of sims out there that do that.  

For those who don't like the perk planes for whatever reason, TS.  Fly the planes you like, forget about the perks.  I think an idea to use the perks should not change the gameplay or objective of the game.

Offline wetrat

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wulfies idea...
« Reply #17 on: February 28, 2003, 03:23:03 PM »
Is this a petition? Or am I in the wrong building? Signed anyway.
Army of Muppets

Offline gofaster

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wulfies idea...
« Reply #18 on: February 28, 2003, 03:34:40 PM »
Quote
Originally posted by J_A_B
As noted in the other thread, I think Wulfie had a great idea.

"perked jabo planes "

What do you mean by that GoFaster--every plane with an "attack" option, or simply the planes you don't like having to fight against?

J_A_B


No actually I was thinking that if someone wanted to do a jabo raid, it should cost them a little something extra.  Inno's idea of perking the 500lb and 1000lb ordinance is a good start.  Rockets would have to be free, though, in order to counter the gv raiders.  I think this would eliminate a lot of the 1-way trips to carriers and airfields since pilots would lose the bomb perks spent if they failed to land.

Keep in mind that Spits, 109s, 190s, LA-7s, Zeroes, P-40E, etc. have a limited bomb capability already, so they could do a jabo role but their impact on a ground war would be limited.  On the other hand, dive bombers with a greater bomb load-out should, historically, have  a greater role in ground attack.  Their balancing weakness is that they are slower and easier to catch by interceptors.  Hi-alt level bombing is already challenging enough, so the biggies should get the bigger bombs without penalty.

I think that over the course of a month or so you'd start to see more dogfighting and less unrestricted destruction of airfield facilities, since nobody would jabo without a fighter escort, unless they were in a dogfighter loaded with a couple of 250s underneath.

Offline Furious

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wulfies idea...
« Reply #19 on: February 28, 2003, 03:58:19 PM »
Quote
Originally posted by MotorOil
...No, this would change the gameplay.  Why would I want to come and take out your fuel if you can still up %100 anyway.  I don't care if you loose points, I want to make the field easier to take or spoil an attack on my own field.  This idea just makes furballing the objective of the game and there are tons of sims out there that do that..


No.  What it would mean is that you might actually have to do battle with a human opponent instead a building.

I too would like to see many more things we could spend perks on.  I would like to see the vanilla plane and its basic gun package be free and anything else added cost perks.  Ie., DT's, ordinance and external guns.


F.

Offline MotorOil

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wulfies idea...
« Reply #20 on: February 28, 2003, 04:56:33 PM »
Quote
Originally posted by Furious
No.  What it would mean is that you might actually have to do battle with a human opponent instead a building.
F.


You'll see me over a town defending until the fuel is taken out and you'll see me attacking towns until the ord is taken out.  The battle (furball) happens before the infrastructure is taken out.  Killing the building is the reward of winning the furball.  If you can purchase ords and fuel with perks it will disrupt the game flow/game play.

Offline nopoop

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wulfies idea...
« Reply #21 on: February 28, 2003, 10:21:18 PM »
Good idea wulfie.
nopoop

It's ALL about the fight..

Offline lazs2

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wulfies idea...
« Reply #22 on: March 01, 2003, 09:54:13 AM »
yep...  don't care... either make fuel a perk idea for gameplay and realism or....

perk the stupid ordinance... perk every bomb or just those over 100lbs... perk drop tanks and rockets...  If you really are so skilled a building battler "winning the furball" so that you can buildijng battle... then you should have no trouble earning perks to load large bombs.
lazs

Offline ccvi

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wulfies idea...
« Reply #23 on: March 01, 2003, 11:21:09 AM »
I like that idea. Please do it!

This will change the field capture mechanism form deac-vulch to deac-dehangar-vulch-perkrides :D :D :D

Offline gofaster

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wulfies idea...
« Reply #24 on: March 02, 2003, 06:41:22 AM »
Quote
Originally posted by J_A_B
What do you mean by that GoFaster--every plane with an "attack" option, or simply the planes you don't like having to fight against?


Oh, by the way, my Yak9U eats Mustangs and Typhoons for breakfast and lunch, then has Corsairs, Lightnings, and Hellcats for dinner. :p

Its the LA-7s, Spitfires, and N1K2's that get me, and you'll notice I'm not asking for them to be perked.

Offline akak

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wulfies idea...
« Reply #25 on: March 02, 2003, 06:55:09 AM »
Quote
Originally posted by Innominate


The 'strat' targets at the fields however are soft, easy to kill, and capable of rendering a field impotent for long stretches of time.  



One of the things I liked in AW was the length of down time for bases.  Down times for field targets was fifteen minutes and if you wanted to keep a field down then you had to destroy the depots and factories.  Later versions of AW even let you capture the depots and factories and use them as part of your country's supply network.


Ack-Ack

Offline lazs2

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wulfies idea...
« Reply #26 on: March 02, 2003, 09:18:53 AM »
ccvi... exactly.. if the building battlers really wanted to take the field they could mob all the ai and then vultch... just as now.. people wouldn't probly up a capped field... perk or not but..

if the milkrunners porked fuel at bases all around the capped field you could at least up with ful fuel from a nearby, and now ignored, base.

would rather see bombs perked tho.
lazs

Offline Elfie

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wulfies idea...
« Reply #27 on: March 02, 2003, 03:31:01 PM »
Quote
The battle (furball) happens before the infrastructure is taken out. Killing the building is the reward of winning the furball. I


Not entirely accurate MotorOil.....I can dive bomb a field with all kinds on nme fighters up and never get touched by the nme fighters.

That happens all the time, best way to kill a determined field porker is to wait till AFTER he drops (in most cases you won't catch him before he drops anyway....) and zooms up.

I like the idea of using perks to gain extra fuel and for 500/1000 lb bombs. Especially for bombs.....would put a serious dent in the numbers of pork 'n auger guys I think.


Elfie
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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Gryffin

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wulfies idea...
« Reply #28 on: March 02, 2003, 04:18:47 PM »
Outstanding idea wulfie, this has my vote.

Offline ALF

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wulfies idea...
« Reply #29 on: March 02, 2003, 04:24:27 PM »
This is not QUAKE, lets not use POWER UPS....and lets not screw the strategic system.  Exactly what benifit would strategic strikes have if this idea was put into play....NONE


The only way I would even consider it is if it was a HUGE perk cost (100+ minimum) and allowed only a 1 step fuel increase (25% into 50%).   Otherwise it just makes strategic targets worth nothing.