The problem is that to cater to the person metaphorically coming off the street into the game is that the action has to be easy to find, and plentiful. Historically a lot of combat flights failed to even find the enemy, and victories for most pilots were rare.
With limited strategic goals (still mostly
capture the flag) and people wanting to
see results relatively quickly then there
are going to be distortions. This having
been said, hitting fuel dumps was a
perfectly valid WW2 tactic, as was vulching.
If you want to get rid of over the top
fuel porking and vulching you probably
need a long term campaign-type ethic in
which the front lines are populated by
ground troops and change slowly over a
period of weeks. I suppose that is more like
WW2 Online, although I think in that
case it is much too slow.
The question is - would you get enough
players catering to those prepared to
fly over a boring map for 2 hours before
15 minutes of intense action over the
target, and then a two hour flight back?
I think you can run scenarios on that
basis (and I enjoy them) but everyone,
at least sometimes, wants to just get
online, into action, and have some
relatively instant fun. And HTC needs
the revenue generated by that.
I've never played in an AH scenario,
though. I must check to see if there is
one coming up!