Author Topic: question about the flight model remoddeling  (Read 213 times)

Offline Swoop

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question about the flight model remoddeling
« on: June 30, 2003, 03:53:39 PM »
Quote
originally posted by Pyro
We wanted to increase the number of force points by about an order of magnitude or even more if necessary. For example, prior to this the wing was split up in large chunks with the applicable forces applied to each chunk.


Does increasing the force points also mean increasing the number of damagable sections of the wing?

ie, does this mean that instead of 2 sections of wing that can be damaged (tip or root) each individual new section can be damaged separately?

Cos if it does I'd love to see a 20mm coming through a wing now.


Offline Imp

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question about the flight model remoddeling
« Reply #1 on: June 30, 2003, 05:24:31 PM »
I think Pyro was talking about FM parts.

Like adding more parts to the wing in the FM.
Wings would have more parts which could have different FM characteristics in different situations.
Which would allow better stall modelling and other such things.

DM is suppose to be changed though.

Offline 2Hawks

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Logic Might suggest...
« Reply #2 on: July 01, 2003, 11:34:36 AM »
That with new areas mapped for the FM then it would be natural and relativly easy to provide conditions where that section might not produce lift. A "Bit" for that section being active or not, and removed from the overall surface chord. Even if the hole is completly square, it would still be more immersive and contribute to playability. Like having a good idea how much more damage you could take.

Various colors for the degree of damage to the craft in question would suffice if we couldn't see the holes tho. We would be given the information we would normally receive in real life by looking at a wing about whether or not we wanted to dive back into the ack.