Wab and Iron,
Thanks for your patience and detailed explanations. I'm a visual guy also Iron ...

... I do understand the concept.
I wasn't implying that you guys made a hard limit of 50 planes that would/could crash the server. One of you guys had made mention of 50 planes in a furball would be pumping out some serious data, which I agree (50^2 = 2500).
My pointing out last nights furball was to compare that 50 plane scenario to what we had going last night.
I'm not sure if we had 50 or more at peak times during that furball because it did ebb and flow as planes were knocked down and then had to fly back to the area, but there sure were, what I would consider, near max of what I would anticipate in the furball area.
With that in mind, I did not see any anomolies (warpage) that was out of the ordinary. If the server could handle last nights furball, I would think that the server could possibly handle the traffic that would be produced in a furball area without detrement to the rest of the areana.
I am not trying to dismiss your point, its very valid to HTC I am sure, I am just pointing out that some of the furballs that I have been in, especially the CV vs CV furballs, would have already shown what the high water mark would be for object position transmissions and the code would have already failed.
As for those who don't/can't have DSL/Cable, they deal with this currently (like when bomber formations dump). Until/Unless they upgrade, and this area was provided, then they would just have to deal with it some more or don't fly there.
Like Wab said ... its up to HT and HTC to decide .. we can only hope.