Author Topic: Strike Fighters Project 1 Reveiw  (Read 2166 times)

Offline Emptygun26

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Strike Fighters Project 1 Reveiw
« on: June 01, 2003, 10:24:37 AM »
Well someone in MA asked for a rundown on this game. I dont really have the time to go fully into this game all at once, so I am going to do it in parts. First the game overveiw.
 The core of the game is traditional combat flight-simulation – the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets. The game is set in the 1960s – when aviation technology was still primitive, but advancing at a rapid pace. Some missiles and guided weapons would be available later in the game, but true to history, they remain somewhat unreliable and inaccurate. Most air battles involve visceral, in-your-face gunfights, and the player’s skill at outmaneuvering his opponents remains the key to victory and survival.
 The game features dynamic campaign, set in a fictional background, that spans the entire decade of aviation history. The player starts the game with the F-100 Super Sabre – a simple aircraft with basic avionics, no radar and no missile. But as the campaign progress, new technology will be slowly introduced for the player to discover, including new aircraft, more powerful weapons, improved avionics and deadlier threats. Some technologies, such as surface-to-air-missiles, drastically shift the balance of power, and the player must continuously change and adopt new tactics in order to be successful. By the end of the campaign, the player will be flying the sophisticated F-4 Phantom II, exchanging guided missiles with MiG-21 while dodging radar-guided SAMs!
 The campaign can be played normally, where the player takes on a role of an air force pilot. In this traditional role, the player is rewarded for successful career with medals and promotion. In addition, the player may also take on a role of a mercenary pilot; this adds another dimension to the gameplay by allowing the player to build up his pilot’s abilities, resources and finances. He or she can earn money for target destruction and mission accomplishment, and the profits can be used to buy ammo and fuel, fix battle damages, upgrade the aircraft, or buy bigger and better weapons. This added element of role-playing provides the player with more incentive to fly that next mission and keep on playing the game.
 In addition to the campaign, the game also features Instant Action and Single Mission modes of play. Instant Action immediately puts the player into the cockpit with a single mouse click, while Single Mission enables the player to design custom missions and pilot his favorite aircraft. These two additional modes of play let players tailor the game experience to match their own playing style.
 The list of player-flyable aircraft planned for initial release includes the maneuverable F-100 Super Sabre, fast and sleek F-104 Starfighter, ground attack A-4 Skyhawk, and of course, big and powerful F-4 Phantom II. Additional planes will most likely be made available post-release; the game is designed with future expansion in mind, and we plan on supporting the game with add-ons and sequels. More importantly, we also plan on supporting the user community in creating after-market modifications, including user-created missions, campaigns, maps, and aircraft.
http://www.thirdwire.com/projects/p1/index.htm

Offline Emptygun26

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Strike Fighters Project 1 Reveiw
« Reply #1 on: June 01, 2003, 10:53:21 AM »
Now no good reveiw would go without screen shots, now here is the part where I am spliting it up. I am going to go into aircraft profiles. So the first aircraft I am going to reveiw is the A-4E SkyHawk. The A-4 Skyhawk was designed to meet a US Navy requirement for a carrier-borne medium attack aircraft in the early 1950s. The Navy's specification called for an aircraft weight of approximately 30,000-lbs but Edward Heinemann submitted a design that was remarkably light, weighing only half the specified amount. At first, the Navy couldn't believe such a light aircraft could meet the range and payload specifications, but this small jet not only met all the requirements, it also proved to be extremely versatile and effective. The A-4, also known as "Heinemann’s Hotrod" and the "Bantam Bomber", began entering service in 1956 and remained in frontline service with the Navy and Marines until 1985, seeing a number of engine revisions. It has a conventional cruciform tail section and a delta shaped wing with distinctive air intakes close to the canopy glass. The A-4 Skyhawk can carry a wide variety of external weapons on two wing-mounted pylons and one under the fuselage, and is as maneuverable as many jet fighters of the day.
 This is by far my favorite plane in the game the A-4 is just fun to fly. Its small, fast, and agile. So far I have two air to air kills in it. Now that may not seem like alot, but if you play the game you will find thats pretty damn good. The AI of the emy pilots on the hard setting really makes you work for you kills. Toss in missles that dont always work, and it gets even harder. My first air to air kill came from a burst from my guns. The second was a lucky shot on a Mig 17 pulling away from me. I got a great seat shot with a sidewinder on him.
 Air to ground however is where this plane shines. In the close air support roll it is a blast to fly. Nothing like seeing those green tracer rounds fly past you as you drop some naplam, or firing your LAU-3/A rockets at tanks below. I am not sure how they did it in real life. But I am pretty sure those pilots sat in specialy designed seats that held there really large nuts in place.
Troops in contact, need close air support


Hot to the target area

FAC, calling out targets to us

FACs smoke rocket marks the target area
« Last Edit: June 01, 2003, 10:56:51 AM by Emptygun26 »

Offline Emptygun26

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Strike Fighters Project 1 Reveiw
« Reply #2 on: June 01, 2003, 11:06:45 AM »
Rolling in.

rockets on station

Emy troops flanking our troops, second pass

Damn I love the smell of napalm in the morning

Last run on some emy APCs, and light armor.

Winchester rockets, letting them go

Going home mission compleat

on approch




I think what I like most about this game is the depth, kills are not easy, flying is not easy. There are no kill messeges that come up. You do not know sometimes if you killed a target or not. The fog of war really comes into play in that game. There have been times when the smoke on the ground is so heavy, and the fighting is moving so fast, the lines become blured. You watch movies where the pilot refuses to drop his bombs, becuz he cant tell friend from foe, playing this game really creats that feeling. Its up to you the pilot, and your skills to make the call, that could save or kill friendly troops.
 This is by far the most fun I have had in a flight sim in a very long time. Sure its buggy, thats becuz the game is not finished, they are still building it. They will keep on building it, adding new aircraft, new missions. Plus there are a ton of 3rd party made aircraft floating out there. Check it out.

Offline CyranoAH

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« Reply #3 on: June 01, 2003, 11:10:17 AM »
I did. Too buggy. Actually I decided to postpone my review of the game for a magazine until they have fixed it good, right now it would be a 4/10 being generous.

Daniel

Offline Revvin

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Strike Fighters Project 1 Reveiw
« Reply #4 on: June 01, 2003, 11:41:26 AM »
Thanks for the review, I was thinking of buying this at the weekend but SimHQ's review had been taken down for a re-write and Combat-Sim still requires payment and there's not many other sites I trust with their reviews.

Offline MoMoney

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Strike Fighters Project 1 Reveiw
« Reply #5 on: June 01, 2003, 12:00:22 PM »
It is a Briliant Sim that is NOT FINISHED yet.  MP does not Work yet- no Mission builder and has many bugs in the campaign.  With that said- the whole sim is completely modable.  The community is hard at work making addons.  What I like most about the game is the randomness of the missions.  The same mission will look completely different each time you play it because it allows for the mission builder to specifiy the probability of seeing certain planes and objects in the game.  For example, 1- Mig21-prob 50% , 3 Mig-19 Prob 20% etc etc.  Each time you fly it looks completely different.  FB's has nothing close to this.  The AI is very very good in this sim and  the graphics surpass the origonal IL2.  Its just waiting to be completed with next patch.

Offline Revvin

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« Reply #6 on: June 01, 2003, 12:40:23 PM »
Mmmm I had kinda written this off my list when it first came out and everyone howled how buggy it was. Believe it or not it's only just been released here in the UK (yeah slow or what!) I think they are very mindful of the original release as the DVD box here bears the "New Improved Patched Version" sticker :) I picked it up, put it down, picked it up and put it down again in the shop not sure whether to buy it so bought Raven Shield instead until I could find a review. I noticed that Hyperlobby supports Project Strike Fighters so that's a plus. Is the multiplay completely borked still? I'd like to fly it online. The few screenshots I had seen made SF look quite ordinary but those posted above look much better and I'm upgrading soon anyway so the more eye candy the better :) What's the ETA on the new patch? are things so bad it's worth waiting till the patch comes out before buying?

Offline Revvin

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« Reply #7 on: June 01, 2003, 12:42:27 PM »
Another point in it's favour is dedicated TrackIR support :D it rocks in IL2:FB!

Offline XNachoX

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Strike Fighters Project 1 Reveiw
« Reply #8 on: June 01, 2003, 01:44:00 PM »
The community is great, except that they're too lazy to do a proper flight model and release planes that are visually stunning, but feel like crap to fly.  Meh.

Also the roll inertia?  Or whatever it is that keeps you rolling or pitching even when you center the stick.  Get rid of that and you have a decent game.
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Offline funkedup

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Strike Fighters Project 1 Reveiw
« Reply #9 on: June 01, 2003, 02:04:41 PM »
Actually the FM is pretty good IMHO.  There are still some bugs but I've yet to have it crash on me.  You can get it very cheap on eBay.  It's not something to get addicted to, but if you are a fan of big loud silver birds, it offers something that no other sim can offer.

Offline Dawggus

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Strike Fighters Project 1 Reveiw
« Reply #10 on: June 01, 2003, 02:09:46 PM »
Yep, fun Fligt Sim, linked are a few more Pics (ignore the first couple of FB Pics ;)).  I always get creamed on HyperLobby, but if you want a real live SFP1 opponent (target drone), gimme a yell.

http://www.nightmares.org/pics.htm

Cya Up!

Offline MrCoffee

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« Reply #11 on: June 01, 2003, 02:10:35 PM »
Where can I get the game? I would like to try and test it as well? Went to website but only saw patches.
« Last Edit: June 01, 2003, 02:16:43 PM by MrCoffee »

Offline Revvin

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« Reply #12 on: June 01, 2003, 02:18:46 PM »
Think I'll try and pick this up in the week

Offline Udie

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« Reply #13 on: June 01, 2003, 03:00:44 PM »
It's another example of how much strategy first sucks.  Yet another game that they forced out the door unfinished.  I don't have it installed right now as the online experience is not there with the first patch.  Every once in a while 1v1 will work online but that's no fun for me.  I'm waiting for the 2nd patch which I thought would be here by now or I wouldn't have bought the game when I did.

 I did have some fun with it in single player mode, but it got old quick for me...

Offline funkedup

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« Reply #14 on: June 01, 2003, 03:01:17 PM »
Quote
Originally posted by MrCoffee
Where can I get the game? I would like to try and test it as well? Went to website but only saw patches.


I got mine off eBay for $5.99.