Author Topic: Better Game Play or More New Planes?  (Read 1090 times)

Offline SKurj

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Better Game Play or More New Planes?
« Reply #30 on: June 24, 2003, 06:06:49 PM »
Widewing...

Errmmm if you read again it makes perfect sense... your explanation of the vanes backs it up too...

In both cases, bomber or jabo, the vanes are required to do their thing.  No matter the velocity the vanes will arm the bomb after it has travelled X amount of distance.   Sure the faster bomb will reach that distance quicker than the slower bomb....

Right now the bomb has to travel 1000ft, in any direction...

Those vane things... would they arm the bomb in time if a divebomber dropped the bomb from 500ft?   Divebombers typically released ord MUCH higher than that...

Retarded bombs weren't they intended for low LEVEL drops, not 70deg dives?


SKurj
« Last Edit: June 24, 2003, 06:15:05 PM by SKurj »

Offline hazed-

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Better Game Play or More New Planes?
« Reply #31 on: June 24, 2003, 06:43:40 PM »
Quote
Originally posted by Saintaw
Gameplay as well.

I was going to say the current one is getting stale, but then I realised I have never before played a game for 3+ years in a row. (Boxed games usualy last less than a week, except for a few classics.)


same here saw. before this game the ONLY other game i played for a long time was indy 500 !! lol on the Amiga.

all games since then had been 1 week or maybe a month or two of off and on play.
Only AH has been a game i could almost play every day for a bit and i still get the urge to fly it even 3 years on!.That has to be a successfull game design. It does however need something added i think, and laz i dont agree the new maps are no good. Bigisles so far has been a favourite due to the fact theres more thought involved with attacks and far less la7s around.Im actually enjoying AH at the moment and a week or two ago i was close to quiting. Im glad to see the back of the endless furballs and gangbanging and steamrollers for a week or two while we have bigisles.Laz you have plenty of maps in the list that have furball areas. This bigisles is different and imo better than pizza/trinity/isles and mindanao. Baltic i still like and uterus when the right numbers are in them but they overfill with people fast.Bigisles is the first large map that ive liked and i cant see where it will prove badly made apart from possibly a lack of gv spawns.(trinity was ok at first but proved to have too high hills etc for longterm fun)

keep bigisles!!! :)

Offline hazed-

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Better Game Play or More New Planes?
« Reply #32 on: June 24, 2003, 06:53:10 PM »
Quote
Originally posted by SKurj
Widewing...

Errmmm if you read again it makes perfect sense... your explanation of the vanes backs it up too...

In both cases, bomber or jabo, the vanes are required to do their thing.  No matter the velocity the vanes will arm the bomb after it has travelled X amount of distance.   Sure the faster bomb will reach that distance quicker than the slower bomb....

Right now the bomb has to travel 1000ft, in any direction...

Those vane things... would they arm the bomb in time if a divebomber dropped the bomb from 500ft?   Divebombers typically released ord MUCH higher than that...

Retarded bombs weren't they intended for low LEVEL drops, not 70deg dives?


SKurj



skurj most LW bombs had fuses which could be set manually by the pilot from the cockpit.They could choose impact fuse or delayed action fuse.

Also not all allied bombs used the 'vanes' to spin a certain number of times before bomb arm. These types were commonly used by the big level bombers where the fuse only needed to be inactive whilst it fell out of the aircraft.After a certain distance they were armed.For ground attack they used impact fused and delayed action fuses too (but these were pre set by ground staff unlike LW ones).

AH has every bomb set with the vane activated fuse model  which is just plain silly really. Why would any jabo pilot use this type of fuse!? we should have delayed action fuses I think and impact fuses for some types just like rockets. Perhaps HTC could make us choose what type we take and make the special types cost to use whereas the regular vane fused ones free.dunno just thinking aloud :)

Offline SKurj

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Better Game Play or More New Planes?
« Reply #33 on: June 25, 2003, 01:27:22 PM »
Impact fuse... return of the carbomber... tho I don't really have a prob with that with the maproom off the field


SKurj

Offline zroostr

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Better Game Play or More New Planes?
« Reply #34 on: June 25, 2003, 08:44:24 PM »
Well you can only fly 1 plane at a time and there is enough of them now so I'd go with gameplay. Stale gameplay with new planes wont make it any better.

Offline Hap

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Better Game Play or More New Planes?
« Reply #35 on: June 28, 2003, 08:05:23 AM »
i'm hoping Tour of Duty will fix the gameplay problem for both the furballers & those who do it right:D