Sorry, I know it's been lacking lately. We'll try and get some new screenshots together this week. The exterior of the B-17 is just about complete as are the gauges on the P-51.
HT's been wringing framerate out of the graphics engine, implementing more gauges, finishing up details in the flight model, and a bunch of other stuff. I'll start working on individual plane modeling in earnest. (Oz, don't ask me who earnest is)

Superfly has been making buildings and terrain objects. Ronni is working on the scoring system/database/webpage. Nate is working on the B-17 shape and JoAnn is working on biz stuff.
Cool item: bullets hitting the water. That will look really nice once HT's temporary artwork is replaced.
The gauges on the 51 are:
Ordnance indicators/counters - Yeah, I know.

Flap indicator. It didn't have one of these either.
Manifold Pressure
Tachometer
Engine Temp
Fuel Quantity
Fuel Tank Selected
Artificial Horizon
Tape Compass
Dial Compass
Airspeed Indicator
Altimeter
Turn and Bank Indicator
Slip Indicator
Rate of Climb Indicator
Accelerometer
Oil Pressure
Clock
Today we spent a lot of time discussing implementation of manual prop pitch control. We don't know yet if that's the way we're going to go, but we are thinking about it. There's been some pretty good ideas on this board about the subject. The nice thing to see in these discussions has been the understanding of the needs of the game, the entire potential player base, and developers.
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Doug "Pyro" Balmos
HiTech Creations