I don't have to speculate what you think Lazs
You print your thoughts quite readily

I offer ideas,you offer ideas, there should be no difference correct?
But you have generated a, (for lack of something more descriptive) fan club.
They don't care what you say, they just follow you around from post to post, vulching your words with abandon.
Now why is that? It's because you've antagonized them.
Now before we go overboard, yes fields need some adjustments made, bombers are too lethal and IMHO The problem's with strat are entirely due to there being no such thing as strat in this game, People hit targets for their TACTICAL value, not strategic.
What is missing here is the direct ability to impact one side's warfighting ability,
bomb a factory and it slows production of radar,troops, Etc. But you cannot go all out to knock out a side's bomber production, or curtail tank production.
There is no front, bombers are rarely intercepted by any side that isn't taking it's turn in the gangbang bucket.
Everything in the game is geared towards producing massive dogfights with a distinctive edge in numbers for one side, yet only the tactical air battle is labelled "gamey" So tell me anyone, At what point in the BoB or the Battle for Germany, did the fighter controllers say "Ignore that chaps, it's just some bombers heading for our factories, but there's a beauty of a low level knifefight out in the Channel"
Let me give you guys, (and not just lazs)
something to consider, If they actually put in a cause and effect method of affecting a side's capabilities, bombers would really become the main war winning machines.
And would this mean the end of the furball?
not really, You see if the bombers become so dangerous that they cannot be ignored, then people will have to make an effort to keep them out of their airspace, So that in order to use your bobmbers, a side will have to escort them, and try to wrest control of the air away from their opposition, not less furballs, but more, and with a purpose, not the mindless circle,kill,die that passes for air combat in multiplayer games.
Can HTC make something like this?
More than likely,
Will they? That's up to you now, ain't it?
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pzvg- "5 years and I still can't shoot"