Author Topic: Big Isles. Like it not?  (Read 1844 times)

Offline lazs2

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Big Isles. Like it not?
« Reply #45 on: June 23, 2003, 09:30:21 AM »
If you don't find a good cv fight you don't find any fight.

The map exagerates the problems with AH .... the long long distances between fields make suicide fuel porkage and and cv killing a "strat" issue..

what's with island gv bases?  what is the point of that crap?  

turn all the vehicle fields into combined vehicle and Airfield bases and you would have something...

as it is.... it's just plain dumb.... another "long flight to nowhere to find nothing" map...  Another map built for the timid so that they never have to learn acm.

A great map for over 500 people to be able to hide from each other on.
lazs

Offline NUKE

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Big Isles. Like it not?
« Reply #46 on: June 23, 2003, 09:38:42 AM »
Like the way it looks, but the airfields are too far away from each other.

Offline Rude

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« Reply #47 on: June 23, 2003, 09:50:45 AM »
What Zip, Shane and NB said....with a little Lazs thrown in as well.

Honestly, I kinda like it....haven't had a prob finding a fight yet...hopefully this trend will continue.

Offline NoBaddy

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« Reply #48 on: June 23, 2003, 10:03:20 AM »
Quote
Originally posted by SlapShot
Also, at these new vehicles bases that have the "port" supply depot for the barges, well the barges steam right by the docks and onto the land. This is minor, but it really should be fixed.

The herky jerky vehicle thing is way out of control on some of these tiles, especially when the spawn point is like 15 miles away.



Slap...

Control of the terminus for resupply convoys is very limited. Basically, you tell it what sector to terminate and that is it. Any finer control would have to come from the programming department.

The 'herky jerky' comes from the type of tile used to skin that sector of the map. It simulates rough terrain. Personally, I find it to be excessively annoying (to say the least :D).
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Offline Reschke

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Big Isles. Like it not?
« Reply #49 on: June 23, 2003, 11:28:49 AM »
Quote
Originally posted by lazs2
If you don't find a good cv fight you don't find any fight.

The map exagerates the problems with AH .... the long long distances between fields make suicide fuel porkage and and cv killing a "strat" issue..

what's with island gv bases?  what is the point of that crap?  

turn all the vehicle fields into combined vehicle and Airfield bases and you would have something...

as it is.... it's just plain dumb.... another "long flight to nowhere to find nothing" map...  Another map built for the timid so that they never have to learn acm.

A great map for over 500 people to be able to hide from each other on.
lazs


While I hate to say this there are some points I agree on with 'lazy' lazs ;) on his statement. First off I like his idea of turning the fields on the islands into joint bases. On some of these islands there is no point to having a vehicle base located out there. I really like the multiple (more than 2-3) CV's for each country and that can lend itself to a very good CV vs. CV setup from time to time. Although I don't think this map lends itself to being a furballer's paradise as lazs wants them all to be;). I do think you have to learn aircraft appropriate BFM/ACM in order to stay alive here and get home again.

As for people hiding from each other I did not see it last night (first night back after nearly 4 months away) with the 3 different areas I flew around in all had a great balance in both pure dogfighters and strat guys. Just to be clear I like playing the game all different ways. I am far from the best and think this map is a great rust killer after being gone for so long. It forces you to fly all different ways from being a strat guy to flying as a pure furballer.
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Offline SlapShot

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« Reply #50 on: June 23, 2003, 12:04:26 PM »
Quote
Originally posted by NoBaddy
Slap...

Control of the terminus for resupply convoys is very limited. Basically, you tell it what sector to terminate and that is it. Any finer control would have to come from the programming department.

The 'herky jerky' comes from the type of tile used to skin that sector of the map. It simulates rough terrain. Personally, I find it to be excessively annoying (to say the least :D).


Ok. Understood ... tho some of them do terminate perfectly just outside of the docks while some ... well ... you know.

Rough Terrain !!! ... Holy Crap !!! ... It's enough to make ya puke.

Its like the vehicles have been welded to the frame and the shock absorbers sent for use on something else. I think the hills that these vehicles have to surmount are rough enough.
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Offline SlapShot

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« Reply #51 on: June 23, 2003, 12:26:00 PM »
Lazs ...

Don't think I saw you on yesterday (saw some of the other BKs'), but the enemy CV attacks were fast, furious, numerous, and at times overwhelming.

Everytime I found a CV off the coast of a base, I put the word out and some came, and the balance of the fight lasted but eventually the uppers from the CV overwhelmed the uppers at the field. Point here is that all day and night (when I was on), there were tons of fights to be had ... just not enuff "fighters".

I do also agree that there are quite a few vehicle bases that, when you look at them, you say "Why?". No way to protect them once they are popped. No defense spawn into the area and the nearest airfield is at least 2 sectors away.

Change some of these VHs to airfields ... that might help. It would be great to see a few airfields closer to those port docks with all the added ack around it and maybe the VH between the port docks and the airfield. Could be cool.
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Offline mars01

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Big Isles. Like it not?
« Reply #52 on: June 23, 2003, 01:00:37 PM »
One way to make the vehicle bases useable, would be to allow aicraft to refuel.  Then there would be a reason to kill fuel strat.

I agree with the vh spawn points they are too far away, sucks driving 10 mins to get shot in 2 seconds.

I have had some good fights, would like to see more cvs, maybe some battleship groups.


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Offline Tarmac

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Big Isles. Like it not?
« Reply #53 on: June 23, 2003, 01:39:32 PM »
Take all the lessons learned from Trinity and ignore them... you've got bigisles.  

Fighters: Airbases too far apart.  Unless there's a cv fight, boring.
GVs: Rocky terrain, too few spawns, spawns often far from bases, no counterspawns.  Unless you're doing base defense, boring.
Bombers: Often boring anyway.

Offline Zanth

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Big Isles. Like it not?
« Reply #54 on: June 23, 2003, 02:56:51 PM »
Great map for the P-47.  Puts those 3 drop tanks to full use.

Offline NoBaddy

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« Reply #55 on: June 23, 2003, 03:21:39 PM »
Quote
Originally posted by SlapShot
Ok. Understood ... tho some of them do terminate perfectly just outside of the docks while some ... well ... you know.

Its like the vehicles have been welded to the frame and the shock absorbers sent for use on something else. I think the hills that these vehicles have to surmount are rough enough.


Yah, I know some terminate perfectly....ever heard the one about the blind squirrel and the nut....:).

Actually, I think the rough ride thing is relatively accurate for WWII vehicles. Remember, those puppies were build for war...not cruisin' for chicks :D. I do think it is overdone. It seems that a Pz4 at 24 mph has the same bounce as an M8 at 45 mph. It shouldn't. I would also like to see it randomized a bit instead of just bouncing the crap out of you for a mile or so.

CV fights at airfields will get much more interesting when HT gets around to modeling damage on the ships. It will be more interesting when the damage done to the CV group is comparable to the damage done to an airfield. As it is now, if someone doesn't sink the CV, the guys flying off of it simply use Chinese Air Farce tactics to over run the field.
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Offline Gryffin

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« Reply #56 on: June 23, 2003, 05:57:28 PM »
Technically, I should hate this map, because the airfields are so absurdly ridiculously far apart. In the new mission arena longer distances to targets will be welcome, but for the main arena, no thanks. And vehicle bases on islands?

But I have to say, in the last week every time I have logged on I have been able to find some close carrier vs carrier or carrier vs airbase action. I hate to admit it, but all the fleets have created some great furballs.

When one country gets pushed back onto their home island, it is an entirely different matter though ...

Offline bj229r

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« Reply #57 on: June 23, 2003, 06:28:43 PM »
does anyone know whats different about this map regarding how the video card deals with it? I get instant c-t-d EVERY time i try up any sort of vehicle/plane--other arena just fine
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Offline JustJim

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« Reply #58 on: June 23, 2003, 07:13:27 PM »
i have actually gotten better frame rates.

but that may be just an anomalie to my system and some others

Offline Ack-Ack

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« Reply #59 on: June 23, 2003, 10:40:25 PM »
Quote
Originally posted by bj229r
does anyone know whats different about this map regarding how the video card deals with it? I get instant c-t-d EVERY time i try up any sort of vehicle/plane--other arena just fine



That's one of the things I like about this map, it's not a FPS killer in furballs with lots of smoke around like the other maps have become.

You might want to check to see if you have the latest drivers if you're getting CTDs all the time.



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