There have been many suggestions of late to tweak this, harden that, perk the other... -all suggestions designed to favour one particular style of AH gameplay - usually that of the author of the thread in which the suggestion was posted.

Well I have some views of my own! I find that suicide runs to the CV can be quite exasperating.

Don't get me wrong - there's nothing wrong with a side attacking a CV which threatens one of their bases. The real rub is the suicidal, one-way-ticket nature of these attempts.
I have always loved carrier ops, so last night went to the defence of the Bish CV that had dropped anchor perilously close to an enemy base!

If I hadn't had my hands full, I'd have moved it myself. There were about three of us in planes, defending against wave after wave after wave of suicide B17/ju88/LANC formations. We killed them all - most of the CV guns were manned. So then there was a respite before the onslught resumed, and it came down to the usual AH1 scenario - the numerical supremacy smashdown.

No real skills involved, just numbers.
The real issue is the re-uppage factor. Some guys made 3,4 or maybe more attempts. With gameplay like that, the outcome is inevitable.
I filmed the whole thing, and you can view my film. My question is: Should this gaminess be addressed in AH1, or do we wait for AH2? What other changes would you suggest? I make none here.
Click here to get the film.