Polygons is what it's all about.
More polys less fps.
There are other things like lighting,texture size etc. etc. but polygons are the biggest most obvious problem for fps.
What I don't understand is..
Why online/offline "quality" difference ?
You don't send the terrain over the connection while flying.
All the graphics are done by the front end.
Only damage and position,speed,attitude etc. are sent during the actual game.
My assumption is that the process of;
crunching the numbers and send the data and receive the data and interpret it...is using a lot of CPU so the graphics can't keep up on some boxes.
Development time would be a BIG issue too.
I would also assume if all of us cheap, poor bastiges would buy 700mhz CPUS with Geforce2 PRO cards, then HTC could make us WW2F+EAW+CFS2+AH=Aces High: Uber Edition
OK...How's this
1)Snoopi
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Add you name to the bottom of this list
ad then send a uber computer to the person at........
[This message has been edited by Snoopi (edited 10-19-2000).]