Author Topic: HTC - A request for AH2.........  (Read 958 times)

Offline hazed-

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HTC - A request for AH2.........
« on: June 01, 2003, 03:44:27 PM »
I was watching some real films of bombs and rockets etc hitting buildings etc and i noticed the main thing that makes them so fascinating is the sheer destructive power. This is something players crave when they drop bombs in games and often explosive affects are mentioned when games get their reveiws.
(yeah I know, doesnt say a lot for the human race does it? :))

Well anyway I noticed in many of the more impressive films like the recent ones in iraq and older WW2 films there were secondary explosions and lots of debris.

I realise there is unfortunately a limit to the amount of objects you guys want to add to the game engine and i got the idea that due to the extra information that is sent you have avoided adding too much, for instance if a pilot bails and the game engine then has to track both a pilot and a crashing aircraft, it would mean twice the information.
Maybe this is why at present we dont have much debris thrown up when we bomb? well i thought of a way around it. Basically have the debris, flames and secondary explosions all stored on the players computer.When a building is destroyed it plays a sort of pre-recorded explosion which doesnt need to be sent to all computers. The debris would be the same for everyone because all that happens is their computer shows the same animation.
would this work? seems to me the only info that would need to be sent is the 'hanger destroyed' instruction, the players computer then plays a great animation of that hanger or factory really blowing! it means no more info need be sent than now.

have i got it all wrong? :D hehe

Anyhow i guess im basically asking for a nicer/bigger/more impressive explosion when bombs land and please some secondary explosions to add to the look if you hit your target.
eye candy? sure .. but i think secondary explosions has rarely been used in games.Im trying to think of a game now and i cant think of a single one.Could be another selling point for AH if it looks particularly good.
thanks :D


btw If this isnt possible could you guys explain why it isnt viable?
« Last Edit: June 01, 2003, 03:51:09 PM by hazed- »

Offline Revvin

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HTC - A request for AH2.........
« Reply #1 on: June 01, 2003, 05:29:57 PM »
Shame on you for enjoying dropping bombs you're ruining someone's fun!

Offline Furball

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« Reply #2 on: June 01, 2003, 08:46:23 PM »
isn't ruining other people's fun and pee'ing off knits the object of the game anyway? :D
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Offline hazed-

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HTC - A request for AH2.........
« Reply #3 on: June 01, 2003, 09:40:03 PM »
yes but do you like the idea of secondary explosions etc. BIG booms :)

Offline Revvin

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HTC - A request for AH2.........
« Reply #4 on: June 02, 2003, 01:32:26 AM »
Bigger the better! :D

Offline Furball

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« Reply #5 on: June 02, 2003, 06:11:51 AM »


big enough?
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Offline Fariz

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HTC - A request for AH2.........
« Reply #6 on: June 02, 2003, 06:13:52 AM »
Yeah, good explotions, depending of a size of shell fired or bombed dropped, will be nice.

Shelling bases with fleet will be fun :)

Offline straffo

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HTC - A request for AH2.........
« Reply #7 on: June 02, 2003, 06:27:59 AM »
I've a request too :) :



Offline Furball

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HTC - A request for AH2.........
« Reply #8 on: June 02, 2003, 06:29:52 AM »
is that a Yak 3?
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Offline straffo

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HTC - A request for AH2.........
« Reply #9 on: June 02, 2003, 06:43:08 AM »
Quote
Originally posted by Furball
is that a Yak 3?


sure :)

with this paint job it would be GREAAAAAAAAAAAAAAAAATTTT ;)


Offline Hawklore

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HTC - A request for AH2.........
« Reply #10 on: June 02, 2003, 12:31:55 PM »
Wow I actualy said yak-3 cool :-)
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Offline hazed-

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HTC - A request for AH2.........
« Reply #11 on: June 02, 2003, 08:00:25 PM »
er no offence but take your YAK3 and stick it where the sun dont shine! :D

this is a request for a much improved display of the actual explosion graphically not for bigger bombs.
Basically as AH is now is 'ok' but I'd rather see 'great' :)

and id like to know what the limitations are that might mean a lesser display is needed.If it is indeed the limit on objects that stops HTC making the debris more numerous, and the increase in information that needs to be sent between each players FE and the server that is trying to be avoided or kept to a minimum wouldnt my suggestion help keep this as low as it is now? If each players computer destroys objects with the same graphical routine/model then there is no need to inform each player via the server of individual parts of the debris and their position in the game world as each FE will already display them in the same position on each of the players veiw.
theres no need to send info on each peice just a message to say 'play the explosion'.You can make them as complex as you like with the only limit being how much more kilobytes HTC would need to add to the AH full download for it to store the explosion and effects.
« Last Edit: June 02, 2003, 08:04:10 PM by hazed- »

Offline straffo

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HTC - A request for AH2.........
« Reply #12 on: June 03, 2003, 01:24:13 AM »
Quote
Originally posted by hazed-
er no offence but take your YAK3 and stick it where the sun dont shine! :D

this is a request for a much improved display of the actual explosion graphically not for bigger bombs.
Basically as AH is now is 'ok' but I'd rather see 'great' :)


If I'm in the pit the Yak 3 can provide nice explosions too !
;)

Offline BenDover

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« Reply #13 on: June 03, 2003, 05:27:44 AM »
operation: flash point had secondary explosions, well if you consider the explosion of the law round, and then the bmp.


But yeah, bigger explosions!!!
And napalm, lots and lots of napalm!!!

Offline Dr Zhivago

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HTC - A request for AH2.........
« Reply #14 on: June 03, 2003, 07:12:50 AM »
Nice site about...
Bomber Command - Bombs, Mines and Incendiaries
Avro Lancaster - Bomb Loads

4000lb HC "Cookie"
Although over 400 of the type had been dropped, the type was not officially part of the Command's inventory until January 1942. Used primarily against built up areas, the bomb effectively destroyed or heavily damaged everything within close proximity to its impact point and was often used in the opening stages of a major attack in order to open up (blow roofs off and windows in) the buildings within the target area. This in turn allowed for the incendiary bombs dropped in the following attack waves to have ample fuel in which to ignite and burn.