Author Topic: Could someone rethink the way porking fuel works?  (Read 1401 times)

Offline lazs2

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Could someone rethink the way porking fuel works?
« Reply #15 on: April 15, 2003, 07:59:57 AM »
either make the fields catured or not... no porking em.   I don't care if there is a majic spot that the kamakazi can just dive into to capture the field.   I don't care if it is captured by a tank touching the runway...

make it so as soon as there are 5 pee 51's or tiffies overhead it changes hands... I don't care but don't make it pssible to pork it...

let's get things moving.   fields are far enough apart as it is without  bunch of em being useless.
lazs

Offline Hap

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Could someone rethink the way porking fuel works?
« Reply #16 on: April 15, 2003, 08:05:31 AM »
Quote
Originally posted by Bullethead
It seems to me that it's impossible to separate field-porking and resets.  I doubt there'd be much, if any, movement of the front lines without the ability to pork fields.  So, looks like we're stuck with field-porking in AH.


I agree.  There's no winning a war w/o destroying your opponent's ability to wage war.

Quote
keep notes on the porkdweebs ourselves and report them to HTC.


so a pork-police eh?  pork monitors?   "Sukzzy, Urchin came over & porked our base & now it's all broken whaaaaaaaaaa."  LOL

As it stands now, AH offers much for $15 . . . furballin', strat runs, winning a war (what % of pilots do you belive strives to win war & knows how strat works?)  Its a barrell of fun.  All of it.:)
« Last Edit: April 15, 2003, 08:24:27 AM by Hap »

Offline DrDea

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Could someone rethink the way porking fuel works?
« Reply #17 on: April 15, 2003, 08:15:41 AM »
So at the bottom line, I don't think there's much hope of ever getting a system that automatically weeds out all intentional kamikaze porkdweebs. That being the case, I guess the best defense is for us to keep notes on the porkdweebs ourselves and report them to HTC.

  You have to remember  It all comes down to one thing.People play the game for diffrent reasons.The Kami base porkers probebly feel the same way twords the furballers who show little intrest in base capture.Whos right whos wrong?Who cares.As long as your paying the fee you play it your way and expect nobody but your squadmates to go along with you.Personaly I think if you have issues with porkers do like it was said.Cap the base,but dont expect everyone to want the same thing as you.Its just never going to work that way.
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Offline bozon

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Could someone rethink the way porking fuel works?
« Reply #18 on: April 15, 2003, 08:34:38 AM »
beetle is on to something :
Quote
A guy likes to see his name come up with 6 kills landed

then how about this:
if a player kills a fuel tank and dies within 15 seconds, a messege comes up from the server:
" BoneHead porked the fuel and augered like a dweeb of 9th dripping noses squadron "

Bozon
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Offline beet1e

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Could someone rethink the way porking fuel works?
« Reply #19 on: April 15, 2003, 08:53:17 AM »
Quote
Originally posted by bozon
beetle is on to something :
 
then how about this:
if a player kills a fuel tank and dies within 15 seconds, a messege comes up from the server:
" BoneHead porked the fuel and augered like a dweeb of 9th dripping noses squadron "

Bozon
ROFLMAO!!!!! That would be worth paying to see. :)

I don't see any major changes being made to this release - unless they are changes that can easily be carried over into AH2. HTC is in AH2-press-ahead mode now, and won't want to be distracted by what could arguably be described as the whims of a small nucleus of players.

Offline Manedew

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Could someone rethink the way porking fuel works?
« Reply #20 on: April 15, 2003, 09:07:00 AM »
I agree fuel porked along an entire front is unacceptable with insane feild distances and resupplies on maps such as Trinity.


And suppllies don't do anything from what I've seen lately.

Offline SLO

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Could someone rethink the way porking fuel works?
« Reply #21 on: April 15, 2003, 09:14:50 AM »
but the question is.......

how do you keep the ROOKS from reaching there 20k + perch.....

how do you keep the cherry pickers from reaching there 20k + perch......


Hit there damn fuels....thats how

ain't no fun in seeing Lufftweenies or Pee shooters at 20k......

they cherry pick all day long.....get to same alt.....they run home to mommy.....

keep cherry picking and I'll keep hitting your forward fuels.....

and BTW not all tiffie drivers are suiciders.....some of us can actually kill all the damn fuels at a base.....its the damn lazer acks that get us in the end:D

but I do understand you urchin...your 1 who is not afraid to fight....with adv. or not.....but most RUN all day long as fast as they can.....limiting there fuel is like cutting half there running distance:eek:

Offline Batz

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Could someone rethink the way porking fuel works?
« Reply #22 on: April 15, 2003, 10:40:54 AM »
Quote
either make the fields catured or not... no porking em. I don't care if there is a majic spot that the kamakazi can just dive into to capture the field. I don't care if it is captured by a tank touching the runway...

make it so as soon as there are 5 pee 51's or tiffies overhead it changes hands... I don't care but don't make it pssible to pork it...

let's get things moving. fields are far enough apart as it is without bunch of em being useless.
lazs



I agree 100%. To hell with "war winning". The main aint a war, and theres nothing to "win". The main strat system isnt complicated enough for a "real" war. 4 or 5 token fuel in the open is hardly what they do in a "war".

Slo

No one mkes you fly to 20k to fight, when the fuel gets porked it makes folks log or fly a plane they dont want.

Hell I'd before a dot command .please lemme have a41 and bing 41 gets captured. Atleast we wont have to suffer through 40 min flight times.

Theres a simple fix just add more fuel tanks per field, distribute them so you cant get 2 with 1 bomb and make their rebuild time 7 min.

Offline AaronGT

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Could someone rethink the way porking fuel works?
« Reply #23 on: April 15, 2003, 10:48:20 AM »
The problem is that to cater to the person metaphorically coming off the street into the game is that the action has to be easy to find, and plentiful. Historically a lot of combat flights failed to even find the enemy, and victories for most pilots were rare.

With limited strategic goals (still mostly
capture the flag) and people wanting to
see results relatively quickly then there
are going to be distortions. This having
been said, hitting fuel dumps was a
perfectly valid WW2 tactic, as was vulching.

If you want to get rid of over the top
fuel porking and vulching you probably
need a long term campaign-type ethic in
which the front lines are populated by
ground troops and change slowly over a
period of weeks. I suppose that is more like
WW2 Online, although I think in that
case it is much too slow.

The question is - would you get enough
players catering to those prepared to
fly over a boring map for 2 hours before
15 minutes of intense action over the
target, and then a two hour flight back?
I think you can run scenarios on that
basis (and I enjoy them) but everyone,
at least sometimes, wants to just get
online, into action, and have some
relatively instant fun. And HTC needs
the revenue generated by that.

I've never played in an AH scenario,
though. I must check to see if there is
one coming up!

Offline AaronGT

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Could someone rethink the way porking fuel works?
« Reply #24 on: April 15, 2003, 10:54:07 AM »
Quote
Originally posted by Manedew
I agree fuel porked along an entire front is unacceptable with insane feild distances and resupplies on maps such as Trinity.


And suppllies don't do anything from what I've seen lately.


They are historically short distances! They are only long compared to how long people are prepared or able to stay online.

I suppose an option might be to have more fuel dumps around that can resupply a field, plus a 'convoy commander' option in the same way that you can control fleets. I.e. someone can order up a convoy of fuel, in addition to the goon resupply. Given the speed of trains or trucks, you are still talking about the best part of an hour for resupply, perhaps, and of course hitting the fuel dumps or convoys then becomes an option.  I don't know how important the convoys are now, but perhaps it would make them more important and add spice?

Perhaps a fun option would be for convoys to run to a schedule (i.e. regular deliveries) unless the convoy commander is used to vary it, but the timing of the schedule, sizes, etc., be different for each field and each reset of the arena. This would mean that recon missions would have to be flown to establish the presence of a convoy, or the schedule. Or perhaps by parachuting an agent into the area, and then recovering them you could also find out the schedule. This would mean we could have agents, Lysanders, Storches, covert nighttime landings, etc.

Offline DeadOne

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Could someone rethink the way porking fuel works?
« Reply #25 on: April 15, 2003, 11:03:58 AM »
Here's a simple idea... make it so that after you die, you have to wait 3 mins before you can reup another plane... Yes this afects the Legit Pilots too but it'll help a little with the Kamikazee and add a small amount of relative realism

Offline Revvin

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Could someone rethink the way porking fuel works?
« Reply #26 on: April 15, 2003, 11:31:47 AM »
Keep it the way it is there is nothing wrong with it.

Offline MANDOBLE

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Could someone rethink the way porking fuel works?
« Reply #27 on: April 15, 2003, 12:28:31 PM »
Porked fuels is actually my first concern about gameplay.
1 - Fuel load should not be limited to %.
2 - Drop tanks could be filled up with more or less fuel, but not eliminated.

Offline gofaster

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Could someone rethink the way porking fuel works?
« Reply #28 on: April 15, 2003, 01:11:18 PM »
Maybe Trinity should be modified to include a Furball Valley to the east of Tank Town.  That way, the Bishops could capture all of those bases the same way they capture all of the Tank Town bases.

Offline wetrat

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Could someone rethink the way porking fuel works?
« Reply #29 on: April 15, 2003, 02:16:32 PM »
Quote
Originally posted by SirLoin
Fly a resupply goon Urchin.
Resupplying hardly does anything at all... and I really doubt resupplying bases in a goon is urchin's idea of a good time.
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