Author Topic: CV vulnerability  (Read 622 times)

Offline jEEZY

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CV vulnerability
« on: June 11, 2003, 02:51:57 PM »
Why not make CV groups have 2 more destoyers and a smaller carrier along with the rest.  Thus a group would consist of 6 destroyers, cruiser, 1 lrg CV and 1 small CV (with limited plane set).

I think this would increase a cv groups defensive and offensive capibility,  and leathality in general.  

Also Hazed's idea re sqaud carrier groups needs to be implemented.


jeezy

Offline lazs2

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« Reply #1 on: June 11, 2003, 04:00:20 PM »
I see nothing wrong with either idea.  
lazs

Offline Steve

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« Reply #2 on: June 11, 2003, 04:19:38 PM »
Great idea... can we harden the cv?  If for nothing else than to limit the effect og the suicide jabo?
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Offline jEEZY

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« Reply #3 on: June 11, 2003, 04:28:49 PM »
hardening the cv should be based on some historical data as to the effect of say 1k bombs on the deck etc.  That being said US CV's were tough ships capable of taking MASSIVE damage and still fighting.  Maybe the answer lies in modeling damage to CVs.  Such as hits to certain areas disable differnt aspects of the ship (flight ops, AA, etc)...thereby losing the all or nothing feel to CV damage.  In that way increased hardness would not affect game balace as much.  

Maybe even have an option of repairs if close enough to home port--although this could be abused.

Offline Mister Fork

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« Reply #4 on: June 11, 2003, 04:44:13 PM »
CV's just need an actual damage model.  Torpedeo should actually sink a carrier or side shots from ground or sea based cannons. Aerial bombs should damage the flight deck (flight hangar), turrets, AAA defences, fuel, and barracks (on-board Marines).

~ dive bombing a CV becomes useless if the flight deck is already down. You would have to hit certain areas on a CV to destroy orr damage other critical areas like ship radar or fuel.  Hit it enough from the air and it stops dead in the water and burn like a field does when it's hit.
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Offline AtmkRstr

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CV vulnerability
« Reply #5 on: June 11, 2003, 05:40:04 PM »
Quote
Originally posted by Steve
Great idea... can we harden the cv?  If for nothing else than to limit the effect og the suicide jabo?


i don't see how that would help.  If they were any harder, it would make it more difficult to knock out by level bombing and torp bombing which would make people more desperate. Therefore, I believe increasing the toughness of CVs would increase the number of 'suicide' jabos.

anyways, back on topic.  Good ideas Jezzy

Offline Steve

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« Reply #6 on: June 11, 2003, 06:50:46 PM »
Well, by that logic.. let's make them softer!

lol
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Offline Shane

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« Reply #7 on: June 11, 2003, 06:55:30 PM »
my vote would be to make it so they can't get closer than say 20 miles to any coast.  it's parking the cv's on the beach that results in waves of suicide jabos.  make part of the fleet detachable - a cruiser or 2 and a few dd's that can roam up to say within a 15 mile radius.
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Offline Scootter

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CV vulnerability
« Reply #8 on: June 12, 2003, 01:33:26 PM »
guys, (and gals)

    They are not going to add to or change AH, as a whole new version in in the works. This version is going away with the new offering and will not be supported, so why ask for things you will never see. You may wait for the new version and then make requests about it but like MS Win95 this  version is going bye bye.  

in two weeks!   hehe

;)

Offline vorticon

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« Reply #9 on: June 12, 2003, 02:08:08 PM »
im not to sure on this one but it seems there already strong enough without them getting stronger (only real problem is our planes not getting damaged by exploding ack)


what i do know is that a large battleship can be destroyed with a 1 tonne bomb (dropped from stuka) it was a special bomb tho...was designed so that it would hit the deck of battleship peirce through (activating a timer or something) then blowing up below deck and hopefully below watermark thus destroying the ship...(taken slightly out of context from hans ulrich rudel's "STUKA PILOT")

of course increasing CV group sizes would mean completly redoing EVERY group on EVERY map...and also including that smaller cv you mentioned

Offline SlapShot

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« Reply #10 on: June 12, 2003, 02:57:51 PM »
"This version is going away with the new offering and will not be supported, so why ask for things you will never see. You may wait for the new version and then make requests about it but like MS Win95 this version is going bye bye."

Thats not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the gameplay WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.
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Offline Shane

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« Reply #11 on: June 12, 2003, 02:59:55 PM »
Quote
Originally posted by SlapShot
Thats not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the gameplay WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.


tweeeeeeeet!!!!  foul!!! illegal use of clue-stick!!!

5 mins in the penalty box for you!!
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Scootter

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CV vulnerability
« Reply #12 on: June 12, 2003, 03:23:41 PM »
“That’s not what I read. This version is not going anywhere ... it will be renamed to Aces High : Classic and will get the new graphics engine, damage model, etc ... but the game play WILL remain the same. With that in mind, these ideas still need to be brought forth and possibly implemented.”


That’s Not What HT said

He said this version will be gone when 2.0 is released


AH as it is now will not be supported period.
The New AH (with all its newness) will have a main arena and will have the same structure (or lack there of) and be called Aces High Classic (or some such thing) It will not be 1.11ver4 we have now this will be gone. Just as you don’t boot up Win95 anymore on your PC and you cant play AH ver 1.00 anymore.

My point is you are asking for things that may be non issues in the next ver (2.0) and are therefor pointless (unlike Shane's head)

I think it is far more logical to check out the new version then ask for changes.

There are many  posts about a soon to be gone and replaced sim that seem to be a waste of time IMHO.

Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.:D ;)
« Last Edit: June 12, 2003, 03:42:19 PM by Scootter »

Offline Shane

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« Reply #13 on: June 12, 2003, 03:33:15 PM »
Quote
Originally posted by Scootter
Shane, sorry about the crack but you are one of the few people I squelch in the MA due to your bellicose attitude and I couldn’t resist.


lol.  isn't this supposedly a game of belligerents?
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Scootter

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CV vulnerability
« Reply #14 on: June 12, 2003, 03:41:41 PM »
hehe

good point;)


By the way HT also said there will be no patchs or new versions to 1.11 again as it is finished and being replaced.

to Quote Pyro

AH2 FAQ
We’ll update this as we go and eventually put it into a real FAQ format, but this will have to serve as a starting point to get through your initial ponderings.


[/B]What is AH2?[/B]

AH2 is the next generation of AH. It’s a massive overhaul of our existing game engine with many new and updated systems including graphics, terrain, physics, and damage. The version number will jump from the current 1.11 to 2.00 when AH2 is released.

Will Version 1.11 still be supported when AH2 is released?

No. Version 1.11 will go away when AH2 is released, just like 1.10 went away when 1.11 was released. We only support the current version of our software, which will be 2.00 when it is released.
« Last Edit: June 12, 2003, 03:51:20 PM by Scootter »