Author Topic: New boat  (Read 389 times)

Offline B17Skull12

  • Gold Member
  • *****
  • Posts: 3839
New boat
« on: June 07, 2003, 01:53:31 PM »
How about a new boat/submarine for AH2 i would like that or maybe you could put a submarine in the task group and also if you do add the submarine how about adding depth charges to the battleship and also how about adding a navy blimp to AH2 now that would be cool(until you get shot down by a zero)
II/JG3 DGS II

Offline Nilsen

  • Plutonium Member
  • *******
  • Posts: 18108
New boat
« Reply #1 on: June 07, 2003, 02:54:37 PM »
subs are comming to AH eventually

Offline ViFF

  • Copper Member
  • **
  • Posts: 246
      • http://www.101squadron.com/
New boat
« Reply #2 on: June 07, 2003, 05:40:14 PM »
how do you know Nilsen ?

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
New boat
« Reply #3 on: June 07, 2003, 07:13:23 PM »
Interviews off sim HQ

Offline brady

  • Platinum Member
  • ******
  • Posts: 7055
      • http://personal.jax.bellsouth.net/jax/t/y/tyr88/JG2main.html
New boat
« Reply #4 on: June 07, 2003, 07:58:30 PM »
Be interesting to see how all that would work.

Offline Major_Hans

  • Copper Member
  • **
  • Posts: 144
New boat
« Reply #5 on: June 07, 2003, 08:10:44 PM »
There was a bit of info about how.

Bassically, a U-boat wolfpack would sail around, much like a carrier fleet does now.

You can then spawn your own U-boat from inside the wolfpack, like a PT boat from the carrier fleet.

I'm only curious to know if we will get a Torpedo Data Computer, and how depth charges will work.  Can you use a Destroyer Escort to hunt subs?

Offline Glasses

  • Silver Member
  • ****
  • Posts: 1811
New boat
« Reply #6 on: June 07, 2003, 09:25:52 PM »
OOoh Boots!!! that'll be fun!

Offline B17Skull12

  • Gold Member
  • *****
  • Posts: 3839
New boat
« Reply #7 on: June 07, 2003, 11:20:48 PM »
all i know is that it would be my 1 way to destroy my munch hated enemy cv because there wont be any aa be fired at me and it would be very easy to sink the cv:D
II/JG3 DGS II

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
New boat
« Reply #8 on: June 08, 2003, 08:32:16 AM »
Quote
Originally posted by B17Skull12
all i know is that it would be my 1 way to destroy my munch hated enemy cv because there wont be any aa be fired at me and it would be very easy to sink the cv:D


Uboats submerged would be slower than Cv's, and it wouldnt be so easy when you get a chitload of depth charges dropped on you :)
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline Furball

  • Plutonium Member
  • *******
  • Posts: 15781
New boat
« Reply #9 on: June 08, 2003, 08:32:26 AM »
damn stupid double post. sorry!
I am not ashamed to confess that I am ignorant of what I do not know.
-Cicero

-- The Blue Knights --

Offline corey

  • Zinc Member
  • *
  • Posts: 44
New boat
« Reply #10 on: June 09, 2003, 08:49:19 AM »
how about a tank transport

Offline Sakai

  • Silver Member
  • ****
  • Posts: 1041
New boat
« Reply #11 on: June 09, 2003, 10:00:49 AM »
Quote
Originally posted by corey
how about a tank transport


Transport/Merchant vessels, but then we'd need a nice destroyer/light cruiser to hunt/raid them with wouldn't we?

How about a Brooklyn class Cruiser?  Rapid firing 5" guns in triple mounts?  Maybe a representative Fletcher class DD??

A nice shallow draft DD to come in close to shore and take out enemy batteries and etc?

Before ships, a new ship damage model is needed.

Sakai
"The P-40B does all the work for you . . ."

Offline bigjava

  • Copper Member
  • **
  • Posts: 220
New boat
« Reply #12 on: June 09, 2003, 05:24:22 PM »
submarine :rolleyes: i think that u-boot it would be better improve what we already have as i suggest in an other post:
Port, vassel convoy and Torpedoes
i mening that
at present, in AH the ports's importance is only that a fleet belong to it....

During all war time and in all teatre the ports's importance are to mouve troops, supply not only rearms-fleet....

How many missions, in real war, was lunched to sink merchant ships or war ships becouse the intelligence have told they are anchored there.Using bomber jabo , torpedoing with their relative escorts.

it would be nice add to the actual port Shape 3 anchored ships
2 merchant and only one destroyer.
comprising then The ports in the global supply working as Main town and Factory...
adding some merchant convoy working as we alredy have truks convoy  

My purpose is that to add in new TOD a more realistic mission:

the port-convoy assault understood like damage it and sink all u find there....

Also in Tod this Extra may add some new Scenario's and CT's opportunity.



:D