Author Topic: Collision Model  (Read 1971 times)

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23047
Collision Model
« Reply #105 on: July 05, 2003, 04:41:16 AM »
Quote
Originally posted by Martlet
Yeah, that's it.  It's all my fault I get warped into.


No, I don't think it is.  I think that is simply one of the inconveniences that we have to accept given that we are playing a game over the internet with players from all over the world.

Sometimes it bites you.

Deal with it and move on.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline ccvi

  • Gold Member
  • *****
  • Posts: 2074
      • http://www.carl-eike-hofmeister.de/
Collision Model
« Reply #106 on: July 05, 2003, 07:29:19 AM »
Quote
Originally posted by whels
but arent u using selective realism?


Yes it is. Some kind of maneuvering (or even warping) can happen in the game because of lag that would not happen irl, where both see the same. This can result in crashs.

There are two options:

a) Weight the crash detection by two planes at the same place higher than anything else. Let someone crash, completely ignoring whether unrealistic lag was cause of the crash or not.

b) In case of a detected crash coupled with a movement that would not have happened IRL, ignore the crash. The unreal case here isn't the non-real movment, just the ability to fly through others in very limited boundary conditions.

Using a) ignores all effects of lag and shows that visual correctness is prefered over limitation to real aircraft movements. It's unreal in both ways. Using b) just accepts the fact that lag creates the lag of realness.

Offline Martlet

  • Platinum Member
  • ******
  • Posts: 4390
Collision Model
« Reply #107 on: July 05, 2003, 09:16:20 AM »
Quote
Originally posted by Karnak
No, I don't think it is.  I think that is simply one of the inconveniences that we have to accept given that we are playing a game over the internet with players from all over the world.

Sometimes it bites you.

Deal with it and move on.


I do deal with it, and move on.  But until they change the system, I'll blitch about it also.  It's my dime.

Offline AKIron

  • Plutonium Member
  • *******
  • Posts: 12772
Collision Model
« Reply #108 on: July 05, 2003, 09:22:26 AM »
Quote
Originally posted by Martlet
I do deal with it, and move on.  But until they change the system, I'll blitch about it also.  It's my dime.


Which is why we need a "dead horse" forum. I'll even volunteer to decide which threads are moved there. ;)
Here we put salt on Margaritas, not sidewalks.

Offline bfreek

  • Copper Member
  • **
  • Posts: 154
i like war !
« Reply #109 on: July 08, 2003, 10:03:50 PM »
actually i like combat footage and have um  30-40 vhs tapes from diff souces. (great deal now on pbs.com 10 tapes for 5$+ shipping)

collisions?

have tapes of b17,b24,p38s,p51s,flying boats, and other ac including jets with wings, vert stabs, hori stabs, cocpits, noses, engs fell off, missing and landing so why should every collision result in a double death. one tape talks of  a Nip pilot ramming a b29  with a k100 and sending it limping off over the ocean and landing his disabled fighter to boot !