Author Topic: Collisions  (Read 886 times)

Offline metronom

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« Reply #15 on: June 01, 2003, 04:33:33 AM »
Maybe silly, but what about friendly collisions?
IMHO it would be realistic. As example in IL-2 where friendly collisions exist, even taxiing on the ground. I know its a desaster if you want to take off fast :D  But taking off now is more arcadish.
Just my 2 cents

Sailor

Offline Ghosth

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« Reply #16 on: June 01, 2003, 08:15:35 AM »
Manedew everything that can be tried has been tried in the past.

What we have left is the only rational answer.

Anything else leads to people suiciding into other planes to kill them, or people seemingly exploding for no reason.

Either of which would cause massive screaming in the arena.

Don't want to die to collision, then don't run into him, its all in YOUR hands.

YOU are the only person who can cause or prevent collisions on your machine.

That is a fact of life, HT isn't going to change it, deal with it.

Offline BenDover

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« Reply #17 on: June 01, 2003, 08:16:56 AM »
STFU?

Have I somehow wandered onto a CS forum?:rolleyes:

Offline Batz

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« Reply #18 on: June 01, 2003, 10:38:32 AM »
Quote
A collision were the con warps into your plane


Have ya even attcked a buff formation and killed the lead bomber then he rides that bomber in. As you then move to kill the drones they start warpin all over then you collide with one.

Those are sometimes frustrating.

Just FYI IL2/FB collisions are similiar to ah. One guy will collide and get damage and die and the other guy will fly off. Friendly collisions on has been tried in ah events and it was interesting but caused more problems then necessary. IL@ doesnt have 500-700 guys in an arena competing for kills.

Right now you control your plane. If you dont want to collide its up to you to position your plane on your front end in a spot where that doesnt happen. "Accidents" happen but most of the time if you collide its your fault.

Offline hazed-

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« Reply #19 on: June 01, 2003, 11:34:57 AM »
Ive been rammed when i was in no way attempting a HO.

One time i lost my tail when a yak flew into me. The point is one gets away scott free in a situation where both would be wrecked.

If someone gets a kill because the other guy has collided with him then there should be some kind of damage or penalty for getting the kill that way.If like you said only one guy sees the collision all the time then the theory of 2 people both trying to HO each other is a myth! :) When i do actually take a ho shot i usually fire at a distance and evade.This doesnt however always work and quite a few times ive been surprised by the collision.The people i see ramming me are usually firing all the way past without so much as a touch on their ailerons yet they fly past and i lose wings. If like you said they dont see the collision or arent pointing their nose right at you then why would they still be firing?.If they are BOTH trying for the HO they should BOTH pay the price. If one sees the HO and the server sees that the other DIDNT then no damage should be applied or moderate damage to the guy who DID see a collision(maybe loss of a whole wing full of guns would work here).Surely it would be possible to check what both FE's are seeing.

People are actually abusing the present system too by simply flying close to another aircraft and weaving around when they run out of ammo.On their FE they just wizz past very close but on the other guys FE he sees a collision because he sees the aircraft in a different point in the sky.If you dont think this would work take a look at a large number of players launching off the CV. On their FE they are on the deck but on others they can be as much as 300-400 yards away floating above the sea but still taking off.Apply this to an aircombat where you NEED to get within 300 yards and you get the overlap of positions which causes collisions. Happens in the scissors as mandoble says.
« Last Edit: June 01, 2003, 11:44:57 AM by hazed- »

Offline fats

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« Reply #20 on: June 02, 2003, 04:20:00 AM »
friendly collisions could have a nice impact on people scrambling franticaly from a capped field. Make a few more spawn locations and telefrag anyone who sits in one of them for longer than X seconds, if a new player spawns on top of him.


// fats

Offline vorticon

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« Reply #21 on: June 02, 2003, 08:29:00 AM »
freindly impacts would cause mass screaming...sure it'd be funny at first but when NOONE could get off the ground it would be very annoying...its bad enough in a 3 feild 8 person arena...

Offline vorticon

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« Reply #22 on: June 02, 2003, 08:30:52 AM »
and they have "stick stirring" code in place already...ever move your stick about only to get a "do not move your controls so rapidly"  message...its as sensivite as its gonna get to otherwise any mouse user that trys going into a roll to fast is going to fin themselves getting chuteshot

Offline AcId

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« Reply #23 on: June 02, 2003, 01:52:04 PM »
Quote
Originally posted by fats
friendly collisions could have a nice impact on people scrambling franticaly from a capped field. Make a few more spawn locations and telefrag anyone who sits in one of them for longer than X seconds, if a new player spawns on top of him.


// fats


Or friendly collisions can be disabled while on the ground or while the gear is down so as to avoid base scrambling fiasco's.

Offline MANDOBLE

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« Reply #24 on: June 02, 2003, 03:11:05 PM »
Quote
Originally posted by hazed-
I would say it should only register a collision if it is seen on both FE's.


This is atonishingly obvious. Just to take into consideration that plane A may "see" the collission at time T and plane B at time T + 1 sec (for example). So it is not as easy to code as "I've seen the collision, and you??" - "Not yet" ...

Offline MANDOBLE

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« Reply #25 on: June 02, 2003, 03:18:46 PM »
Two other points about actual collision code:
1 - Even when both planes see the collision and both crash, only one will get the kill.

2 - I landed at an enemy runaway and placed my plane just few yards away from the enemy spawn point. My plane was stopped and few seconds later an enemy plane spawned at my back and rolled into me. My plane exploded while the other took off unharmed.

Offline BenDover

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« Reply #26 on: June 02, 2003, 03:55:21 PM »
What I want to know is why you were landing on an enemy field in the first place.

Offline Karnak

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« Reply #27 on: June 02, 2003, 04:08:15 PM »
If both FEs must see the collision for the collision to occur there will essentially be no collisions anymore.

Tactics to be derived from this involve things like intentionally flying through the target aircraft while firing as it is impossible to miss from one foot away from the target.  This is not a small change and it would not be rare.

Another effect would be the switch to free form manuvering without regard to the proximity of your airframe to the enemies airframe.  It would remove one of things that a combat pilot in a close dogfight needed to track from the game.

This kind of change in tactics essentially destroys any and all simulation of real world tactics.  The rules have been changed so much that it is no longer a simulation of WWII air combat tactics.

Personally I have no interest in flying in an environment in which the need to avoid collisions is not part of the tactics used.
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Offline Batz

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« Reply #28 on: June 02, 2003, 05:21:11 PM »
exactly karnak. People fail to see how 1 thing effects another,

Offline fats

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« Reply #29 on: June 03, 2003, 03:02:55 AM »
--- AcId: ---
Or friendly collisions can be disabled while on the ground or while the gear is down so as to avoid base scrambling fiasco's.
--- end ---

I've never  been fan of the unlimited spawns available, so I wouldn't mind if a field's through output of planes was somehow limited.


// fats