I don't think poly count is the problem
Its the special effects. Areas I want to see improved are:
1) Bomb blasts, they are pretty crap right now iMHO, samr with rockets. See the p51 shooting the rockets at the convoy? Its not very advanced but its alot betetr than the nothing we have now for rocket attacks. In WW2F when you shoot off a rocket and it explodes at night it actually illuminates the area, very cool.
2) Look at the bombed out tank the p47 hit. See how it didn't diisappear but it sits there all burned out and smoking? That s awesome.. it only lasts for a minute or 2 but its enuf to make the sense of a bombed out battlefield.
3) Planes continuing to sprial/crassh/burn after eject. Would be nice.
More skins. See that p47/p51/109 jg54 skin? None of them came with ww2F. All were made by players for FREE. I think we are the biggest untapped resource HTC has, but they have in the past stated its impossible for user created skins.. why???? Look how beautiful that p47 56th FG is, or that JG54 109g6.
I KNOW 3d modeling hurts CPU power so thats why i dont think we the users should be mucking around with that. But i don't know why we shouldnt have user created skins just like we have user created terrains.
Also, the smoke, fire, and flak effects are pretty yuck. And the smoke at the airfields should be taller and thinner not like a big fat balloon sitting over the airfield
While I am at it, in ww2F you see the muzzle flash when the 88MMs fire, and hear them, they are pretty damned loud if you are low. Plus you can see the puffs of smoke and muzzle flashes when the panzers fire. All cool stuff
[This message has been edited by Zigrat (edited 10-19-2000).]