Author Topic: A long list of small things to add to AH  (Read 1526 times)

Offline Rutilant

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A long list of small things to add to AH
« Reply #15 on: April 06, 2003, 11:57:16 PM »
It will? Phew.

Lol. AH Classic wouldnt be AH classic if we changed it, now would it? :P

Offline acepilot2

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A long list of small things to add to AH
« Reply #16 on: April 07, 2003, 07:33:05 AM »
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4. A new ground unit, the infantry platoon. Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts. Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun



Didn't someone else say this earlier in a different post? or was it you?  Anyway....


I like that idea, except I think you should be able to choose the weapons.  However, this game is a FLIGHT SIM!   While that would be certainly cool, I don't think Hitech would want to add that.  Or maybe they would, since that would attract a much wider audience, and that will bring in money.  With this, we can see full scale paratrooper drops into enemy territory, and huge ground battles.  It would be cool if you control 1 person, but 6 tag along or something.  But again, this is a Aces High, Not Aces Low or Aces on the ground.

Offline acepilot2

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A long list of small things to add to AH
« Reply #17 on: April 07, 2003, 07:55:38 AM »
hmmm...it would also be pretty cool if planes rumbled every time flak exploded next to you....

Offline Rutilant

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A long list of small things to add to AH
« Reply #18 on: April 07, 2003, 03:19:26 PM »
But what's your point? Aces High is just a name. It's a WW2 MMOG. Not a flight sim. CFS is a flight sim.

Besides, why so anti-GV? Not making you drive them.

Offline Major_Hans

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A long list of small things to add to AH
« Reply #19 on: April 07, 2003, 05:14:56 PM »
Exactly.  I like tanks.  I wouldn't mind driving them all day long if it would pay off in the game.


I also like ships, and infantry, and artillery, and pretty much any military hardware from acient swords and shields, all the way up to modern weapons.

The more in one game, the better.  The key is to make it work right.

Offline acepilot2

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A long list of small things to add to AH
« Reply #20 on: April 07, 2003, 05:22:37 PM »
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Besides, why so anti-GV? Not making you drive them.




sorry.  No, I love gvs and infantry too. I love the medal of honor series and would really like to see something like it in AH.   I guess I kind of typed that in a way that makes it seem like im against the ground.  To restate it in a better way...


I support that idea.   I am just not sure if Hitech would want to add that because the game is a flight sim.

Offline BenDover

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A long list of small things to add to AH
« Reply #21 on: April 07, 2003, 05:42:21 PM »
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Originally posted by Major_Hans
Exactly.  I like tanks.  I wouldn't mind driving them all day long if it would pay off in the game.


I also like ships, and infantry, and artillery, and pretty much any military hardware from acient swords and shields, all the way up to modern weapons.

The more in one game, the better.  The key is to make it work right.



Better ask for British LI then, you seen the SIZE of the bayonet on the Enfield? It's a bloody sword!

Offline Ike 2K#

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A long list of small things to add to AH
« Reply #22 on: April 07, 2003, 06:32:19 PM »
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Originally posted by oboe
Japanese planes.   The list of significant missing ones is pretty long itself.


dont forget to add russian planes.

we need the Polikarpov I-16, yak 1, yak 3, MiG-2/3 for early war plane set.

Offline Ike 2K#

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A long list of small things to add to AH
« Reply #23 on: April 07, 2003, 06:35:07 PM »
oh yes, i hope HTC will add Gloster Meteor and JU-52 so that we can have an allied jet fighter and an axis transport

Offline Rutilant

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A long list of small things to add to AH
« Reply #24 on: April 07, 2003, 09:01:32 PM »
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Originally posted by acepilot2
I support that idea.   I am just not sure if Hitech would want to add that because the game is a flight sim.


Once again, AH is a WW2 MMOG, and if they've done it already with the current GVs, and have added more on since AH's release, they're bound to add more in AH2. Especially if a good amount of people want them.
« Last Edit: April 07, 2003, 09:10:13 PM by Rutilant »

Offline Major_Hans

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A long list of small things to add to AH
« Reply #25 on: April 08, 2003, 05:31:28 PM »
Well, as for non-flying additions to the game we already know a few things.

There will be a much more detailed terrain, including small hills and lots of trees.  This is what is needed for GV combat (though I would also do tanks like bombers with AI wingmen).

Also, submarines were mentioned in an interview.  I beleave the setup describe is similar to the current fleet spawing PT boats.  In the other setup a roving and steerable wolfpack/fleet allows players to spawn individual U-boats from it.

Offline john9001

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A long list of small things to add to AH
« Reply #26 on: April 08, 2003, 06:04:13 PM »
>>4. A new ground unit, the infantry platoon. Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts. Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun.
Oh, and make them paratroopers<<,


like that idea,a squad* under your command, you can direct fire, i have mentioned something like that before. also a towed arty like a 105mm and/or a towed AT


* a squad is about 12-13 men , a platoon is 3 squads, a company is 3 platoons.
« Last Edit: April 08, 2003, 06:10:07 PM by john9001 »

Offline acepilot2

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for the squad thing...
« Reply #27 on: April 09, 2003, 02:27:24 PM »
I think you should have 3-10 men following you.  It could work as if they are just AI.  Like in MOHAA, they just follow you around and shoot at anything that belongs to the enemy.  hmmm...giving orders would be cool (as mentioned above)  You can press the s key or something to tell a man to hold his position or something. It could work just like checking 6...the AI's Id box will become highlighted. Ahh....and how cool would it be to jump out of a c47 while flak is blowing up all around you with your friends?  Ground units would be awsome...after you bail out, the game can become a FPS or something.  If HTC decides to add a FPS element to the game, I would like to be able to walk around the bomber...it would be just a cool little thing.  Also, when typing or talking, only the people around you could hear it (that would be realistic). To communicate to everyone arouind you, you would need a radio. While choosing your weapons, gear, and uniform you can choose a walkie talkie (i mean the backpack radio, thats its real name)  or the handheld radio.  As far as choosing weapons/equipment goes, I think you should be able to choose your weapon and all of your AI soldier's weapons.  Some equipment could include, again, the walkie talkies to be a radioman, a medic pack to be a medic, or just a regular soldier's equipment set. (of course, you can only select one equipment set.) With soldiers, it would be smart to move in divisions with hundreds of other players.  Yet another thing that would be interesting would be higgins boats.  These could create D-Day like situations while invading a beach.  Shore batteries would have to hit the higgins, or machine gun bunkers could try and hit the soldiers.  Maybe there could be a landing craft task group which has only troop deployment ships, destroyers, and battleships but no carriers. Overall, I think a FPS/soldier element of the game would attract a wider audience and be really cool.

Offline BenDover

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Re: for the squad thing...
« Reply #28 on: April 09, 2003, 04:46:34 PM »
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Originally posted by acepilot2
As far as choosing weapons/equipment goes, I think you should be able to choose your weapon and all of your AI soldier's weapons.  Some equipment could include, again, the walkie talkies to be a radioman, a medic pack to be a medic, or just a regular soldier's equipment set. (of course, you can only select one equipment set.)


With realisic limits on the numbers of weapons, ie. a squad shouldn't comprise mainly of BAR troops

Offline Major_Hans

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A long list of small things to add to AH
« Reply #29 on: April 09, 2003, 05:45:22 PM »
Well, this infantry idea seems to have a lot of support.

I would definetly welcome it.  World War II online failed to realistically represent parity between infantry vs tanks.  The simple fact that you can be a powerful tank versus a single infantryman is absurd.

The minimum should be an infantry unit that can go toe to toe with a tank and realistically win.  That means you cannot die in a single hit (usually, some hits are larger than others....Lancaster 4,000 lb bomb for instance), and you can put up enough firepower to actually threaten the tank.

The only other problem is speed.  That is why I like paratroopers.  It also keeps in line with this being mostly an airforce game.  You FLY to work, not walk.  Driving would also be nice.  Perhaps instead of spawning a M3 (or Sdkfz 251 German halftrack ;) ) you spawn an empty M3 and take another player as the gunner.  He is the squad.  When he bails out of the M3, he is spawned as his whole squad and their squad support weapon.

I am not sure if I would allow players to be their own drivers.  I do tend more towards "Yes" in that argument.  I don't think you should ever rely on fellow players.  I would have it be benneficial, but never required.  If you have to run 10 miles to the fight, that is not going to work.  So, I would allow you to go solo and spawn your own vehicle and "bail" as your squad.

That would make 10 players be 10 halftracks and 10 squads (slightly oversized company) instead of only 5 and 5 of halftracks and squads.

Of course, you loose your halftrack when you bail.  Just like now.