Originally posted by AKWarp
[B
The issue with buff guns and bombs on the ground was the carbombing and instant "field ack" guns that buff formations provided at a field being attacked.
HT has changed bombing so that a bomb must travel 1000 feet before it is armed. This is in fact close to reality. Some bombs in WWII had little propellers on the nose that would spin when the bomb was released and thus arm the fuse. This is an effective, and realistic way, to do away with the car bombers.
As for the guns, the only thing that could be done was to shut them off when the buffs were on the ground. Otherwise, many people would up formations of buffs at the end of the runway and just sit there and start gunning. This is the problem that created so much hoopla when guns used to be armed at all times. Combine that with the frame rate robbing buff formations and the potential to crash the server and you get the idea. Imagine an airfield under attack, imagine 10-15 people all upping buff formations to sit at the end of the runway and gun from them. It's ridiculous. It was when guns were on all the time, and would still be now. [/B]
Ok. Then we can start all over again
1. Disabling buff guns has nuthing to do with carbombing, does it? I have never advocated enabling bombs at ground level. This, I guess is necessary so the vulcher doesnt feel cheated when he zooms in for an unchallenged kill, only to be surprised by a big explosion.
2. The sight of 40 buff forms on the field scares YOU, not me. I can kill them with a bomb. If somebody is dumb enuff to try to strafe them, then they deserve to die. However, I concede to you, the server crashes and the frame rate hit would be a problem with this. I also refined my suggestion to disabling buff guns until takeoff, and then you have them until tower.
Now, no more frame rate or server crash problem.
No more carbombing problem.
I am saying that deacking and strafing an nme airbase with a buff form is possible, and some fool may even think that he is getting away with something by doing it. But what I said to you was,
IF..IF..IF.. you advocate disabling buff guns on the ground when landing because somebody might deack a field and land the buffs and then strafe the town, I challenge you to try it, aside from the strafing part, since the guns are disabled at landing too. In fact, if you are able to deack a field with a buff form, just fly above it at 500 feet and let the guns rip, then answer me this...Why would you want to land and strafe, when the 500ft strafe is 100 times more effective?
Q. I should have my guns when I land so I can defend myself from the maniac suicide speed freak vulcher who doesnt want me to land my 4 kills, 3 of which are him. He know I am defenseless on the ground and may decide to take advantage of that. Dont tell me I have to fly until he runs out of gas or I need to plan my attack better. My airplane is crippled and I cant make it any further. Do you agree or disagree that i should have my guns?
If you disagree, then why?
xbrit.. Iflew FR in air warrior and if you were trying to deack a base, then yes, it may have been easier, if you were vulching with ack up, you were a dead man after 2 pases.
Tilt, that is a good idea, but i am geting the feeling that 'vulcher protection' is the real order here, since all these supposed impossible situations that would result of 'guns enabled on the ground' can be fixed by killing the bomber hangars in preparation for base capture.