Author Topic: Collision Model  (Read 1969 times)

Offline Tilt

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« Reply #75 on: June 30, 2003, 05:27:03 PM »
Quote
Originally posted by ccvi
The idea isn't to disable the crash detection when the aircraft on the FE that sees the crash is maneuvering hard shortly before the crash, but when the OTHER aircraft does. This is what leads to most complaints - he rammed me! waa! The other aircraft suddenly doing something "trying" to ram, without beeing in and seeing danger himself.


And when the collision occurs without a hard manouvre?

or even

how hard is hard?   are rolling siccors hard? are rolling siccors an unreasonable "manouvre? would we not  be introducing a fix that is just another source of complaint?

seems to me that lag is the curse of  our game it makes our "reality" different for each of us............I die mostly from it via canopy shots.........forgetting that the 51 cutting above and behind from my high 12 sees his sights runing right down my fuselage.........

we have to learn to live with it,  compensate accordingly.
Ludere Vincere

Offline AKIron

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« Reply #76 on: June 30, 2003, 05:29:10 PM »
Ain't that irritating Tilt? I squeak about it every time it happens. :)
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Offline ccvi

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« Reply #77 on: June 30, 2003, 05:41:24 PM »
Quote
Originally posted by Tilt
And when the collision occurs without a hard manouvre?

or even

how hard is hard?   are rolling siccors hard? are rolling siccors an unreasonable "manouvre? would we not  be introducing a fix that is just another source of complaint?


On a detected collision without a hard maneuvre of the other plane nothing should be different from now. Whoever sees the crash and is responsible (because the other plane is flying predictable enough) should die.

Rolling at constant speed while pulling constant Gs isn't a hard maneuvre, the flight path is predictable and can be avoided. Anything that causes a crash by a quick change in this case of either roll speed/direction or G-load should disable collisions for a grace period - from the other FE it can be seen as suddenly quickly pulling into the flight path - unavoidable.

What kind of complaints would be generated? "I pulled hard while flying in front of him to ram him on his FE, but he didn't die. Fix this!". Hu?

Offline Tilt

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« Reply #78 on: June 30, 2003, 06:03:13 PM »
Quote
Originally posted by ccvi


What kind of complaints would be generated? "I pulled hard while flying in front of him to ram him on his FE, but he didn't die. Fix this!". Hu?


"He did a hard manouvre and I  still died via collision I have flims to prove it!"

"The hard manouvre collision fix model is porked get rid of it now"

"stop 'Jink' attackers!  they can fly right thru my b17and shoot me up with out fear of collision"

"the hard manouvre collision fix is so unreal, (and its porked) get rid of it now"

"close combat acm a la AH = "jink warrior""

Actually my view is that it does not really move the game on.......it just replaces one not very real aspect of lag with another not very real aspect.


Our reality is what happens on our FE.. others have a slightly different reality.....
Ludere Vincere

Offline ccvi

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« Reply #79 on: June 30, 2003, 06:13:32 PM »
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Originally posted by Tilt
"stop 'Jink' attackers!  they can fly right thru my b17and shoot me up with out fear of collision"


You still didn't understand :p
It doesn't allow to fly through B17s by jinking. It would require the B17 to jink.

The rest of your examples looks much less substantiated than the complaints (aka whines) about the current implementation.

Offline SKurj

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« Reply #80 on: July 01, 2003, 01:38:18 PM »
Hmm not ever seen these last minute high G maneuvers with the intention of ramming...

Seen last minute Hi G maneuvers when used to try and avoid a collision, though often as not your opponent tries to pull the same way to avoid...

The screaming in the MA comes from one or both players not seeing ANY maneuvering on their FE of their opponent in an attempt to evade.   Which then leads to "You rammed me ***hole"

When actually, likely the opponent did maneuver and the message didn't arrive in time for the person doing the whining to see it.  Or the other plane could see he wasn't going to collide and didn't maneuever any harder anyways.


I've intentionally rammed (successfully) maybe 2-3 times (non-HO) since I started flyin AH (played over 2 yrs).  The only way it worked was to fly across the opponents nose, at basically 90 degrees.  Worked well against bombers.  In HO passes half the time I won't bother trying to evade if I sense the other player isn't going to, I don't see the point.    I just say to myself... "FU you HO squeak!! here it comes +)"  oh as I pull the trigger.
I have a ping under 70, and no I am not always the one to go down in pieces.


Life can often suck, we gotta deal with it!  for the most part its worth living.  The collision model in AH... I have accepted it and am comfortable with it, I really can't see how it could be done another way.  Sure in the days of my playing a few hundred hours a month I would lose a couple planes a day to collisions but hey  WHO CARES...



SKurj


SKurj

Offline Tilt

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« Reply #81 on: July 01, 2003, 05:28:05 PM »
Quote
Originally posted by ccvi
You still didn't understand :p
It doesn't allow to fly through B17s by jinking. It would require the B17 to jink.



So (in your proposal) the jinker can still collide?

isnt jinking what folk do to avoid a collision? would not attempted last second  evasives be seen as"hard"manouvres? could this  mean that a straight flying rammer escapes whilst the player trying to avoid with an unsuccessful "hard"manouvre does not?

That apart it seems now that infact this would all change very little as the pre requesit is a hard manouvre which exceeds that found in a rolling scissors......(or hard scissors?) and only then the party not making the manouvre become immune to collision.

I still think (although a valiant attempt) it brings little gain........
Ludere Vincere

Offline hitech

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« Reply #82 on: July 02, 2003, 08:41:21 AM »
Let me get this straight. I get to fly threw some ones plane and not collide?

I Think not.

HiTech

Offline AKIron

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« Reply #83 on: July 02, 2003, 12:47:43 PM »
Guess that's that.

Until 6 months from now and we rinse and repeat.
Here we put salt on Margaritas, not sidewalks.

Offline whels

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« Reply #84 on: July 02, 2003, 01:36:44 PM »
Quote
Originally posted by hitech
Let me get this straight. I get to fly threw some ones plane and not collide?

I Think not.

HiTech



HT,

u can do that now, u can even visually miss a enemy plane and get collision damage. u can hit a plane on 1 side, and get damage on opposite side, and NO damage on side closest to collision.

Offline ccvi

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« Reply #85 on: July 02, 2003, 02:17:24 PM »
Quote
Originally posted by hitech
Let me get this straight. I get to fly threw some ones plane and not collide?

I Think not.

HiTech


Intentional-ram prevention. It's not about beeing able to crash into someone else's plane, but about neglecting the enemy the possibility to pull into your plane (willingly or not) when the situation looked clear a split second before.

When will we take damaged by flying through debris from planes that got completely blown up, err completely desintegrated out of existance?

Offline hitech

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« Reply #86 on: July 02, 2003, 03:17:20 PM »
Probably never, because then a plane could intentialy ram you by ripping it's wings off.

Just so I have this idea correct, you wan't more realism by only having collisions when the plane you collide with is flying straight?

I Can just see the after action report.

But sir, I didn't think he would turn into me, so it's his fault  that we collided, me doing a 6 g turn in a sissors had no effect on us colliding. That bloody german should have been more carefull. Can you build these spitfires so I can just fly threw the 109's? Those bloody eng. should design stronger planes. And sir they should also put in an auto pilot that automaticly avoids collision, so I don't have to watch out for collisions my self. I realy think there should be a general order sent to all friendly planes to please make sure they don't run into me, because I realy feel the entire sky is mine, and I should be able to fly how,when, and where ever I wish.


HiTech

Offline Furious

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« Reply #87 on: July 02, 2003, 03:43:13 PM »
HT,

Since you are here....

I have no problem with collisions as modeled, but there are instances when a warp causes a collision.

For example, I once was in a fight with a yak about 200-250 off his tail in a co-E situation.  He warped and in the blink of an eye, I was in his cockpit.  

Would it be possible to have the program check for such anomalies in change of position prior to assigning damage?
« Last Edit: July 02, 2003, 03:46:04 PM by Furious »

Offline ccvi

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« Reply #88 on: July 02, 2003, 04:49:08 PM »
Quote
Originally posted by hitech
Probably never, because then a plane could intentialy ram you by ripping it's wings off.


Not sure how that might work. After ripping wings the flight path is pretty straight except that earth sucks a bit, so should be easily avoidable. Just ripping wings off currently doesn't make the plane vanish, haven't seen it at least. Only extreme G loads and lots of bullets. So that intentional ram should work now?

Quote
Just so I have this idea correct, you wan't more realism by only having collisions when the plane you collide with is flying straight?


Not straight, but without large change of acceleration shortly before impact. Crashing into something that is flying at a constant high G load should still happen. "That dweeb pulled right into me the second I flew past him" when in fact he didn't, he was pulling somewhere safe from his point of view. Why detect a crash in such a situation?

Offline Martlet

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« Reply #89 on: July 02, 2003, 05:12:15 PM »
Quote
Originally posted by hitech
Probably never, because then a plane could intentialy ram you by ripping it's wings off.

Just so I have this idea correct, you wan't more realism by only having collisions when the plane you collide with is flying straight?

I Can just see the after action report.

But sir, I didn't think he would turn into me, so it's his fault  that we collided, me doing a 6 g turn in a sissors had no effect on us colliding. That bloody german should have been more carefull. Can you build these spitfires so I can just fly threw the 109's? Those bloody eng. should design stronger planes. And sir they should also put in an auto pilot that automaticly avoids collision, so I don't have to watch out for collisions my self. I realy think there should be a general order sent to all friendly planes to please make sure they don't run into me, because I realy feel the entire sky is mine, and I should be able to fly how,when, and where ever I wish.


HiTech


Better than the after action report:

That bloody 109 flew into me, then just kept on flying while I crashed and burned.