Author Topic: Readme for new patch:  (Read 1307 times)

Offline Meatwad

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Readme for new patch:
« Reply #15 on: March 12, 2003, 04:47:11 PM »
Alright!! No more running into some dead object or town stuff in my Tiger and getting killed. I should get a refund for the perks I lost for that!! LOL j/k.
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women

Offline MrLars

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Re: Re: Re: Re: Readme for new patch:
« Reply #16 on: March 12, 2003, 05:16:26 PM »
Quote
Originally posted by crowMAW
I think I should be able to land at an enemy base if the rules allow it...


The rules have been changed.

Offline Saintaw

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Readme for new patch:
« Reply #17 on: March 12, 2003, 05:25:03 PM »
Nice patch, especcialy the "getting rid of TNT trees" part.!
Saw
Dirty, nasty furriner.

Offline Nilsen

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Readme for new patch:
« Reply #18 on: March 12, 2003, 05:38:18 PM »
very good pach

The killer trees and landing on enmy rw has annoyed me the most for a looong tim e

WTG HTC :)

Btw, my P47N is still missing :D

Offline john9001

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Readme for new patch:
« Reply #19 on: March 12, 2003, 05:51:25 PM »
thumbs up to hitech and the gang

Offline crowMAW

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Re: Re: Re: Re: Re: Readme for new patch:
« Reply #20 on: March 12, 2003, 07:56:17 PM »
Quote
Originally posted by MrLars
The rules have been changed.

Duh...now read the rest of the post.

Offline BNM

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Re: Re: Re: Re: Readme for new patch:
« Reply #21 on: March 12, 2003, 09:22:06 PM »
Quote
Originally posted by crowMAW
I think I should be able to land at an enemy base if the rules allow it...remember, this is still a game and not reality.  If it were reality, I could pull my plane off the runway and onto the grass of a friendly base and exit with a successful landing.

If the goal is to simulate reality, then the rule change to disallow enemy field landings is fine...but then appropriately change the friendly base landing rules too.

Agree the 'not landing directly on the airstrip' sucks and should be changed.

With the distances you have to fly on the infinity map everyone will be flying P-51s, 47s and 152s so they have a chance at making it back...

Offline majic

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Readme for new patch:
« Reply #22 on: March 12, 2003, 10:15:19 PM »
"If it were reality, I could pull my plane off the runway and onto the grass of a friendly base and exit with a successful landing.

If the goal is to simulate reality, then the rule change to disallow enemy field landings is fine...but then appropriately change the friendly base landing rules too. "


If I remember correctly, the way bases are built in the terrain editor, this is not possible to do.  They would have to change the editor first, then go back and change every base on every map.

Offline Pand

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Readme for new patch:
« Reply #23 on: March 13, 2003, 12:19:52 AM »
quote:
--------------------------------------------------------------------------------
Originally posted by majic
If I remember correctly, the way bases are built in the terrain editor, this is not possible to do. They would have to change the editor first, then go back and change every base on every map.
--------------------------------------------------------------------------------

Well, at least they were thinking ahead when they made it.

Pand

Regards,

Pandemonium
"HORDE not HOARD. Unless someone has a dragon sitting on top of a bunch of La7s somewhere." -80hd

Offline devious

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Re: Readme for new patch:
« Reply #24 on: March 13, 2003, 03:37:27 AM »
Quote
Originally posted by TAILGUNNR
Aces High Version 1.11 Patch 3
Vehicle object collisions changed to stop the vehicle instead
of destroying it.  Vehicles can still get destroyed in certain
situations such as rolling the vehicle.


Yay ! Bishrooks finally ran out of AT mines they placed under every freakin` object ;)

Offline 4ACES

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Readme for new patch:
« Reply #25 on: March 13, 2003, 03:49:48 AM »
Why not allow successful landings at enemy airfield??
Don't successful bails count as a death in the k/d ratio???

You know what this will help out...
Your getting pounded by large numbers of enemys, just go pork thier fuel and the pilots that care about landing thier kills will go elsewere.....

Pork-arama has never had a better incentive.

Offline lazs2

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Readme for new patch:
« Reply #26 on: March 13, 2003, 08:00:17 AM »
"Exiting on an enemy runway no longer counts as a successful landing.
--------------------------------------------------------------------------------


Well that sucks...

So why don't they make it so that you can land anywhere on a friendly base for a successful landing. If you deadstick a landing and for some reason end up on the grass, even if it is right next to the tower, you still get a ditch! I can understand a ditch if you are outside the radius of the field (including the VH), but not when you are only a few feet off the nearest concrete."

yep it sucks... just one more reason to only fly late war planes in the arena.... as if we needed more reasons... if you can't exit on enemy airfields then if you don't want to be captured or if you don't want a long boring flight hme you better pick the fastes plane you can... also... if you have a slow plane you are now forced to have to be cought out in the open between fields much more often..  you can't outrun the noble B&Zers who hang out between fields for just such a circumstance.    Just one more addition to ruin it for early war and turnfiters.
lazs

Offline crowMAW

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Readme for new patch:
« Reply #27 on: March 13, 2003, 09:44:59 AM »
Quote
Originally posted by majic
If I remember correctly, the way bases are built in the terrain editor, this is not possible to do.  They would have to change the editor first, then go back and change every base on every map.

So how does the "successful landing" work at a VH?  There is a certain range from the VH that you can exit and get a successful landing.  I'm not sure if this is true, but it seems that the radius of that "safe landing" circle has increased around VHs in the recent past.  I would assume that if that kind of change is easy enough to make then having a "safe landing" radius around the runways could easily be done (although I think it would be most logical to have the radius be centered around the tower).  

I know quite some time ago it used to be that exiting on the re-arm pad or exiting inside a hanger would give you a ditch...and those were changed, of course I have no idea the effort involved in those changes.

Offline MrLars

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Readme for new patch:
« Reply #28 on: March 13, 2003, 09:49:57 AM »
You just have to be on the base tile for a successful landing at a VH. You can tell when you're on the tile by looking at the difference in the ground color, from the F5 view it's easy to see the difference.

Offline MrLars

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Readme for new patch:
« Reply #29 on: March 13, 2003, 09:52:30 AM »
Quote
Originally posted by Oedipus


I also say give the MA airstarts! With power ups in the air too. This would get us all into the combat faster and permit the skilled or lucky to remain there.  IMO it would be cool too for those who have the SA and better ACM to be able to beat the other pilots to the power ups during fights!

Oed



LOL, just wait for AH to be available for the PS2 or Xbox.