Well someone in MA asked for a rundown on this game. I dont really have the time to go fully into this game all at once, so I am going to do it in parts. First the game overveiw.
The core of the game is traditional combat flight-simulation – the player takes command of a thundering jet fighter and engages in aerial dogfight with enemy fighters while seeking and destroying ground targets. The game is set in the 1960s – when aviation technology was still primitive, but advancing at a rapid pace. Some missiles and guided weapons would be available later in the game, but true to history, they remain somewhat unreliable and inaccurate. Most air battles involve visceral, in-your-face gunfights, and the player’s skill at outmaneuvering his opponents remains the key to victory and survival.
The game features dynamic campaign, set in a fictional background, that spans the entire decade of aviation history. The player starts the game with the F-100 Super Sabre – a simple aircraft with basic avionics, no radar and no missile. But as the campaign progress, new technology will be slowly introduced for the player to discover, including new aircraft, more powerful weapons, improved avionics and deadlier threats. Some technologies, such as surface-to-air-missiles, drastically shift the balance of power, and the player must continuously change and adopt new tactics in order to be successful. By the end of the campaign, the player will be flying the sophisticated F-4 Phantom II, exchanging guided missiles with MiG-21 while dodging radar-guided SAMs!
The campaign can be played normally, where the player takes on a role of an air force pilot. In this traditional role, the player is rewarded for successful career with medals and promotion. In addition, the player may also take on a role of a mercenary pilot; this adds another dimension to the gameplay by allowing the player to build up his pilot’s abilities, resources and finances. He or she can earn money for target destruction and mission accomplishment, and the profits can be used to buy ammo and fuel, fix battle damages, upgrade the aircraft, or buy bigger and better weapons. This added element of role-playing provides the player with more incentive to fly that next mission and keep on playing the game.
In addition to the campaign, the game also features Instant Action and Single Mission modes of play. Instant Action immediately puts the player into the cockpit with a single mouse click, while Single Mission enables the player to design custom missions and pilot his favorite aircraft. These two additional modes of play let players tailor the game experience to match their own playing style.
The list of player-flyable aircraft planned for initial release includes the maneuverable F-100 Super Sabre, fast and sleek F-104 Starfighter, ground attack A-4 Skyhawk, and of course, big and powerful F-4 Phantom II. Additional planes will most likely be made available post-release; the game is designed with future expansion in mind, and we plan on supporting the game with add-ons and sequels. More importantly, we also plan on supporting the user community in creating after-market modifications, including user-created missions, campaigns, maps, and aircraft.
http://www.thirdwire.com/projects/p1/index.htm