Author Topic: A long list of small things to add to AH  (Read 1514 times)

Offline Major_Hans

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A long list of small things to add to AH
« on: April 02, 2003, 07:49:51 PM »
I'm trying to come up with a list of things that would be nice to see, none of them being overly exceptional by themselves.

Oh, and feel free to add your own ideas too.

1.  Hit sprites.  They're physically the same size no matter what the range.  Make them to scale please.  Also, make the strikes in the dirt a lot smaller.  The explosion of dust is larger than vehicles.

2.  A windsock on the airfield.  Hell, even if it is non-functional.

3.  Atmospheric things to add a human touch to the map.  Like human beings.  I would like to see a plane being worked on in a hanger, or cars driving down roads.  Put some men in the control tower (animated, they look around and raise binoculars to their eyes, then drop them....repeat animation).

4.  Rivers

5.  Farms

6.  Animate the running movement of the downed pilots.  Make them look like pilots too.  Maybe extend this to have a first person mode when on the ground at the airbase.  You can litterally walk into the O-club or the briefing room, and physically see the other players as well.

7.  Start the planes of a mission together on the ramp, not the runway.  Make them taxi out to take off.

8.  Green tracers for Russian planes

9.  A jeep.  Maybe integrate that with #6 and have the pilots be able to get in and out of jeeps, because driving around is a lot quicker than running around an airbase.  Hell, you may even drive into town for fun.

10.  More naval ship types, and sorted by nationality (meaning a Duetchland pocket battleship for Germany, while the English use a Northhampton Cruiser).  A cargo ship too.

11.  More weather.  At least have the current thunderstorm be round, not square.

12.  Put men inside the bombers manning the guns.

Offline Kweassa

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A long list of small things to add to AH
« Reply #1 on: April 02, 2003, 09:29:30 PM »
Lot of interesting stuff! I'd like to add:

1) different hit sprite types according to what shells hit

2) start-up engine fumes

3) 'minor fires' on planes, such as hydraulics fluid burning, than fizzling off..

4) vibrations and shakes resulting from nearby bomb drop

5) vibrations for Bomber/Vehicle gunners

6) visual representations previously neglected, such as operational leading edge slats...

7) visual representation of 'cargo' in open-top vehicles..

8) visual representation of the pintle gunner in tanks.. if you see a pintle gunner, you know he's arming the guns, and thus pintle gunner can be killed...

9) open/close cockpit movements

10) fold/unfold wings

11) radiator flaps or cowl flaps..

Offline oboe

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A long list of small things to add to AH
« Reply #2 on: April 03, 2003, 07:27:31 AM »
Japanese planes.   The list of significant missing ones is pretty long itself.

Offline acepilot2

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A long list of small things to add to AH
« Reply #3 on: April 03, 2003, 03:06:05 PM »
Quote
Atmospheric things to add a human touch to the map. Like human beings. I would like to see a plane being worked on in a hanger, or cars driving down roads. Put some men in the control tower (animated, they look around and raise binoculars to their eyes, then drop them....repeat animation).



I like that.  Like all these ideas.  Good post!

Offline Rutilant

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Small things!
« Reply #4 on: April 03, 2003, 11:24:59 PM »
Okay. I'm a big GV fan and would like to see a larger selection of GVs. With that said, the small things;

#1. I subscribed to the BBS just for this. I would LOVE to see dust trails left behind by fast moving vehicle tracks/wheels. Especially on desert maps. (Picture a tank column with those dust effects) *drool*

#2. This may be covered by the new graphics engine, but from a distance, you can see any GV by a basic black outline, thus defeating the real purpose of the camo.

#3. A more 'blended' sound between engine startup and running idle (Planes and GVs)

#4. A working carbine for bailed pilots. (Even if it hardly does anything)

#5. Maybe some (light) troop AI, for small infantry battles. (I don't mean excessively detailed, just so-so)

#6. Contrails for high-flying aircraft.

#7. Better graphics of LVTs in the water.

#8. Fog effects that change with the time. like low level fog in the mornings and evenings.

#9. GV/Aircraft wreckage, smoldering tanks that expire after a period of time. (The aircraft wreckage shouldnt do any damage to buildings, however.)

#10. Last, but not least on this list that's way bigger than intended.  Trees/boulders to be solid. (Trees maybe be blown to bits) But not instant death, just so they stop us like hitting a building. (Or run the trees over)

Sorry for it being so long, much longer than I intended but it had to be said. I know AH/AH2 is supposed to be more AC oriented, but these effects would make the game more enjoyable for GV dwebs such as myself ;) . Thanks for readin this far, and that's it! (Well, maybe throw a U-boat in there too :D
« Last Edit: April 05, 2003, 09:13:27 PM by Rutilant »

Offline Major_Hans

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A long list of small things to add to AH
« Reply #5 on: April 04, 2003, 08:31:36 PM »
About ground vehicles.

1.  Pilots, not armed with a carbine but with a pistol.

2.  Animated tracks on tanks.  At least animate the drive sprocket and have no texture on the tracks so you cannot tell if they are moving or not (this is how it is done in Steel Beasts).

3.  Mobile artillery guns.  Make it a generic truck with a generic towed gun.  Deploy it to be able to fire it.  Thus one vehicle serves many armies and nobody can complain much.

4.  A new ground unit, the infantry platoon.  Just like two AI bombers follow you around and shoot at what you aim at, so should about a dozen grunts.  Have two of them be armed not with two rifles, but with a single squad weapon like a mortar, rocket launcher/bazooka/Panzershreck, or a machinegun.

Oh, and make them paratroopers. ;)

5.  Obvioulsy an allied tank is neccessary, most likely a Sherman.  It can fill in for all the allied army tanks because they all actually did use a LOT of them, including the Russians.

6.  High explosive shells for tanks that can bring down a building faster than AA vehicles can.

Offline Rutilant

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A long list of small things to add to AH
« Reply #6 on: April 05, 2003, 11:21:52 AM »
How about lingering dust effects for bombs, maybe guns that smoke after a long duration of firing?

the T-35! http://www.gis.minsk.by/ironage/tanks/MODELS/t35_2.htm

It has 'Tiger Killer' written all over it ;)

http://www.gis.minsk.by/ironage/tanks/MODELS/t35.htm


There are the Specs. rigth there :) mean lookin thing, ain't it? 1939 Model please :D

(That would be perked to death, wouldnt it?)

That and the Sherman :)

Offline LLv34_Snefens

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A long list of small things to add to AH
« Reply #7 on: April 05, 2003, 11:53:51 AM »
The T-35 would be nothing more than an 11-man coffin:
- Max armor thickness of 30mm on the front (Thats what our Pz IVH has on the side)
- only 45mm AT-guns(x2). The 76mm is very short-barreled (low muzzle velocity) and designed for close-support.
- Max speed of 30kph.

It would be in real trouble if it ran into our M8, let alone a Tiger.
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Offline BBBB

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Re: A long list of small things to add to AH
« Reply #8 on: April 05, 2003, 08:02:39 PM »
Quote
Originally posted by Major_Hans
5.  Farms


 "Aces High. Where the men are men, and the sheep are scared."

Offline Rutilant

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A long list of small things to add to AH
« Reply #9 on: April 05, 2003, 08:45:39 PM »
Blah. However a Panzer is in trouble if an M-8 hits it's turret..

Overall, (now that I've checked it's specs more carefully) I suppose you're right.

But how about.. THIS!?  http://www.gis.minsk.by/ironage/tanks/MODELS/js3_2.htm
http://www.gis.minsk.by/ironage/tanks/MODELS/js3.htm

If that isn't a Tiger buster, then.. Er.. It isn't. :D

Offline LLv34_Snefens

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A long list of small things to add to AH
« Reply #10 on: April 06, 2003, 04:39:32 AM »
Yes, but maybe just "settle" for the JS-2 since JS-3 wasn't active in WWIII. The turret was redesigned, but otherwise they were quite similar.
Snefens, Lentolaivue 34.
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Offline Rutilant

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A long list of small things to add to AH
« Reply #11 on: April 06, 2003, 01:44:30 PM »
Ah..  That works. I do like the JS-3's turret tho

Offline Major_Hans

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A long list of small things to add to AH
« Reply #12 on: April 06, 2003, 02:30:01 PM »
I wouldn't do any of those Russian tanks.

You need to start with the basic model first.

A Sherman with a Red star on it, because then three major armies can be equiped realistically (USA, Britain, Russia), as well as others (Canada, Australia, New Zealand, France...).

Then do a T-34.

For God's sake, the T-34 MUST come before any other native Russian tank.  Those were the bread and butter tanks of the Russian army.

Offline Rutilant

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A long list of small things to add to AH
« Reply #13 on: April 06, 2003, 04:08:12 PM »
Okay.. But I still want my JS-2.

I also think it should be reduced to 2 sides, and most aircraft/vehicles be available to both sides, but each side has it's special units available exclusively to one side. Unless of course HTC launches extensive advertising campaigns in order to attract enough customers to be properly distributed throughout the different sides with sufficient numbers for it to actually be a challenge..
« Last Edit: April 06, 2003, 04:16:09 PM by Rutilant »

Offline BenDover

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A long list of small things to add to AH
« Reply #14 on: April 06, 2003, 04:57:10 PM »
AH 2 will be reduced to 2 sides, each side will have its own units.


Or are you talking about what will become AH Classic?