As someone who plays Warbirds but not AH, let me try to give you some insight into the "fantasyland" comment.
First and foremost, you can't take that comment out of context. Read the entire thread and you'll see that it was written by a raving lunatic. That there should clear up any misconceptions.

If it was written by a normal person, then it might take a bit more explanation.
It use to be that the main differences between AH and WB were philosophical in nature. WB caters to those wanting more historical flavors in their flight sim. Examples:
WB: Rotating plane set with a nice mix of early, mid and late war aircraft
AH: Perk system with most planes enabled 24/7, with emphasis on mid to late war aircraft
WB: Axis vs Allies
AH: Three-color war, all vehicles available to all sides.
WB: Historical terrains used in main arena
AH: Fantasy terrains designed for balance/game play and 3-country war
Here's a nit-picky one but important to dweebs like me:

WB: Metric cockpit guages where appropriate
AH: English units for everyone
This list is not intended to debate historical vs. fantasy game play. I enjoyed the 4 color war in WB and also like the axis vs allies.
Like I mentioned above, the items above
use to be the main differences between AH and WB. Currently, there are vast differences that has allowed AH to prosper and WB to suffer.
A question for funkedup: Do you play AH these days? If not, what will be your next game to quit?

As for me, I'm an IJ fan and like my early war. If WB folds, I'll probably hang up the wings and play quake or something.

Kekule
WB: 18th Sentai