simply, placement cannot be "random", what if FH will stand next to runway or citty will be placed close to end of runnway, all fuels in one place or........................?
Code "random" look of terrain in this case shoul be placed in AH client, not terrain file. If HT do it, is high possible every of us standing on same airfield, will have diferent look from cockpit.
All must be defined earlier, as we current have, every object is gruped and linked to one of size (smal/mid/big) field
and used X times cloned and placed all around.
Terrain file have limited numbers of poligons and everything used above this limit will make terrain bugged (CTD) + larger terrain file.
x10?x20? size bigger + much more data to load and work in memory and memory of graphic card
AH2 will have incresed this but not expect each airfield custom.
Il2 have small terrains and not have "custom" airfields too.
Mostly in RL airfields all around looks similar, only terrain around is diferent.
So lets stay on this we current have with small improvement done by HTC.
All the rest is waste of time and resources.
If u like "custom" layout i recommend FS;)
ramzey
btw. If u cannot understand i can write that in polish, and u can translate it yourself
