Sit in tower looking aimlessly at the same ol planes and think of trying or planning something different to raise the excitement/enjoyment stakes. Make a mission and struggle to get more than 5 or 6 people in it. Give up and grab a fighter.
Fly toward the battle gaining alt etc for a realistic type of attack, see enemy dive in and watch the m dive away toward a huge number of higher cons. 4 or 5 enemy dive on you forcing a break off. Either im then killed or i have to run for 10 minutes from a persistant LA7 who is intent on using HO or anything to kill you.
you either die or you get away only to have to reclimb to high alt for the same thing to happen later.
GET BORED
grab a bomber fly for 40 minutes to get to an even reasonable alt. attacked by a plane with 50 cals who manages in 1 pass to wipe out 2 buffs then 3 or 4 finish off the last one before your near the target.
GET frustrated
grab a late war plane that might just allow you a chance in the heavily outnumbered gang fights. Basically do this for months whilst longing for a more varied game.
there seems to be a very fast moving strat in AH now.No precise attacks with objectives, just massed swarms of conga lines from one base to another. You can either pile in and take your chances or sit in the tower and dream about doing something new.
Im not blaming anyone for this and im sure its also due to a little overuse of the game BUT I really feel theres a HUGE scope for making AH more fun. Simple experiments with the perk system or greater rewards for considered gameplay or mission activity could really change the attitude of players online. This all for yourself attitude is NOTHINg like the way the war was fought. They emphasised TEAMPLAY and sound tactics not gunho ramming and suicide attacks 24/7.
What i see of late is the people who are AVID aircraft and WW2 fans and are often well versed in ACM and well read on the history of the conflict being forced to fly in a way which CANNOT sustain adult interest for very long.AH seems to be changing into a fast paced checkers game where learning the intricasies of the world of wartime aviation is ignored in favour of becoming a fast shootem up player.I love it , furballing etc IS FUN. BUT it cannot sustain longterm interest.
Im beginning to think Laz is right about making an area where furballing is constant and removed from the main 'war'. A place where the quick fix arcade types can fly and fight whilst others more interested in flying in skies reminisant of the real war can get on with an enjoyable attrition/destroying infrastructure and resource war.Flying real formations with similar roles to the real planes.
This is by no means a whine and i dont blame anyone but i felt it had to be said that things are looking ever more bleak as far as im concerned. AH2 on the faceof the minute info i can find about it SOUNDS like a perfect solution where acting/flying in a manner far removed from how they used to in the war will result in a hard time and low score whereas following the behaviour of those old WW2 vets or emulating it closley opens up new avenues of gameplay(ie promotions and rewards). Of course im only ASSUMING this is what will be the aim of AH2 but i cant be sure as i have no clue even whether I have the right idea about it.
basically i felt as a long term customer Id like to know where we are heading and what customer suggestions the HTC crew like or dislike. Do they like laz's ideas? do they want to encourage or discourage the furball mentality? do they realise theres a need for both types of player, furballer and strat men and intend to try to cater for both? will they try to do this in one arena or seperate the groups>?
Can those of us who crave missions or set objectives with a realistic grouping of aircraft (ie b17s and escorts) expect to see more or less of this sort of thing in the future? Is there a possibility that the rather arcade like respawning in such short periods of time of targets and structures will be changed?
will we ever see a building that stays down longer than 30 mins? basically enough time to get home before you need to refly the whole thing.This is the sort of thing i really dislike at the moment in AH. The game is catering for the quick fix fighting so much its becomeing repetative and a little dull.
Cant we try having very much more dangerous to attack bases but with structures that once down STAY down for a REASONABLY realistic time frame? Maybe make SOME bases very well defended with ack BUT also the most pivotal strategic base(maybe the only one with troops?) with other simple grass fields closer together and easy to use (maybe never lose all fuel etc) to cater for those quick fix flights.
This way the big bases would REQUIRE bombers rather than as it is now where the bomber does nothing much more than get used as a big jabo plane and most favour a low level fighter with bombs to do the job bcause they know 10 la7s are going to kill them anyhow.

why not make certain areas difficult to destroy without the use of large amounts of ordinance? put a few bases in that jabo is usefull for and a few where jabo would take too many pilots to effect enough damage. Lets have a base or two where dropping bombs from alt is the only way to have a reasonable survival chance? These bases can be the ones near the HQ so they
dont have to be the focus of the war until the finall stages.
I guess im just asking for something to be added or changed to break the same old checkers type game up.Im just getting a tad bored with it and the general behaviour that seems to permeate theMA of late.