Originally posted by AKWarp
In the last week I've experienced major bouts of rubber bullets in aircraft.
Probably a network issue at your
end.
The way most sims/games work
is that a hit on your front end counts
as a hit, and is passed to either the
server or the person hit. For the
sake of efficiency. However most
games use UDP to send the data
packets from your PC to the server,
but UDP packets (unlike TCP) aren't
guaranteed to get there.
I suspect what is happening that
your packets aren't getting there
for some reason, so although you
see hits on your front end, the
other guy never gets to find out
about them.
I note that Aces High swaps to
TCP for some of the traffic. I don't
know how much, but although
TCP is guaranteed to get there,
it presents problems for games
if you have to wait for one packet
to come direct, and the next to
arrive after coming round both
poles. I.e. it makes assembling
it and applying the logic harder,
and can involve a requirement
to 'rewrite history' if that packet
with the 5 30mm cannon hits
suddenly turns up 30 seconds
late. People might also complain
if their planes apparently blew
up for no good reason!
The fact that people are experiencing
more rubber bullets just now
probably has something to do with
other traffic on the net between
you and the HTC servers, or a move
of server routers, or some other
factor affecting how likely a UDP
packet is to get there.